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(OLD) The Ultimate Jool-5 Challenge:land Kerbals on all moons and return in one big mission


Ziv

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ttnarg: unbelievable! :D When I think I'm close to the physically possible biggest launch rocket there's always somebody with a bigger design!

Nice Job and Good Luck, I'm curious how this design will work, keep us informed!

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Almost done this in 0.22

NIqh6fC.png

This ship has three landers, two with just an seat for kerbal but return the material lab, goo and other science stuff for Laythe and Tylo.

Tylo lander on the top, laythe lander hidden on the back. on front the reusable lander with an drop tank for Vall, the reusable lander returned from Vall refueled and docked with another science module for Pol and Bop.

Mission was not totally successful as the Laythe lander and the Jool atmospheric probe engines was stuck in the junior docking port and did not separate.

I was able to drop the science module from the laythe lander into Laythes ocean as an probe, returning both atmospheric and in ocean messurments and the Laythe rover worked as an probe until it was used by the followup mission.

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Lead Engineer and Space Program Director to the press and the public:

Ladies and Gentlemen, let me introduce you our Kerbonauts for the exorbitant JOOL-5 Grand Tour Mission: Bill, Bob, Jack, James ...and the mission commander, Jebediah! In the background, you can see the main Lander body with the Laythe lift-off Jet Engines attached!

screenshot1172.png

Chattering in the crowd at the back:

- What did you say, what are the odds at the bookmaker?

- they pay 100/99 for an unsuccessful mission.

- Oh! And for a successful mission?

- Hmm! Nobody asked that before...

Edited by Ziv
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Well looks like I have chosen the "unnesseccarily hard" method. Using the external seats saves a bunch of weight and makes the whole ship a lot smaller but no... I decided to try and land a Mk2 Landercan on every moon. Well I guess I shall see if it's doable! I have almost finished construction of my craft just need the engines and probably some more fuel. Does any one know how much dV is needed to navigate the whole system? (Including the transfers to and from Kerbin)

My current craft:

ChMb157.png

Another album showing some of the intermediate steps and a bunch of failed launches trying to get that fuel pack into orbit.

http://imgur.com/a/QIgPw#0

Everyone's designs are looking pretty awesome!

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I have put together my ship at last (it was 3 launches: the fuel+engines, the Main Body and the Lander parts). Everything fits perfectly but my computer became so slow that I will give it a shot to Jool/Laythe and if doesn't get better if I undock for a landing then I have to restart with a minimalistic (less science?) design...

screenshot1233.png

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As I was yet to do my first Jool mission, I decided to give this challenge a shot on Jebediah's level. Unfortunately, it was a failure (but I hope it's still alright to share) due to the lander for Tylo wasn't powerful enough and had to instead be downgraded into a flyby. It took 2 launches to get all the hardware into orbit (CSM and the landers). I also launched a fuel station to Jool.

I'm running vanilla KSP, so no mods here. I'd also want to inform you don't actually need a separate pod for each taken surface sample. As long as the samples wasn't taken from the same biome, there is no limits on how much you can store (just like how EVA reports work).

So in order to achieve a scientific return mission on every moon of Jool, it was apparent each lander module would ideally require a detachable science module that could easily be brought to the CSM by some sort of vehicle. The backbone to this solution was a light and highly maneuverable spacecraft that could not only enable a kerbinaut to operate the lander modules, but also ferry their scientific hardware to the CSM. I guess it can be called a Multi-purpose Module?

The setup consists of:

Command/Service Module (Main propulsion and housing for the kerbinauts)

Multi-purpose Module

2 Light Landing Modules

2 Heavy Landing Modules

1 Specialized Spaceplane

The lander modules are your typical no-atmosphere divers. The light landers are designed for the smaller moons Bop and Pol, while the heavy ones are intended for landing on the larger moons Vall and Tylo. All of them houses an extractable science module that can be separately brought to the CSM by the Multi-purpose Module.

The spaceplane is designed to take advantage of Laythe's oxygenated atmosphere. It's not intended to dock with the Multi-Purpose Module since the craft can be controlled through its cockpit. During ascent it detaches its wings and then operates as a regular spacecraft capable of independently taking its scientific payload to the CSM.

