biohazard15 Posted November 6, 2013 Share Posted November 6, 2013 Is there a way to turn off new time warp options? Looks like they wreak havoc to MechJeb's autowarp feature. Link to comment Share on other sites More sharing options...
FenrirWolf Posted November 6, 2013 Share Posted November 6, 2013 Can't you just click on the "orbit" thing, switch it to surface and null velocity?If you match speeds with the surface, you end up going fast enough that you can't actually encounter it. Link to comment Share on other sites More sharing options...
HoneyFox Posted November 6, 2013 Share Posted November 6, 2013 (edited) If you match speeds with the surface, you end up going fast enough that you can't actually encounter it.So the centrifugal force is even larger than the gravity down there? Wow that means we need:1. some engine pushing down the lander while maintaining zero horizontal velocity in surface mode.2. eject some KAS grapples down towards the surface and pull the lander down... seems like it's quite hard... but an interesting challenge.EDIT: Ah, actually the first step can be skipped. we just orbit around the body, the orbit velocity will be quite smaller than the surface velocity, so once we eject grapples down to the surface, we will be pulled by the surface and after some maneuvers to avoid being over-pulled by the surface, we can stay straight above the place where the grapple hit the ground, then we just gradually retract the cable and get down there.To lift-off from that planet will be more interesting, we don't need any engine, just release the grapple and we are good to go. Edited November 6, 2013 by HoneyFox Link to comment Share on other sites More sharing options...
Dooz Posted November 6, 2013 Share Posted November 6, 2013 (edited) Speechless Well then time to make huygens, Edited November 6, 2013 by Dooz Link to comment Share on other sites More sharing options...
Yargnit Posted November 6, 2013 Share Posted November 6, 2013 Checking out a few of the new Planets from "Planet Factory"Javascript is disabled. View full albumCopying over what I said on the reddit thread:Full stream (Over 4 hours) if anyone wants to skim over it or watch: http://www.twitch.tv/ksptv/b/477107633The Mission (as chosen by the viewers) was to visit Inaccessable, but after doing so we still had a large amount of fuel remaining so we detoured by Ascension as well. Could have hit 1 more target even, but it was getting late so the remaining fuel was used to return Jeb back to the KSC Helipad.Even with a couple glitches still (don't Hyperedit with the mod installed) I cannot tell you how excited I am too have this be out. I strongly feel community created planets & other recent projects (such as re-scaled Kerbin & the Multiplayer mod) are the future of KSP for the hardcore crowd. And the future is looking brighter by the day! The entire mission was 100% stock parts (used Engineer in VAB only for building), no quick-loads were made either. So much fun! Link to comment Share on other sites More sharing options...
MrTheBull Posted November 6, 2013 Share Posted November 6, 2013 Anyone, how to create new planet? Is this possible? Link to comment Share on other sites More sharing options...
MrTheBull Posted November 6, 2013 Share Posted November 6, 2013 Checking out a few of the new Planets from "Planet Factory"Javascript is disabled. View full albumCopying over what I said on the reddit thread:The entire mission was 100% stock parts (used Engineer in VAB only for building), no quick-loads were made either. So much fun!Cool flight, man) Link to comment Share on other sites More sharing options...
rifter Posted November 6, 2013 Share Posted November 6, 2013 (edited) Doesn't appear to work on my Linux install; the culprit appears to be the use of '\' instead of '/' as separators for resolving all asset paths for the mod. If someone else got it to run without any problems on Linux, then feel free to correct me. Edited November 6, 2013 by rifter Link to comment Share on other sites More sharing options...
ymir9 Posted November 6, 2013 Share Posted November 6, 2013 For those who are interested, I've put together a config for clouds for Erin and Sentar in the Clouds and City Lights mod.CLOUD_LAYER{ body = Sentar radius = 1.008 main_texture { file = BoulderCo/Clouds/Textures/jool1 offset { x = 0 y = 0 } speed { x = .000005 y = 0 } scale { x = 1 y = 1 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 offset { x = 0 y = 0 } speed { x = .000005 y = 0 } scale { x = 1000 y = 1000 } } color { r = 0.592 g = 0.741 b = 0.922 }}CLOUD_LAYER{ body = Sentar radius = 1.013 main_texture { file = BoulderCo/Clouds/Textures/joolLayers1 offset { x = 0 y = 0 } speed { x = .000065 y = 0 } scale { x = 1 y = 1 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 offset { x = .25 y = 0 } speed { x = .000065 y = 0 } scale { x = 1000 y = 1000 } } color { r = 0.592 g = 0.741 b = 0.922 }}CLOUD_LAYER{ body = Sentar radius = 1.018 main_texture { file = BoulderCo/Clouds/Textures/joolLayers2 offset { x = 0 y = 0 } speed { x = .00002 y = 0 } scale { x = 1 y = 1 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 offset { x = .25 y = 0 } speed { x = .00002 y = 0 } scale { x = 1000 y = 1000 } } color { r = 0.592 g = 0.741 b = 0.922 }}CLOUD_LAYER{ body = Erin radius = 1.015 main_texture { file = BoulderCo/Clouds/Textures/eve1 offset { x = 0 y = 0 } speed { x = .00001 y = 0 } scale { x = 1 y = 1 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 offset { x = 0 y = 0 } speed { x = .00001 y = 0 } scale { x = 100 y = 100 } } color { r = 0.669 g = 0.741 b = 0.673 }}CLOUD_LAYER{ body = Erin radius = 1.011 main_texture { file = BoulderCo/Clouds/Textures/eve1 offset { x = 0 y = 0 } speed { x = .00004 y = 0 } scale { x = 1 y = 1 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 offset { x = 0 y = 0 } speed { x = .00001 y = 0 } scale { x = 100 y = 100 } } color { r = 0.669 g = 0.741 b = 0.673 }} Link to comment Share on other sites More sharing options...
