therealcrow999 Posted December 10, 2013 Share Posted December 10, 2013 All those .mbm, .stk, and .mu that Mk3 cockpit mod has in the squad folder, are they necessary or can I just use what stock game has?i'm trying to eliminate as much as I can and just use a cfg. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 10, 2013 Share Posted December 10, 2013 Mk2 Cockpit Mod file structure is older to, I make MM file for that. Link to comment Share on other sites More sharing options...
Mihara Posted December 10, 2013 Author Share Posted December 10, 2013 All those .mbm, .stk, and .mu that Mk3 cockpit mod has in the squad folder, are they necessary or can I just use what stock game has?i'm trying to eliminate as much as I can and just use a cfg.All of them are just backups of the original Squad content (stk is the backup of stock cfg). Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 10, 2013 Share Posted December 10, 2013 (edited) I'm finding it hard to make a MM to delete the middle Internal Camera in MK3 mod cockpit, thats the one I have MFD on. All three Internal Camera have the same name.Edit:Never mind got luck with this the code I did worked. Edited December 10, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 10, 2013 Share Posted December 10, 2013 I guess I didn't need to send it to you anymore as you got a better solution? Link to comment Share on other sites More sharing options...
Mihara Posted December 10, 2013 Author Share Posted December 10, 2013 I decided that I'd rather release it as is than wait for anyone to find any bugs in it. If there are any, I'll just post a new release early, I probably will have to when 0.23 is out anyway, which is also likely to be soon. RasterPropMonitor v0.10Special thanks to MOARdV who is responsible for numerous bug fixes and improvements in this release.Bugs fixedThe SI prefix formatter is now very definitely behaving to spec.Targeting variables now correctly handle special targetable types introduced by MechJeb, i.e. a point on the ground, as well as their names.Targeting variables applicable to celestial bodies will now return correct information about those.Cameras will now try to show the effects produced by the Visual Enhancements mod, inadequately. Proper support will be available when an upcoming release of Visual Enhancements gives unique names to the special camera objects it creates.Color tags were handled incorrectly in cases of two consecutive color tags or a color tag ending the line with no subsequent spaces, which is now fixed.JSISCANsatRPM now correctly draws lines that cross the map around the back, which it previously had to avoid drawing at all.InternalCameraTargetHelper will now prevent all doubleclicking from clearing your target while you're in IVA, not just doubleclicking that results in looking through windows. If you dislike that behaviour, you just need to remove MODULE {name=InternalCameraTargetHelper} from configuration.Time to impact calculations should handle descent in atmosphere and under acceleration better.Some inconsistencies in monitors handling the absence of electric charge in the ship were fixed.New featuresOne more small breaking API change before I catch anyone else using it, hopefully the last one of those: Background handlers now receive the cameraAspect as a parameter beyond the actual RenderTexture. Which means that JSIPrimaryFlightDisplay no longer needs the screenAspect parameter and will ignore it.There are now custom string formatters for degrees-minute-second coordinates and time. Variables that previously returned either of that as pre-made strings still work, but are deprecated and no longer documented, to be removed no later than in v1.0. Yes, you need to go through your page definition files again, but on the up side, you can customise the way these values are displayed to a much higher degree now.The newly introduced JSITargetMenu page handler does exactly what it says on the tin -- gives you an on-monitor-screen menu to select a target. Yes, it can select a docking port.JSISCANsatRPM can now draw arbitrary lines on the map, which permits you to draw airstrip approach "funnels" and other useful information. There are no such markings bundled with the package yet, because nothke, who originally requested this feature, has not yet sent any in, and I have no clue where they should be. JSIExternalCameraSelector now has an option to apply extra rotation to the camera transform, which is handy if you're using it with a model you cannot edit. That involves a minor change for the requirements to create a part for it deliberately -- please check the manual.JSIPrimaryFlightDisplay now also displays a docking orientation marker the same way the Navball docking alignment mod does it.Resources from Extraplanetary Launchpads, KSP Interstellar and Near Future are now available by name.All named resources and alphabetically listed resources now also have variables that return percent of total capacity as a number from 0 to 1.Reference information about planetary bodies is now available as variables, for body currently being orbited and for a target celestial body.New ATMOSPHEREDEPTH variable lets you replace the stock atmosphere depth gauge.Multiple pages within the same monitor can now coexist on the same button. They will be cycled between when this button is pressed. This ensures the example prop will remain in service for quite a while. Multiple handler blocks (both page and background) are now allowed per page. The first one that successfully loads will be used -- which will be important when there are more alien plugin integration handlers.Cameras can now optionally have their zoom levels (i.e. FOV) controllable by globalButtons.Cameras can now optionally display a "no signal" texture if the camera was not found.Supplied patch for docking ports now also adds cameras to all IACBM and SDHI docking ports. (Except the developer preview version. Because sumghai mentioned native RPM use in Karmony IVAs.)Numerous patches for stock and mod capsules by Nazari and therealcrow are included.Please pay special attention to documentation on new formatters. See the full list of deprecated variables and their suggested replacements.I think I'll finalise version 1.0 once KSP 0.23 is well tested. At that time, deprecated variables will be gone. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 10, 2013 Share Posted December 10, 2013 So much new stuff and I am not at home tomorrow :/ btw just wanted to ask if you would include the dock targeting marker the way it is done in the Docking alignment mod and we here it is can't wait to see this in action Link to comment Share on other sites More sharing options...