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I tweeked my craft. Mostly change the size of some of the docking ports. To make most of them use the tiny size so they all fit together and give me some more options once I get to Jool. Added more space take so the weeker ports hold together during take off and added remote guidance to all of the landers.

I only had time to do Laythe so far but I'm happy with it. The mission is going well.

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I think so. But thats not the point of the lhallenge. At level 3 (which I'm doing) the challenge is one kerbal per moon. I'm not doing this for the sciance I'm doing it for the flags. normly I take jeb alone in a small command pod. This challange makes it more intressing.

(I'm playing in sandbox mode)

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I see. I will do an experiment mission to Mun/Minmus to see if different samples can be stored in the same pod. I play in Career mode now and I'm curious how much science points can I collect with a huge mission like this... :)

But this Challenge is pretty hard even with only one Kerbal landing and returning from all the moons... so everybody is a winner who can achieve that!

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Space Viking: I really like as you put the lander on each other, and the design looks nice. But why do you use so much panel and struts? Just for design? :) And it's awesome how you landed on the engine of the ascent stage at Vall! :D Nice job! And I love the little engines+fuel tanks on the sides of the Mk1... yeah, Tylo is the hardest part of this mission! Will you try again with an updated design?

Hm, I see you dropped the Mk1 cans... did you receive points for the samples this way too?

Edited by Ziv
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I checked, one command pod is enough for any number of surface samples and EVA reports. But the scientific stuff can hold only one experiment. Anyway, I'm going to recall the crew from orbit because the ship became too complex. I need a better optimized ship! :D

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This is just an update I am still putting together my ship. Only one more launch to go but with the long launch and part lag I can only do one launch and dock sequence a day. Will probably be friday before I get to the jool system. In any case. I have moved my album to here and updated the pics. I will migrate my album as I update pics and mission updates.

I think you will find i have the largest main engines to date.

Main engines launch mass of over 3500 T and docked mass of over 500 T

Edited by mcirish3
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Mcirish3 thats a nice fuel tank booster. Is that lifting 10 full tanks? Mine can just about do that but I normly just do 7. Your craft looks wider then mine I can only build my craft 5 large tanks across before I cann't get camera angles to place stuff so I have to build tall. how did you build that?

My craft in orbit is 384 tons and I use 18 nukes to move it to jool with that I had an 18 min burn time which is a bit longer then I liked but did it in 2 orbits. First burn was 4 mins (2 mins before and after the node) second was started 2 mins before the node and put me on an escape path before my 4 mins limit was up so I keep burning.

I would love to know the staging setup of your launch vehicles. Mine is:

lower stage: 18 Mainsails each feed with 2 red tanks. (+ 12 solids but they dont do much)

mid stage: 18 Mainsails each with 1 red tank cross feed and drop in groups of 6.

Upper stage: single nuke with a small tank used to make finle orbit after the last 6 mainsails are drop just before orbit to stop debry. it has a remote guidance unit so it can deorbit it's self.

I'm surpizzed you rocket can hold it self up on the pad. I found if you add Rockomax Brand Decoupler to your mainsails you can attach a Launch Stability Enhancer to the bottom. So you can support your inner cores.

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Well technically it is 12 since two of the tanks with the mainsail are still full. I also have 5, mostly full large, mono propellant tanks on the main engine as well.

I used lots of struts, and then I had to put lauch stabilizer on the inner fuel tanks if you look carefully at the pic of it on the launch pad you can just make out the bottom of them.

Other than that asparagus, asparagus, asparagus. I used asparagus staging from beginning to end. I had to limit throttle to 85% while the outer layer burns off or one of my fuel lines would always break but other than that it works great. I have used this main engine for both a Moho and an Eeloo mission.

I will try and get into more detail tonight on this but I have to head off to work now.

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I see. I will do an experiment mission to Mun/Minmus to see if different samples can be stored in the same pod. I play in Career mode now and I'm curious how much science points can I collect with a huge mission like this... :)

But this Challenge is pretty hard even with only one Kerbal landing and returning from all the moons... so everybody is a winner who can achieve that!

