therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 The Mk3 mod cockpit and Mk2 cockpit mod are covered. You have to back track this forum thread a little to find MM 1.5 patch code.Great mod, I'm never playing without it again. Possible integration with this mod? http://kerbalspaceprogram.com/mk3-cockpit-internals/ Link to comment Share on other sites More sharing options...
BoZo Posted December 11, 2013 Share Posted December 11, 2013 The Mk3 mod cockpit and Mk2 cockpit mod are covered. You have to back track this forum thread a little to find MM 1.5 patch code.Oh ok, thanks a lot. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 Mihara, here is patch for last generic3 that Stock Mk3 uses. Did my best to polish up that turd of an IVA. What a mess that IVA is, it's the worst. I centered most things to the Kerbal seats, the view point. These are views from POV zoomed back. @PART[mark3Cockpit]{ MODULE { name = JSIInternalPersistence }}@INTERNAL[GenericSpace3] { MODULE { name = InternalCameraTargetHelper } PROP { name = AltimeterThreeHands position = 0.1212693,0.09031244,-0.4343727 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = AltimeterThreeHands position = -0.2565268,0.1561785,-0.4092038 rotation = 0.7071068,0,0,0.7071068 scale = 1.28,1.28,1.28 } PROP { name = ButtonSquare position = 0.1933655,0.1821895,-0.4560702 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = 0.1933655,0.1073146,-0.4550276 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = 0.1933655,0.07127488,-0.4551103 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = 0.1933655,0.1442905,-0.4527632 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = 0.6192085,0.18219,-0.4808019 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = 0.5652027,0.18219,-0.4775575 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = 0.5139684,0.18219,-0.473678 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = -0.633696,0.1880674,-0.404269 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = -0.6852366,0.188067,-0.404269 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = ButtonSquare position = -0.5787891,0.188067,-0.404269 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = circularButton position = 0.1090727,0.4274463,-0.4385218 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = circularButton position = 0.06885643,0.4274463,-0.4385218 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = circularButton position = -0.07683317,0.4274463,-0.4385218 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = circularButton position = -0.1173585,0.4274463,-0.4385218 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = IndicatorPanel position = -0.1415799,0.1161848,-0.427336 rotation = 0.7071068,0,0,0.7071068 scale = 1.308284,1.308284,1.308284 } PROP { name = ledPanelSpeed position = -0.002876982,0.06809326,-0.4373362 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = NavBall position = -0.00431915,0.1466619,-0.4447266 rotation = 0.7071068,0,0,0.7071068 scale = 1.662732,1.662732,1.662732 } PROP { name = RasterPropMonitorExampleMFD position = 0.5667231,0.3155071,-0.4571098 rotation = 0,0,0,1 scale = 0.5812428,0.5812428,0.5812428 } PROP { name = RasterPropMonitorExampleMFD position = -0.09323501,0.3155071,-0.4258841 rotation = 0,0,0,1 scale = 0.5812428,0.5812428,0.5812428 } PROP { name = RasterPropMonitorExampleMFD position = 0.08821826,0.3155071,-0.4312958 rotation = 0,0,0,1 scale = 0.5812428,0.5812428,0.5812428 } PROP { name = RasterPropMonitorExampleMFD position = -0.6336758,0.3155071,-0.3983871 rotation = 0,0,0,1 scale = 0.5812428,0.5812428,0.5812428 } PROP { name = standingSwitch position = -0.2804624,0.06478582,-0.4320687 rotation = 0.7071068,0,0,0.7071068 scale = 1.6,1.6,1.6 } PROP { name = standingSwitch position = -0.2387363,0.06478582,-0.4320687 rotation = 0.7071068,0,0,0.7071068 scale = 1.6,1.6,1.6 } PROP { name = switch position = -0.02561573,0.02177665,-0.4455994 rotation = 0.7071068,0,0,0.7071068 scale = 1.414142,1.414142,1.414142 } PROP { name = switch position = 0.02082957,0.02177665,-0.4455994 rotation = 0.7071068,0,0,0.7071068 scale = 1.414142,1.414142,1.414142 } PROP { name = switchGuard position = -0.2382501,0.04564852,-0.4339992 rotation = 0.5,0.5,0.5,0.5 scale = 1.206569,1.206569,1.206569 } PROP { name = switchGuard position = -0.2810278,0.04564852,-0.4339992 rotation = 0.5,0.5,0.5,0.5 scale = 1.206569,1.206569,1.206569 } PROP { name = switchGuard position = -0.279519,0.08336228,-0.4339992 rotation = 0.5,0.5,0.5,0.5 scale = 1.206569,1.206569,1.206569 } PROP { name = switchGuard position = -0.2374047,0.08336228,-0.4339992 rotation = 0.5,0.5,0.5,0.5 scale = 1.206569,1.206569,1.206569 } PROP { name = switchWithGuards position = -0.2141908,0.2914345,-0.4315169 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.2099605,0.3912652,-0.4608511 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.1527995,0.426946,-0.4537195 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.156049,0.426946,-0.4385686 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.03182743,0.426946,-0.4446821 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.0260784,0.426946,-0.4465286 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.4447441,0.3125841,-0.4715365 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.444744,0.3636157,-0.471537 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.444744,0.2624475,-0.471537 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.5041983,0.3139697,-0.4183376 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.504198,0.369129,-0.418338 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.504198,0.2621616,-0.4174701 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.7528465,0.3689836,-0.4059156 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.752846,0.3124026,-0.4042108 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.752846,0.2601363,-0.4049369 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.6879578,0.312584,-0.4856317 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.687958,0.3629008,-0.4856504 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.687958,0.2620224,-0.4845275 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.214191,0.3884007,-0.4354812 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.214191,0.3394553,-0.433451 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = -0.214191,0.2449628,-0.4339244 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.20996,0.3432929,-0.4588696 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.20996,0.2921002,-0.4575284 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = switchWithGuards position = 0.20996,0.2428291,-0.4563415 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = VSI position = 0.1213144,0.1674997,-0.4421389 rotation = 0.7071068,0,0,0.7071068 scale = 1.192426,1.192426,1.192426 }} Link to comment Share on other sites More sharing options...
martinezfg11 Posted December 11, 2013 Share Posted December 11, 2013 (edited) You know what would be cool, raster monitors on TT's IVA MK3 replacement.Edit - Nevermind it was already done.. Thanks! Edited December 11, 2013 by martinezfg11 Can't read previous posts Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 I've already done it and for MK2 cockpit. Travel up the forums a little, code and pictures are there. You know what would be cool, raster monitors on TT's IVA MK3 replacement Link to comment Share on other sites More sharing options...
Mihara Posted December 11, 2013 Author Share Posted December 11, 2013 Mihara, here is patch for last generic3 that Stock Mk3 uses. Did my best to polish up that turd of an IVA. What a mess that IVA is, it's the worst. It is - but you made it as bearable as it gets. Thanks. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 12, 2013 Share Posted December 12, 2013 (edited) Oh, I wanted to post this for everyone here. It shows off the latest features of this mod v0.10. It's Bobcat showing off the new MFD display. His version varies from stock, he changed it for his mods. Edited December 12, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
Termaul Posted December 12, 2013 Share Posted December 12, 2013 Nice thx for all the work guys , now have monitors in all my pods its a must ! Cant wait for Bobcat to update it for the new features. Link to comment Share on other sites More sharing options...
