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Kerbal Powers Board Game


The Fleet Master

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Guest Brody_Peffley
congrats, you also have the first dead kerbal on Duna :D

Im sending a rescue mission right now, The lander should have enough fuel for orbit :/

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Guest Brody_Peffley
wait did you launch from your nation? Is that in the rules?

No I didn't launch from my nation. If I did my laptop would die from all the parts in my nation.

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Got my first HQ up in running. also let me make sure im right... you have to launch the HQ to control a hex but you can hyper edit factory's and boats and that kind of stuff to your hex once you have the HQ.

Du2ca25l.pngOUFBAA2l.pngJkwArXBl.png

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so now that i have placed my HQ i have to wait till tomorow then i can place something like a factory and the next day i could get a plane

or can i place a few units a day but only take over 1 hex a day (until i hit 7 for now )

sorry in advanced if these are stupid questions :)

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Guest Brody_Peffley
Yes, I do believe that's correct. That's why all my hexes start with little family pods... they are easy to launch.

zekes. Want to have a little battle? I have bombers ready, Want to test my airplanes on yours

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Guest Brody_Peffley
so now that i have placed my HQ i have to wait till tomorow then i can place something like a factory and the next day i could get a plane

or can i place a few units a day but only take over 1 hex a day (until i hit 7 for now )

sorry in advanced if these are stupid questions :)

Uh no. You can only get 7 hexs. But you can add everything today. Only one hex a day

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Built a couple of (unarmed) light aircraft for kerbitz.

A Supermarine Spitfire:

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And a Hughes P21-J Devastator:

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Barnstorming!

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Pain!

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Craft Files:

Spitfire: http://s000.tinyupload.com/index.php?file_id=05220977617766367454

Devastator: http://s000.tinyupload.com/index.php?file_id=80900250866972257077

Edited by daemonCaptrix
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Not yet, but I can arm it. But then it wont look like the Bandito ;.;

EDIT: I never could figure out how the Fw 206 Doppleganger could fly, and now I have my answer: Like a brick with wings. And a Brick with wings would land better too.

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EDIT EDIT: Camulus777, I'm going to arm this one. If I can make it fly better. Right now the only thing keeping it airborne is a hell of a lot of reaction wheels, a clipped engine and a bunch of clipped flaps in the tail for yaw. TBH I would be better off using the Hellhound, Piranha or the Dauphin really.

Edited by Deathsoul097
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DCOV Merrimack moves into position, allowing me to claim my third hex, named Concord.

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I just noticed the hexes at the sides of the map are wider than other hexes.

This is what my territory should actually look like, including the colony of Concord that I just placed:

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The AlTi AD Inc. Mun Mission

The Craft

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Launch

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Destination Mun

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Munar Orbit

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Landing Of The SX-009b Mun Lander

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Plant The Flag

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Investigate Peculiar Structure

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Preliminary analysis, Munar Arch is comprised mostly of heavy metals and silicates still no idea how it was formed but a further investigation of the minerals around the two adjoining craters suggest that the arch is younger than the crater formations. Strongly suggest further investigation into is matter.

Group Photo

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Return Journey

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Both Craft Landed Safely Back On Kerbin

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Wow I read through this thread relatively fast, if I had the time and patience, and possibly a better computer, I'd totally take what chance I had to join. Regardless, this is pretty interesting from a spectator's point of view.

Except when Crimson's skies was mentioned, I miss that game so much, does anyone remember the cute little heli from that game?

EDIT: I wonder if players could join the game as traders solely from KSP, certainly allow access to wider arrays of vehicles and such to actual players. KSP being neutral as it is, I'd figure they would take advantage of their own building ability to manufacture hardware for a price when a nation shows interest in what they have to offer. Neutrality is profitable after all.

Edited by CodatheSpaceFox
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