Thanks! One thing I forgot to mention was the mission consisted of five kerbinauts, so there was always a different kerbinaut for each moon. :D The ship with all its modules was also pretty laggy, so the first part of the mission was pretty time consuming and involved me doing other things while the CSM's single nuclear engine was doing all the work. :)

The panels and and some struts are kind of a result of my passion for aesthetics, but I also wanted to make sure there was no wobble and that the landers would hold together incase of a rough landing. The panels themselves are also working slightly like extra shock absorbers for the landing struts. The funny thing is the heavy lander would have worked perfectly for Vall if it wasn't for I had to use it independently to get there from Laythe's orbit (since I was trying to save fuel for the CSM). The light lander modules was actually a modified model of a Mun lander, so they where proven quite overpowered for their respective landing missions on Pol and Bop.

I might try this challenge again sometime in the future, but I'm not sure when. With the gained experience things should be much easier on my next try. I will need to design a super-heavy landing system for Tylo. The light landing modules can be modified to be even lighter (especially the one for Pol). The Laythe spaceplane can probably be redesigned to be much lighter and also feature a safer VTOL landing system. It should probably also discard the cockpit when the science module has been delivered, since it's really just dead weight (even though it helps providing torque to the spacecraft). The Interplanetary CSM was also not intended for a mission of this scale, but since it was already in Kerbin orbit at the mission start, I decided to use it anyway. Next time I will design it with twice the fuel capacity (so no refueling will be required) and some sort of magazine for the science modules.

I did indeed discard the MkI can, which was actually an overlook on my part. It wasn't until later I thought about the surface samples, but for some reason I still got the science scores involving the surface examinations anyway. I'm not sure how this happened, but maybe the samples automatically get transferred to the currently crewed capsule (I.E. the command capsule) when the Mk1 can was undocked? It would make sense since the historical moon lander was also discarded after it had served its purpose.

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Space Viking, thank you for the details and Congratulation, you have done a JOOL-4 mission already! :D

Hm, maybe the surface samples goes with the Kerbal who collected them and this way a lander can have only a seat and that's all. This stuff needs some more experiment (does anybody knows the answer?).

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As promised here are some extra stats on my ship. Last piece is in orbit but did not have time to dock tonight so no pics yet.

Crew capacity 8.

Launches 6.

Below are the launch stats.

[table=width: 500]

[tr]

[td]Ship Part[/td]

[td]Parts[/td]

[td]Stages[/td]

[td]Mass (T)[/td]

[td]Electric Charge [C][/td]

[td]Liquid Fuel (L)[/td]

[td]Oxidizer (L)[/td]

[td]Solid Fuel (dm)^3[/td]

[td]Mono Propellant (L)[/td]

[/tr]

[tr]

[td]Main Engin X2[/td]

[td] 2706[/td]

[td]44[/td]

[td]7496.56[/td]

[td]3280[/td]

[td] 550800[/td]

[td]673200[/td]

[td]0[/td]

[td]7500[/td]

[/tr]

[tr]

[td]Medium Lander X2[/td]

[td]690[/td]

[td]12[/td]

[td]1133.16[/td]

[td]8206[/td]

[td]77040[/td]

[td]94160[/td]

[td]0[/td]

[td]600[/td]

[/tr]

[tr]

[td]Heavy Lander[/td]

[td]483[/td]

[td]10[/td]

[td]748.26[/td]

[td]904[/td]

[td]42120[/td]

[td]51480[/td]

[td]13600[/td]

[td]600[/td]

[/tr]

[tr]

[td]Main Hub[/td]

[td]505[/td]

[td]13[/td]

[td]668.77[/td]

[td]4333[/td]

[td] 39420[/td]

[td]48180[/td]

[td]4650[/td]

[td]900[/td]

[/tr]

[tr]

[td]Total[/td]

[td]4384[/td]

[td]79[/td]

[td]10046.75[/td]

[td]16723[/td]

[td]709380[/td]

[td]867020[/td]

[td]18250[/td]

[td] 9600[/td]

[/tr]

[/table]

Edited by mcirish3
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Wow mcirish3, 4384 parts??? you're crazy! :D Show us pictures!! How much lag do you have?

