Jump to content

Tier 0 (first launch) grand tour craft. Its predecessor earned 3676 science.


Recommended Posts

I built this ship as my final attempt at a craft to maximize science collection on tier 0.

Craft file here: https://drive.google.com/file/d/0B2m8Wm1qifJuLVVaZ3FVWWsyck0/edit?usp=sharing

I have never flown it beyond getting it into low Kerbin orbit. However, the craft that came before it, which had about 700 less oxidizer once orbital, earned 3676 science, as shown in the video below.

Link to comment
Share on other sites

Well colour me impressed. Well done the explosive staging is an interesting engineering approach to rocket building.

The idea has been used by others... indeed, the idea has been used right back since the very early days of KSP. My contribution is merely the combination of patience, courage and stupidity that is required to push the design to the limits of sanity.

Link to comment
Share on other sites

  • 2 months later...
The idea has been used by others... indeed, the idea has been used right back since the very early days of KSP. My contribution is merely the combination of patience, courage and stupidity that is required to push the design to the limits of sanity.

And still, it's worthy of a :0.0:. So :0.0: indeed. Now the geek question: wouldn't it be better to exploit Jool's gravity well for Oberth effect than Tylo for a gravity assist? Then again, even though I've proven mathematically gravity assists, I still don't "get" them, the way I intuitively get some other parts of orbital mechanics. I do know in kerbin, you are better off by not touching the moon and instead hugging the ground, but mostly because Scott proved it. Perhaps in the Joolian system the ratios work out differently?

I wouldn't know, because I don't run the clock like crazy in my games (personally imposed limitation), so I've never gotten much past a few months in my saves. Not much opportunity for interplanetary maneuvers there.

Rune. And a cookie for your efforts.

Link to comment
Share on other sites

At Kerbin you are already going to be in LKO where the Oberth effect is greatest, and the Mun's mass is much lower than Tylo's.

When you're rocketing around Jool, on the other hand, you are unlikely to be at low Joolian altitude when you want to leave, so the effect is greatly diminished. Tylo is also much more massive than the Mun. A couple of dozen m/s spent on a good Tylo intercept is all that is needed to get your solar periapsis all the way back down to the altitude of Kerbin.

I did, in the end, fly the updated craft as linked in the OP. It earned 5528 science. Mission album here http://imgur.com/a/aG6ej#0

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...