Tommygun Posted November 6, 2013 Share Posted November 6, 2013 Oh the rings around Sentar! Link to comment Share on other sites More sharing options...
wasmic Posted November 6, 2013 Share Posted November 6, 2013 Anyone, how to create new planet? Is this possible?You should aks Kragrathea on reddit. He made the planets. Link to comment Share on other sites More sharing options...
ZRM Posted November 6, 2013 Share Posted November 6, 2013 Anyone, how to create new planet? Is this possible?It's possible, but not with this mod as it currently is. I've been working on a mod that should allow anyone to make their own custom planets and moons completely from scratch (which is clearly not the case here - all of Krag's new planets and moons are modified versions of existing bodies in the Kerbol system), but it's not so far along in development. Link to comment Share on other sites More sharing options...
pxi Posted November 6, 2013 Share Posted November 6, 2013 Downloading as we speak.Tonight Jeb, we're going to strap some rockets to some rockets! Link to comment Share on other sites More sharing options...
MrTheBull Posted November 6, 2013 Share Posted November 6, 2013 It's possible, but not with this mod as it currently is. I've been working on a mod that should allow anyone to make their own custom planets and moons completely from scratch (which is clearly not the case here - all of Krag's new planets and moons are modified versions of existing bodies in the Kerbol system), but it's not so far along in development.you are doing it with this mod, right? Or on someone another? Link to comment Share on other sites More sharing options...
ZRM Posted November 6, 2013 Share Posted November 6, 2013 you are doing it with this mod, right? Or on someone another?No. I am not using this mod, and I'm not associated with Kragrathea. It's my own mod I have been working on when I've had the time on and off since 0.21. Link to comment Share on other sites More sharing options...
MrTheBull Posted November 6, 2013 Share Posted November 6, 2013 No. I am not using this mod, and I'm not associated with Kragrathea. It's my own mod I have been working on when I've had the time on and off since 0.21.wow. It's cool. and how is the progress? do you have WIP thread of it? Link to comment Share on other sites More sharing options...
sirkut Posted November 6, 2013 Share Posted November 6, 2013 It's possible, but not with this mod as it currently is. I've been working on a mod that should allow anyone to make their own custom planets and moons completely from scratch (which is clearly not the case here - all of Krag's new planets and moons are modified versions of existing bodies in the Kerbol system), but it's not so far along in development.There are .bin files that contain the meshes. Not sure what you mean by modified versions of existing bodies. One planet has a large volcano on it too. Link to comment Share on other sites More sharing options...
CaptRobau Posted November 6, 2013 Share Posted November 6, 2013 Could we get some more pictures of the planets? Link to comment Share on other sites More sharing options...
MrTheBull Posted November 6, 2013 Share Posted November 6, 2013 There are .bin files that contain the meshes. Not sure what you mean by modified versions of existing bodies. One planet has a large volcano on it too.I don't think that .bin is 3D file. Link to comment Share on other sites More sharing options...
sirkut Posted November 6, 2013 Share Posted November 6, 2013 I don't think that .bin is 3D file.I believe you are correct. Link to comment Share on other sites More sharing options...
ZRM Posted November 6, 2013 Share Posted November 6, 2013 wow. It's cool. and how is the progress? do you have WIP thread of it?I don't have much time to work on it right now as I'm at university. No WIP thread yet, but there probably will be one in a little under a month when I have the time to resume work on this.There are .bin files that contain the meshes. Not sure what you mean by modified versions of existing bodies. One planet has a large volcano on it too.The binary files are for the scaled space meshes - the simplified meshes that you see from high orbit. The actual body instances with their terrain generation configurations (used for higher detail near the surface) and other features are cloned directly from existing planets/moons. They then have their properties altered to come up with new terrain and new texturing for the new bodies. There are particular limitations in this approach. Anyway, this is Mr Shifty and Kragrathea's thread, so I don't want to get into the details and derail the thread, but as an example, Sentar is a modified version of Jool. Link to comment Share on other sites More sharing options...
sirkut Posted November 6, 2013 Share Posted November 6, 2013 Actually I'm going to rescind my last comment. I believe the .bin does indeed contain the mesh. Link to comment Share on other sites More sharing options...
sirkut Posted November 6, 2013 Share Posted November 6, 2013 I don't have much time to work on it right now as I'm at university. No WIP thread yet, but there probably will be one in a little under a month when I have the time to resume work on this.The binary files are for the scaled space meshes - the simplified meshes that you see from high orbit. The actual body instances with their terrain generation configurations (used for higher detail near the surface) and other features are cloned directly from existing planets/moons. They then have their properties altered to come up with new terrain and new texturing for the new bodies. There are particular limitations in this approach. Anyway, this is Mr Shifty and Kragrathea's thread, so I don't want to get into the details and derail the thread, but as an example, Sentar is a modified version of Jool.Ah scaled mesh. Makes sense. No worries on derailment. I'm ending conversation about that now. Can't wait to see what you have up your sleeve. Link to comment Share on other sites More sharing options...
Xentoe Posted November 6, 2013 Share Posted November 6, 2013 Hmm, lovely idea. But will this not be a problem when Squad will add self new planets? Link to comment Share on other sites More sharing options...
MrChumley Posted November 6, 2013 Share Posted November 6, 2013 Wowzers! Super job!! I took a little infinite fuel "look around". Very pretty! This mod breathes new life into the game for the seasoned players. Thanks Link to comment Share on other sites More sharing options...
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