Mihara Posted December 12, 2013 Author Share Posted December 12, 2013 (edited) I did release it a bit too early. Oh well. See "known issues and workarounds" section in the OP.EDIT: Oh, and muahahahaha! Edited December 12, 2013 by Mihara Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 12, 2013 Share Posted December 12, 2013 You might want to add this code for players who use the Dock-o-Matic bright from Stack Inline Light mod:http://forum.kerbalspaceprogram.com/threads/52014-Parts-Stack-Inline-Lights-update-29-10-2013MM 1.5 code:@PART[dockBRIGHT*]{ MODULE { name = JSIExternalCameraSelector cameraContainer = dockingNode cameraIDPrefix = DockingPortCam }}Older MM code:@PART[dockBRIGHT]{ MODULE { name = JSIExternalCameraSelector cameraContainer = dockingNode cameraIDPrefix = DockingPortCam }}@PART[dockBRIGHTjr]{ MODULE { name = JSIExternalCameraSelector cameraContainer = dockingNode cameraIDPrefix = DockingPortCam }}@PART[dockBRIGHTsr]{ MODULE { name = JSIExternalCameraSelector cameraContainer = dockingNode cameraIDPrefix = DockingPortCam }} Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 12, 2013 Share Posted December 12, 2013 With v0.10, I put on my ship the camera that comes from ALCOR v0.6. When I try to view it with MFD it doesn't show, I keep getting no signal. I have the ID's set to match. Link to comment Share on other sites More sharing options...
Mihara Posted December 12, 2013 Author Share Posted December 12, 2013 With v0.10, I put on my ship the camera that comes from ALCOR v0.6. When I try to view it with MFD it doesn't show, I keep getting no signal. I have the ID's set to match.See "Known issues" in the OP. If that doesn't fix it, I want to see what exactly did you do with your configs. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 12, 2013 Share Posted December 12, 2013 I will try that out tomorrow when I'm on my PC. I'm really liking the target camera fix. I love docking in IVA now. I don't use any other docking help mod anymore. I use to use lazor docking camera, but why use that when I can use this MFD that has docking camera plus lots more. See "Known issues" in the OP. If that doesn't fix it, I want to see what exactly did you do with your configs. Link to comment Share on other sites More sharing options...
MOARdV Posted December 12, 2013 Share Posted December 12, 2013 Mihara was kind enough to let me add a feature to RasterPropMonitor to make cameras even more fun. It will be in the next release of RPM, I expect. Here's a hint/preview:And, no, Infernal Robotics isn't required. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 12, 2013 Share Posted December 12, 2013 OK, the external camera works when I put it on the ALCOR, so assume I need a code to use it on other ships? Was that made for only the ALCOR or should I use another camera mod? Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 12, 2013 Share Posted December 12, 2013 (edited) This is from the MFD40x20cfg:PROP{ name = RasterPropMonitorExampleMFD MODULE { name = RasterPropMonitor screenTransform = FlatMon40x10Screen fontTransform = JSI/RasterPropMonitor/Example/ExampleMFD/MFD40x15004 textureLayerID = _Emissive // Name of texture layer to work with on the screen surface. screenWidth = 40 // Screen width in letters. screenHeight = 20 // Screen height in lines. screenPixelWidth = 640 // Width of the generated screen texture in pixels. screenPixelHeight = 640 // Height of the generated screen texture in pixels. fontLetterWidth = 16 // Width of a font character. fontLetterHeight = 32 // Height of a font character. cameraAspect = 1.0 // Notice: We redraw the screen every other frame, so the cameras are smooth... refreshDrawRate = 2 // We recalculate the text once every ten frames: refreshTextRate = 10 // And we compute the more complicated data once every twenty frames refreshDataRate = 20 emptyColor = 0,0,0,0 buttonClickSound = JSI/RasterPropMonitor/Example/ExampleMFD/buttonbeep buttonClickVolume = 0.6 globalButtons = button_UP,button_DOWN,button_ENTER,button_ESC,button_HOME noSignalTextureURL = JSI/RasterPropMonitor/Example/ExampleMFD/nosignal// --------------------Page 0 ---------------------------------------- PAGE { text = JSI/RasterPropMonitor/Example/ExampleMFD/p0_home40x20.txt button = buttonR10 default = yes } // --------------------Page 01 ---------------------------------------- PAGE { button = buttonR1 text = JSI/RasterPropMonitor/Example/ExampleMFD/p1_landing40x20.txt BACKGROUNDHANDLER { name = JSISCANsatRPM method = MapRenderer buttonClickMethod = ButtonProcessor pageActiveMethod = PageActive buttonUp = 0 buttonDown = 1 buttonEnter = 2 buttonEsc = 3 buttonHome = 4 