I have decided to redesign my whole ship to a more simple one because I want it to run on (about) normal speed... I throw out most of the science units: only one of everything (and two Goo for symmetry), only for surface examinations. And I even don't use RCS for the Landers but four Rockomax Mark 55 radial engine. These gives me enough torque, and much more less part count. But I use a Moon-orbit Module with RCS+atomrockets to separate the lander from the Mothership, bring it to orbit around the moon and after landing and coming back to re-dock to the lander and bring it back to the mothership... I'll show you pictures soon!

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So, I have gone to Jool, and made my first landing on Laythe. Experiences:

1, I put my Mothership into a parking orbit between Laythe and Vall, and used a Moon-orbit Module to bring the Landing Module down to orbit and back to the Mothership.

Changing orbit for Laythe intercept is about 300m/s, braking to orbit and getting back to the Mothership is 2 x 500m/s, landing is very cheap (parachutes), getting back works with jets and after 7100m with rockets, but you need a bigger rocket this way too. About +1500-2000m/s back to orbit! And it's better to go straight up with the Jets because the atmosphere will brake you back soon under ~10000 m.

My rocket fuel was not enough for orbit so I almost gave up the mission here. The most what I was able to achieve is a long falling-back path with apoapsis at around 56'000m. But after a lot of reloading and learning the right timing, I brought my Moon-orbital Module into a 50'000 m (falling-down) path, I quickly catch the Lander Module and went back into orbit... it was VERY, VERY HARD! Took me a lot of time to save Jebediah and the mission!

2, the Jet engines was a good idea, they gave me +330 m/s until 7100m. But you need to cut them and separate before that or they will spin you at 7300m+! And before launch you have to assign the Jet engines and the main rocket engines to Action Groups and so you can turn on/off them quickly and at the same time.

3, The Moon-orbit Module is very useful and uses Nuclear Engines and an ASAS what gives it a lot of torque, so RCS can be held for dockings only. This way you don't have to move the whole Mothership to orbit and back to other moons and can save you a lot of fuel/weight.

4, Changing the Mothership layout with the little Space Tug is big fun because this main ship doesn't have so much parts (about 300-350) and there's no lag! But docking with huge orange tanks is a slow and painful thing. I realized that I prefer smaller ships and parts...

Here are the pictures: (To embed the imgur album, simply grab the ID of it, the following bold text - imgur.com/a/ZCaAu, and put them between an imgur tag, like this [ imgur ] ZCaAu [ /imgur ] but without the spaces!)

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Edited by Ziv
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I am about to the start the docking sequence so hopefully will have pics later tonight.

As for the part count I think you misinterpreted it. Those are Launch numbers not Orbital numbers. Those I will share with the pics. So NO I do not have a 4384 part ship in orbit. My PC could not handle that many parts. Lag is very bad as it is. But still functional (I think). Will have to see after I get the last part docked.

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INtroducing the Titus:

Stats

[table=width: 800, class: grid, align: center]

[tr]

[td][/td]

[td]Parts[/td]

[td]Mass (T)[/td]

[td]Liquid Fuel (L)[/td]

[td]Oxidizer (L)[/td]

[td]Solid Fuel (dm)^3[/td]

[td]Mono Propellant (L)[/td]

[/tr]

[tr]

[td]Launch Totals[/td]

[td]4384[/td]

[td]10046.75[/td]

[td]709380[/td]

[td]867020[/td]

[td]18250[/td]

[td]9600[/td]

[/tr]

[tr]

[td]Kerbin Orbital Totals[/td]

[td]1211[/td]

[td]1202.58[/td]

[td]79171[/td]

[td]96765[/td]

[td]0[/td]

[td]6238[/td]

[/tr]

[tr]

[td]% Lost During Launch[/td]

[td]72.38%[/td]

[td]88.03%[/td]

[td]88.84%[/td]

[td]88.84%[/td]

[td]100.00%[/td]

[td]35.02%[/td]

[/tr]

[/table]

Edited by mcirish3
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