Mihara Posted December 10, 2013 Author Share Posted December 10, 2013 So much new stuff and I am not at home tomorrowI just noticed that as I'm waiting for people to report finding at least one bug in the complicated parts (the formatters and the targeting menu) I keep sneaking more last-minute features in elsewhere. This had to stop. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 10, 2013 Share Posted December 10, 2013 (edited) Awesome thanks for new release. I figure you were going to release today. I will try to finish up those generics, probably be in your next release. Hopefully when 0.23 is out. I got a surprise for DasBananenbrot:Here is link to Mk3 cockpit mod:http://kerbalspaceprogram.com/mk3-cockpit-internals/@PART[mark3Cockpit]{ MODULE { name = JSIInternalPersistence }}@INTERNAL[GenericSpace3TTUPGRADE]{ !MODULE[InternalCameraSwitch]{}}@INTERNAL[GenericSpace3TTUPGRADE] { MODULE { name = InternalCameraTargetHelper } PROP { name = RasterPropMonitorExampleMFD position = 0.0002519488,0.0005407333,0.03081857 rotation = 0,0,0,1 scale = 0.7437763,0.6114284,0.6571459 } PROP { name = RasterPropMonitorExampleMFD position = 0.4909058,0.6724746,0.07866514 rotation = -0.08715574,0,0,0.9961947 scale = 0.657146,0.657146,0.6571457 } PROP { name = RasterPropMonitorExampleMFD position = -0.4982093,0.6724746,0.07866514 rotation = -0.08715574,0,0,0.9961947 scale = 0.657146,0.657146,0.6571459 }}Link to cfg, use Module Manager 1.5:http://www./view/1pwd76yhnh2s717/TTMK3%20-%20Mod%20Cockpit.cfg Edited December 11, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 Here is link to the Mk2 cockpit mod that has MFD's on it:http://forum.kerbalspaceprogram.com/threads/44012-Mk2-Cockpit-Internals/page6I repackaged that mod to be MM friendly. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 Mihara here is generic1 spaces for the Mk2 stock cockpit:@PART[Mark2Cockpit]{ MODULE { name = JSIInternalPersistence }}@INTERNAL[GenericSpace1] { MODULE { name = InternalCameraTargetHelper } PROP { name = AltimeterThreeHands position = -0.1487534,0.517368,-1.704758 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.250947,1.250947,1.250947 } PROP { name = ButtonSquare position = 0.2047202,0.04424143,-1.740092 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.449638,1.449641,1.44964 } PROP { name = ButtonSquare position = 0.2047244,0.1013413,-1.739969 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.449638,1.449642,1.44964 } PROP { name = ButtonSquare position = 0.2046547,-0.01848376,-1.741968 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.449638,1.449642,1.44964 } PROP { name = ButtonSquare position = 0.2046266,-0.07816543,-1.742771 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.449638,1.449642,1.44964 } PROP { name = ButtonSquare position = 0.2045826,-0.1407029,-1.744032 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.449638,1.449642,1.44964 } PROP { name = ButtonSquare position = -0.2843371,0.01056785,-0.9412664 rotation = 0,0,-0.6087615,0.7933534 scale = 1.000001,0.9999992,1 } PROP { name = ButtonSquare position = -0.2959755,0.05001553,-0.9412664 rotation = 0,0,-0.6087615,0.7933534 scale = 1.000001,0.9999992,1 } PROP { name = ButtonSquare position = -0.3069341,0.08862419,-0.9412664 rotation = 0,0,-0.6087615,0.7933534 scale = 1.000001,0.9999992,1 } PROP { name = circularButton position = 0.3416895,0.1290617,-1.061146 rotation = -0.3747095,0.5996606,0.4156269,0.5720614 scale = 1,1,0.9999993 } PROP { name = circularButton position = 0.3462897,0.1278309,-0.9935569 rotation = -0.3747095,0.5996606,0.4156269,0.5720614 scale = 1,1,0.9999993 } PROP { name = circularButton position = 0.3372684,0.1301364,-1.125524 rotation = -0.3747095,0.5996606,0.4156269,0.5720614 scale = 1,1,0.9999993 } PROP { name = circularButton position = -0.2415211,0.5040551,-1.708401 rotation = 0.7066761,0.02467767,-0.02467767,0.7066761 scale = 1.933379,1.933379,1.933379 } PROP { name = circularButton position = 0.1875009,0.5040551,-1.732701 rotation = 0.7066761,0.02467767,-0.02467767,0.7066761 scale = 1.933379,1.933379,1.933379 } PROP { name = circularButton position = 0.1875009,0.5689899,-1.732701 rotation = 0.7066761,0.02467767,-0.02467767,0.7066761 scale = 1.933379,1.933379,1.933379 } PROP { name = circularButton position = -0.2415211,0.5659577,-1.708401 rotation = 0.7066761,0.02467767,-0.02467767,0.7066761 scale = 1.933379,1.933379,1.933379 } PROP { name = Compass position = 0.3073983,0.01831737,-1.065201 rotation = -0.5591929,0.8290376,2.44431E-08,-3.623838E-08 scale = 1,0.9999996,1 } PROP { name = directionalKnob position = -0.3151501,0.1259471,-1.016501 rotation = 0,0,-0.6087615,0.7933534 scale = 1.785444,1.785442,1.785442 } PROP { name = directionalKnob position = -0.3060226,0.1288218,-1.102108 rotation = 0.410619,0.5756666,0.410619,-0.5756666 scale = 1.785442,1.785443,1.785443 } PROP { name = directionalKnob2 position = -0.03451819,-0.1384321,-1.734209 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.681973,1.681974,1.681974 } PROP { name = directionalKnob2 position = -0.09858026,-0.1384321,-1.732935 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.681973,1.681975,1.681974 } PROP { name = directionalKnob2 position = 0.03067196,-0.1384321,-1.737448 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.681973,1.681975,1.681974 } PROP { name = IndicatorPanel position = -0.2337482,0.01632769,-1.707005 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.735686,1.735686,1.735686 } PROP { name = ledPanelSpeed position = -0.03675787,0.1274141,-1.73168 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 2.120915,2.120915,2.120915 } PROP { name = NavBall position = -0.02667921,0.5234222,-1.714932 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.906151,1.906151,1.906151 } PROP { name = RadarAltimeter position = -0.03380745,0.04920059,-1.71909 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.398241,1.398241,1.398241 } PROP { name = RasterPropMonitorExampleMFD position = -0.3215128,0.3083318,-1.628649 rotation = 0,0.258819,0,0.9659259 scale = 1,1,1 } PROP { name = RasterPropMonitorExampleMFD position = 0.2633125,0.3060272,-1.640545 rotation = 0,-0.258819,0,0.9659259 scale = 1,1,1 } PROP { name = RasterPropMonitorExampleMFD position = -0.02968832,0.3095434,-1.704741 rotation = 0,0.01745241,0,0.9998477 scale = 1,1,1 } PROP { name = standingSwitch position = 0.1394199,0.04349738,-1.738369 rotation = 0.4996954,-0.4825503,-0.5174497,0.4996954 scale = 2.227304,2.227304,2.227308 } PROP { name = standingSwitch position = 0.1394904,0.1016566,-1.736339 rotation = 0.4996952,-0.4825502,-0.5174502,0.4996952 scale = 2.227308,2.227312,2.227305 } PROP { name = standingSwitch position = 0.1393448,-0.01768829,-1.740504 rotation = 0.4996952,-0.4825502,-0.5174502,0.4996952 scale = 2.227308,2.227312,2.227305 } PROP { name = standingSwitch position = 0.1392728,-0.07700289,-1.742574 rotation = 0.4996952,-0.4825502,-0.5174502,0.4996952 scale = 2.227308,2.227313,2.227305 } PROP { name = standingSwitch position = 0.1391967,-0.1396173,-1.744759 rotation = 0.4996952,-0.4825502,-0.5174502,0.4996952 scale = 2.227308,2.227313,2.227305 } PROP { name = switch position = -0.009810748,-0.04846708,-1.7206 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 