zoomModifier = 2.0 iconPixelSize = 16 iconShadowShift = 2 scaleBarPosition = 16,144 scaleBar = JSI/RasterPropMonitor/Example/ExampleMFD/GPS/scalebar scaleLabels = JSI/RasterPropMonitor/Example/ExampleMFD/GPS/scaleLabels } textureURL = JSI/RasterPropMonitor/Example/ExampleMFD/GPS/noscansat } // --------------------Page 02 ---------------------------------------- PAGE { button = buttonR2 text = JSI/RasterPropMonitor/Example/ExampleMFD/p2_orbit40x20.txt textureURL = JSI/RasterPropMonitor/Example/ExampleMFD/bg01 } // --------------------Page 03 ---------------------------------------- PAGE { button = buttonR3 text = JSI/RasterPropMonitor/Example/ExampleMFD/p3_target40x20.txt cameraTransform = DockingPortCam1 zoomFov = 5,20,3 zoomButtons = 0,1 } // --------------------Page 04 ---------------------------------------- PAGE { button = buttonR4 text = JSI/RasterPropMonitor/Example/ExampleMFD/p4_shipinfo40x20.txt textureURL = JSI/RasterPropMonitor/Example/ExampleMFD/bg01 } // --------------------Page 05 ---------------------------------------- PAGE { button = buttonR5 text = JSI/RasterPropMonitor/Example/ExampleMFD/p5_crew40x20.txt textureURL = JSI/RasterPropMonitor/Example/ExampleMFD/bg01 } // --------------------Page 06 ---------------------------------------- PAGE { button = buttonR6 text = JSI/RasterPropMonitor/Example/ExampleMFD/p6_resources40x20.txt textureURL = JSI/RasterPropMonitor/Example/ExampleMFD/bg01 } // --------------------Page 07 and it's twins ------------------------------- PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera2.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam1 cameraTransform = DockingPortCam2 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera3.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam2 cameraTransform = DockingPortCam3 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera4.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam3 cameraTransform = DockingPortCam4 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera5.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam4 cameraTransform = DockingPortCam5 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera6.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam5 cameraTransform = DockingPortCam6 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera7.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam6 cameraTransform = DockingPortCam7 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera8.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam7 cameraTransform = DockingPortCam8 fov = 20 } // --------------------Page 'A' PFD ---------------------------------------- PAGE { button = button_A text = JSI/RasterPropMonitor/Example/ExampleMFD/pa_PFD.txt BACKGROUNDHANDLER { name = JSIPrimaryFlightDisplay method = RenderPFD navBallModel = JSI/RasterPropMonitor/Example/ExampleMFD/PFD/NavBall horizonTexture = JSI/RasterPropMonitor/Example/ExampleMFD/PFD/NavBall000 staticOverlay = JSI/RasterPropMonitor/Example/ExampleMFD/PFD/StaticMask headingBar = JSI/RasterPropMonitor/Example/ExampleMFD/PFD/HDG headingBarPosition = 0.0, 0.65, 0.4, 0.05 cameraSpan = 0.75 cameraShift = 0, -0.05 } } // --------------------Page 'B' Flight Log ---------------------------------------- PAGE { button = button_B PAGEHANDLER { name = JSIFlightLog method = ShowLog pageTitle = -------------- Flight Log -------------- } textureURL = JSI/RasterPropMonitor/Example/ExampleMFD/bg01 }// --------------------Page 'C' Targeting menu ---------------------------------------- PAGE { button = button_C PAGEHANDLER { name = JSITargetMenu method = ShowMenu buttonClickMethod = ButtonProcessor pageActiveMethod = PageActive buttonUp = 0 buttonDown = 1 buttonEnter = 2 buttonEsc = 3 buttonHome = 4 pageTitle = ----------- Target management ----------- } textureURL = JSI/RasterPropMonitor/Example/ExampleMFD/bg01 }// -------------------- Page 'E' font test ---------------------------------------- PAGE { button = button_E text = JSI/RasterPropMonitor/Example/ExampleMFD/pe_test.txt } }proxy = 0, 0, 0, 0.29, 0.29, 0.02, 0, 0, 1In OP it said to add that code or get DEV version. I don't know where to get DEV version. Edited December 12, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 12, 2013 Share Posted December 12, 2013 (edited) I can get it to work if I change Docking port Camera ID2 which makes it not work, the external camera then works. That's when I use 1 MFD. They both don't like to be on at the same time.Edit: No when I swtich ID and use external cam buttom it uses view from Docking port. Edited December 12, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
