Jump to content

Kerbol Prime

Members
  • Posts

    314
  • Joined

Everything posted by Kerbol Prime

  1. It looks like the fuel feeds the engines. I suppose he will add pontoons later on????????
  2. Now I've seen your skylab and ISS...so much pure awesome...this is amazing.
  3. I plant flags next to the astronaut complex for dead kerbals (in saves where I turn off respawn). The plaque tells when and how they died, while the flag name says who. Turns out for me, the #1 cause of death is trying to do stunts in an airplane and ending up nosediving into the ground. #2 is failing to land an airplane...
  4. I'm not sure about them, there is a dev build for ioncross crew support. There is also FAR, which is for .22 and adds better aerodynamics
  5. Some mods include remote tech, which adds actual communications and stuff and ion cross crew support (life support systems).
  6. Kerbol Prime

    []

    Bill Kerman: No...please no...I'm begging you! I cannot ride with Jeb...I just can't. Ahhhhhhh!!!!! *runs away and falls down the stairs*
  7. Black holes eat matter for breakfast.
  8. Mods I have and love: -Kerbal Engineer: very useful craft and flight statistics -RLA Stockalike: fits well with stock parts, nice addition to the game -Kethane: adds a whole new part to the game with discovering and retrieving resources -Procedural Fairings: great for making ships look better -Universe Replacer: makes the game beautiful -Docking Alignment indicator: useful for docking -steam guages: nice visual displays -KSPX: what's left -Chatterer: nice sounds that add atmosphere -SelectRoot: sooooo useful Other good mods I have looked in to that can be considered (not really must-haves IMO) -AIES Aerospace: great looking rocketry and probe parts -KW Rocketry: expansive launcher parts pack -NovaPunch: large parts pack consolidation -MechJeb: useful data and automated flight -Kosmos: good looking station parts -Fustek (and expansion): more cool station parts -B9 Aerospace: great pack for planes
  9. Sometimes I do quick sketches when I'm not at my computer. Most of the time, I determine a purpose (orbiting, landing at whatever place, interplanetary) and what the craft should have (dockable, re-entry, etc) then I build it from scratch. Before .22 I also built the launcher from scratch or replaced the core on another launcher, but with subassemblies added I pick out one of my lifters and stick it under the ship.
  10. More details perhaps? What type engine and which fuel tank. A picture would be nice.
  11. I have a save titled "BluPlanet Aerospace Engineering and Tax Collection Services". I also have the "BluPlanet Mostly Harmless Military Innovations Sector"
  12. The only way before you get batteries and panels are just to save electricity. Some engines will generate electricity, including the lv-30. So transmit data while it is burning, and if you run out give the engine a little throttle to get enough electricity for the turn.
  13. I think science bays are not meant to be radial. They are inline with your rocket. I would like a 2.5m science lab version. I do agree that the goo is somewhat big, but its the size of the monopropellant tank so I honestly think it fits in.
  14. I still use the store system...but based on averages per week x time I've had KSP...around 500 hours of play time...of course you guys up there have had 200+ hours after the steam switch.
  15. I think its the young kraken. It was actually a normal native creature of kerbin, until it fell into the tub of radioactive slop. It was trapped in the science lab in the end, which was then used on a rocket and sent off into space. When they opened the lab, it escaped. It grew, and grew, and comes back to feed every now and then.
  16. What happens to the mods when you update via launcher?
  17. Hmm...I have some titles I've got the moves like Jeb (Moves like Jagger) Kerbal Style(gangnam style) Fly it maybe(call me maybe) What does the pilot say (what does the fox say) Party on the KSS (party in the USA) Rolling on the mun (rolling in the deep) This ship is on fire (this girl is on fire) I havn't heard any actual KSP parodies.
  18. Clarification (sorry for stupidity, don't hurt me I'm too young to die!), do we still get points for True Apollo if we have 2 seperate launches (CSM and Transfer stage, then lander)?
  19. I thought you meant dissappointment in the game, not actually while playing. That being said, probably in .19 when I built a space station around a core which had a docking port that was installed backwards. When finally found out after having attached 4 other modules, I killed all kerbals on board during re-entry. Punishment to them for not telling me about the port...It's not cruel or unjust at all. Not at all.
  20. I like the idea of them getting smarter. It kind of adds a nice distinction between "science" kerbals and regular pilots.
×
×
  • Create New...