2.032426,2.032426,2.032426 } PROP { name = switch position = -0.05482708,-0.04846708,-1.719028 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 2.032426,2.032426,2.032426 } PROP { name = switchGuard position = 0.1126571,0.1011671,-1.736683 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.606191,1.606194,1.606194 } PROP { name = switchGuard position = 0.1130248,-0.1395047,-1.74047 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.606191,1.606194,1.606194 } PROP { name = switchGuard position = 0.1131227,-0.07769729,-1.739607 rotation = 0.7069991,0.01234071,-0.01234073,0.7069991 scale = 1.606191,1.606194,1.606194 } PROP { name = switchGuard position = 0.1132525,-0.01760065,-1.737953 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.606191,1.606194,1.606194 } PROP { name = switchGuard position = 0.1137812,0.04287977,-1.73637 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.606192,1.606194,1.606194 } PROP { name = switchGuard position = 0.1654927,-0.139505,-1.744107 rotation = 0.7069991,0.012341,-0.012341,0.7069991 scale = 1.606195,1.606194,1.606194 } PROP { name = switchGuard position = 0.1655941,-0.07769205,-1.741751 rotation = 0.7069991,0.012341,-0.012341,0.7069991 scale = 1.606195,1.606194,1.606194 } PROP { name = switchGuard position = 0.1648663,-0.017601,-1.73883 rotation = 0.7069991,0.012341,-0.012341,0.7069991 scale = 1.606195,1.606194,1.606194 } PROP { name = switchGuard position = 0.1682052,0.04411341,-1.737875 rotation = 0.7069991,0.012341,-0.012341,0.7069991 scale = 1.606196,1.606194,1.606194 } PROP { name = switchGuard position = 0.1679014,0.102336,-1.738797 rotation = 0.7069991,0.012341,-0.012341,0.7069991 scale = 1.606195,1.606194,1.606194 } PROP { name = switchWithGuards position = 0.05682908,-0.04911338,-1.73396 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.500501,1.500504,1.500504 } PROP { name = switchWithGuards position = -0.1173824,-0.05167602,-1.727877 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.500502,1.500504,1.500504 } PROP { name = switchWithGuards position = -0.1173824,0.008301697,-1.727877 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.500502,1.500504,1.500504 } PROP { name = switchWithGuards position = 0.05682908,0.01229408,-1.73396 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.500502,1.500504,1.500504 } PROP { name = switchWithGuards position = 0.05682908,0.06977203,-1.73396 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.500502,1.500504,1.500504 } PROP { name = switchWithGuards position = -0.1173824,0.06556156,-1.727877 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.500502,1.500504,1.500504 } PROP { name = switchWithGuards position = 0.3244005,0.09439115,-1.127809 rotation = -0.3747095,0.5996606,0.4156269,0.5720614 scale = 1,1,0.9999992 } PROP { name = switchWithGuards position = 0.3246299,0.09433041,-1.061354 rotation = -0.3747095,0.5996606,0.4156269,0.5720614 scale = 1,1,0.9999992 } PROP { name = switchWithGuards position = 0.3296967,0.09112281,-0.9953527 rotation = -0.3747095,0.5996606,0.4156269,0.5720614 scale = 1,1,0.9999992 } PROP { name = throttle position = -0.3030965,0.04850772,-1.066463 rotation = 0,0,-0.6087615,0.7933534 scale = 1.000001,0.9999991,1 } PROP { name = VSI position = 0.09371524,0.5147336,-1.720686 rotation = 0.7069991,0.01234072,-0.01234072,0.7069991 scale = 1.428282,1.428284,1.428284 }}She looks flyable now. Ready to venture out into the sky and cosmos. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 One more to go, genericspace3! You will owe me a beer after this one, lol. Link to comment Share on other sites More sharing options...