MOARdV Posted December 12, 2013 Share Posted December 12, 2013 This is from the MFD40x20cfg:<snip>In OP it said to add that code or get DEV version. I don't know where to get DEV version.If you are trying to use the external camera, you need to enable it in the config file. If you search that config file for "ExtCam1", you will see a comment that says "If you wish to use ALCOR external cameras, uncomment this line and comment the next one". Remove the comment from the line with ExtCam1, and add the comment to the line with DockingPortCam2. That will make Page 7 use the exterior camera instead of a docking port camera. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 12, 2013 Share Posted December 12, 2013 OK, I will look into that. Thanks!If you are trying to use the external camera, you need to enable it in the config file. If you search that config file for "ExtCam1", you will see a comment that says "If you wish to use ALCOR external cameras, uncomment this line and comment the next one". Remove the comment from the line with ExtCam1, and add the comment to the line with DockingPortCam2. That will make Page 7 use the exterior camera instead of a docking port camera. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 13, 2013 Share Posted December 13, 2013 I changed them all to ExtCam:PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera2.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: cameraTransform = ExtCam2 // cameraTransform = DockingPortCam2 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera3.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: cameraTransform = ExtCam3 // cameraTransform = DockingPortCam3 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera4.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: cameraTransform = ExtCam4 // cameraTransform = DockingPortCam4 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera5.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: cameraTransform = ExtCam5 // cameraTransform = DockingPortCam5 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera6.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: cameraTransform = ExtCam6 // cameraTransform = DockingPortCam6 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera7.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: cameraTransform = ExtCam7 // cameraTransform = DockingPortCam7 fov = 20 } PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera8.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: cameraTransform = ExtCam8 // cameraTransform = DockingPortCam8 fov = 20 } One thing I had to do was change this:cameraTransform = ExtCam1// cameraTransform = DockingPortCam2To this:cameraTransform = ExtCam2// cameraTransform = DockingPortCam2Etc. Etc.That way the MFD External Camera number matched the ID number I changed on outside view. Link to comment Share on other sites More sharing options...
Mihara Posted December 13, 2013 Author Share Posted December 13, 2013 That way the MFD External Camera number matched the ID number I changed on outside view.Er... Well, every set (ExtCam, DockingCam, whatever) has their own separate numbering.Isn't that what the documentation says? Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 13, 2013 Share Posted December 13, 2013 I don't read documentations, lol. Er... Well, every set (ExtCam, DockingCam, whatever) has their own separate numbering.Isn't that what the documentation says? Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 13, 2013 Share Posted December 13, 2013 Though its a nice PDF. I miss the old days of gaming when a player would get a huge bible of a manual. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted December 13, 2013 Share Posted December 13, 2013 I agree with that, used to read the manuals 5-10 times before I even got in the game. Brother and sister always got mad when I knew about stuff that let me play better all because I read the manual..... Link to comment Share on other sites More sharing options...
Mihara Posted December 13, 2013 Author Share Posted December 13, 2013 People familiar with MechJeb's docking autopilot will notice what's special about this screenshot immediately. I honestly didn't expect it to work the first time, but it does. Muahahahahaha. Targeting menu in 0.11 will permit you to select the reference part of your vessel as if you clicked "Control from here" on it from outside -- without actually going outside. (Which would be pointless anyway, as when you go into IVA, your reference part is reset to that IVA's pod) That's the last missing piece for docking without ever poking your nose out of the ship. Link to comment Share on other sites More sharing options...
Recommended Posts