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Kerbol Prime

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Everything posted by Kerbol Prime

  1. /\In reply to above comment (because messed up the quotes): You have to remember, that SQUAD is new to game development. They learn as game development continues. So sit back and play the game. Things will come around.
  2. KSP is crushing the competition...totally not because of this thread or anything.
  3. Another great production from Nassault. Your stuff is always outstanding!
  4. Experimentals! Well, that was quite speedy! SQUAD is awesome. Looking forward to the new features
  5. Hi, cool crafts you got here! Some suggestions: -The Atlas should have three first stage engines, ditching the outer two at some point in flight.
  6. The 48-7S has alot of TWR, but I don't use them for main ascent stages. Mainly due to part count issues, but also due to the unrealistic amount of engines when used for heavy stages. I mainly use it for 1.25m upper stages.
  7. Here's the history of my latest space program, started last week. (Career mode BTW) In a distant galaxy (universe even), there lies a tiny, dense blue planet. On this planet lived little green men. These little, mostly harmless "kerbals" had just witnessed an anomaly. Earlier that day, something fell from the stars in a mesmerizing blaze. What was it? Human rocketry components, somehow appearing in the kerbin system. This is the accounts of what these green creatures did with the parts, which they picked up from the road: -Day 0. The kovernment has approved of the opening of Kerbal Space Program One. All preparations have been made for Little Billy. Mission Summary: The solid-fuel rocket reached a height of roughly 20 kilometers before falling back down, where it was recovered. Pilot Jebediah Kerman stated "It was one heck of a roller coaster!" -Day 1. The program had earned extra funds for their succes. Scientists were able to discover basic and general rocketry. Starscraper One was launched. Summary: The sub-orbital rocket reached an apoapsis of 115 km. Jeb was able to perform the first EVA in space. The return was succesful. Jeb said, "Space is too quite. Needs more boosters" -Day 2. Scientists researched more rocketry components, some of which include an efficient upper stage engine, radial decouplers, and reaction wheels. The first orbital rocket was launched. Summary: Jebediah returns to space again aboard Titan One. After several orbits he succesfully re-entered. Jeb stated, "This was way to boring. Someone needs to create some launch failures" -Day 3. More research done. Munshot One was sent on a munar flyby. The rocket succesfully reached orbit. Transfer was also succesful. After swinging past the far side, electricity and communication was lost, but the trajectory was secure. Jeb returned safely. "That thing is one big rock", said Jeb during an interview. -Day 4. Good progress in tech tree. Scientists created Minty One. It was a historic flight. Jebediah reached the surface of kerbin's second moon, then returned safely. It was a great scientific profit. "I love the mint icecream look to it." said Jeb. -Day 5. This was a sad one. The programs first attempt at a plane. It launched vertically and flew for 45 seconds, until it spun and plummeted towards kerbin. The emergency chutes did not open on time. Contact with Jebediah Kerman lost. Later that day they confirmed his death. Thats it for now.
  8. Awesome work again, Teo. People like you and Mulbin just put my work to shame.
  9. Landing legs have posed little problems for me, but one heavy crafts my engines sometimes hit the terrain. They are good, but hopefully they will tune the suspension...
  10. Thanks! They all come with launchers! Should reach 80km orbit with enough piloting. If you happen to encounter an issue, notify me! Thanks.
  11. ??????? I didn't say anything. What are you looking at? #uselesspostdangit
  12. Kerbin was first. All the time too. Other than that, Duna. Oh and don't forget good ol' kerbin.
  13. Introducing the Odyssey Orbiter Package! This new pack contains 8 crafts; a set of orbital spacecraft and other modules for exploring the depths of space. -3 orbiters -1 tanker -1 tug -1 station core -1 satellite -1 storage unit Crafts and descriptions below: *Kerbal engineer not included Download: https://www.dropbox.com/sh/lrod4klnq93weu5/3k9z9cKQF0 Note that this is only the initial release, below are planned: -large tug -interplanetary tug -interplanetary orbiter -station habitation -another station core/hub -solar array -more satellites
  14. Some stock weapons are actually quite effective, however compared to romfarer and the like, it's stone-age spears and rocks versus 21st century military.
  15. I can't make a plane SSTO to save my life. I can't balance VTOL's either (maybe without wings, but with wings might as well kill me). That and the part count. Game starts to lag a lot at 300 parts.
  16. I try to stay close to stock. Here's my list: -Kerbal engineer: So useful, used on 90% of my ships -Procedural fairings: used a lot for probe launching -Hyperedit: used simply to test ships, not "cheating" -kethane pack: fun to play with, adds another part to game play -KSPX expansion: very stock-like parts -Mobius Rocketworks: for clusters of engines -Docking alignment indicator: easy docking and correctly aligned modules -Protractor mod: seldom used, but is an alternative when I don't want to hold a paper to the screen -Procedural wings: used on some planes -Chatterer: sounds galore -RLA power generation: big generators -RLA stockalike: stock-like parts -Selectroot plugin: very useful for building -Steamguages: used sometimes when kerbal engineer chip is not there -Universe replacer: clouds and stars!
  17. Very useful! Now shall hold this up to my screen to do transfers.
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