MOARdV Posted December 11, 2013 Share Posted December 11, 2013 I just noticed that as I'm waiting for people to report finding at least one bug in the complicated parts (the formatters and the targeting menu) I keep sneaking more last-minute features in elsewhere. This had to stop. I found a bug in the lat/lon formatter string this afternoon. Guess it's too late to fix for the 0.10 release (using dddd+ for the degree formatting string results in the degrees listing twice, eg. 9090) Link to comment Share on other sites More sharing options...
Mihara Posted December 11, 2013 Author Share Posted December 11, 2013 I found a bug in the lat/lon formatter string this afternoon. Guess it's too late to fix for the 0.10 release (using dddd+ for the degree formatting string results in the degrees listing twice, eg. 9090)That's not a bug, that's exactly what the spec says will happen, because unlike the time formatter, it lists 'dd' and 'd', but not 'as many d as you like'. I wanted to change it when KDT formatter was ready, but alexustas has already started updating the screens for the dev version, so I thought it was too late and I should let that be. Link to comment Share on other sites More sharing options...
Mihara Posted December 11, 2013 Author Share Posted December 11, 2013 Mihara here is generic1 spaces for the Mk2 stock cockpit:She looks flyable now. Ready to venture out into the sky and cosmos.Ooh, thanks! I think Squad should be ashamed of not making proper cockpits for these. Link to comment Share on other sites More sharing options...
angusmcbeth Posted December 11, 2013 Share Posted December 11, 2013 Mihara, unless I have installed wrong, I think you might be missing some code in the example MFD folder. I converted button 7 to use the alcor external cams as per your instructions. I can only get it to work by addingbackground = cameraI can't get scansat working on it either, but I have not looked at that yet. Link to comment Share on other sites More sharing options...
Mihara Posted December 11, 2013 Author Share Posted December 11, 2013 Mihara, unless I have installed wrong, I think you might be missing some code in the example MFD folder. I converted button 7 to use the alcor external cams as per your instructions. I can only get it to work by addingbackground = cameraI can't get scansat working on it either, but I have not looked at that yet....Huh?....There's no option called 'background' and haven't been for quite a while - since at least v0.6, I removed it even before the handler blocks were working. I.e. adding it can do nothing whatsoever. Please describe exactly what you are doing and make sure you don't have any stray components floating around either. Link to comment Share on other sites More sharing options...
angusmcbeth Posted December 11, 2013 Share Posted December 11, 2013 Stray components are a high possibility, if its all working fine at your end I'm sure its something I've done. I'll install it again. Link to comment Share on other sites More sharing options...
sirkut Posted December 11, 2013 Share Posted December 11, 2013 Mihara does it once again. I swear man, if I had half of your coding wizardry I'd be awesome. Kudos on the hard work! Once I finish the Dynasoar this will be an awesome addition. I'm really excited that people are putting them in the stock pods. As great as they are I couldn't stand using them for any IVA work but this changes everything. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 11, 2013 Share Posted December 11, 2013 (edited) @therealcrow999 I love you haha Too bad I won't be able to play before tomorrow but your hard work is appreciated . I definitely owe you some beer now xD Edited December 11, 2013 by DasBananenbrot Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 11, 2013 Share Posted December 11, 2013 No problem. I'm probably going to finally play game. Have this and other mods to finally enjoy. @therealcrow999 I love you haha Too bad I won't be able to play before tomorrow but your hard work is appreciated . I definitely owe you some beer now xD Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 11, 2013 Share Posted December 11, 2013 Btw can you make a Screenshot of the Docking indicator so I want to know how it looks like so I can look even more forward to it. If there is already a preview pic few pages before that I missed, pardon me Link to comment Share on other sites More sharing options...
BoZo Posted December 11, 2013 Share Posted December 11, 2013 Great mod, I'm never playing without it again. Possible integration with this mod? http://kerbalspaceprogram.com/mk3-cockpit-internals/ Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 11, 2013 Share Posted December 11, 2013 Read exactly one page before and you have your answer.. Link to comment Share on other sites More sharing options...
sirkut Posted December 11, 2013 Share Posted December 11, 2013 Read exactly one page before and you have your answer..What he said. It usually helps to read at least 4 or so pages back before making a comment. Link to comment Share on other sites More sharing options...
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