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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]


Porkjet

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A small hydroponics farm (as seen in the illustration posted above) would be really cool. I'd also love to see some kind of exercise equipment, somewhere for the Kerbals to sleep, and supply storage.

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Pleeeeaaase Porkjet, could you let us download some kind of... v0.3 of this? :D without animations and stuff, just the "inflated module?"

I really love the design and would like to use it, even without an animation :3

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A small hydroponics farm (as seen in the illustration posted above) would be really cool. I'd also love to see some kind of exercise equipment, somewhere for the Kerbals to sleep, and supply storage.

I'm actually working on a farm right now! Somewhere to sleep and storage will also be made, not sure about exercise yet, maybe later.

Pleeeeaaase Porkjet, could you let us download some kind of... v0.3 of this? :D without animations and stuff, just the "inflated module?"

I really love the design and would like to use it, even without an animation :3

Yes. I'll just get the IVA rough and ready and upload it here for you to play and test. That internal model is just taking WAY more time to make than I expected.

I guess I'll leave it without an animation for now and get back to that later.

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I'd say that the duct tape patches on the wall demonstrate that it's not meant to be taken as "a joke" except at the expense of the kerbals, rather than one perpetrated by a trickster as part of the crew. I agree that it's probably a bit in poor taste, even if meant as a joke; kerbals may take dumb risks, but I don't believe they're suicidal.

That said, I'm impressed by the modmaker's skills, and I wish you the best of luck as you work the bugs out, Porkjet :)

I don't think they are suicidal either. Of course they used a triple walled Kylar skin reinforced with woven Kervlar strands, plus insulation of some K-word sort. Right??? Right.

So a little hole in one layer wont do much. As said by some before "Duct tape is like the force: it has a light side, a dark side, and holds everything together."

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I guess I'll leave it without an animation for now and get back to that later.

Hmmm... Isn't the whole point of an inflatable that it's animated? If you're having trouble getting the animation working, I'm pretty sure that some kind modder here can help you with it.

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Just tried it out. Works well, no problems so far. You may not be happy with the IVA, but honestly I think it's better than most finished mods. Once you get the animation working, I'd consider it a completed part.

Now that I'm thinking about animations and IVAs though... I'm not sure I've ever seen an inflatable part with an IVA. What happens when it's collapsed? I don't think you can change to a different IVA, but I suppose Kerbals shouldn't even be allowed in there in that state so maybe it doesn't matter.

Keep up the good work! I particularly enjoyed the pillow fort.

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1) That is a beautiful module you have there

2) To do the animations perhaps the IVA space and the part itself shrink and boarding/IVA become unavailable?

3) Also just going to point out that if kerbals can build working rocketry components out of junk and garbage then they are VERY intelligent(though they may lack common sense at times)!

and as a side note the concept of "stupidity", remember there is many forms of stupidity.

Also PorkJet feel free to use any of the concepts in my signature.

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Glad you like it!

About the animations, ideally while deflated it would be impossible to enter the module, and while kerbals were inside it, it would be impossible to deflate it. This would be realistic and no changing of the IVA model when deflated would be necessary.

But I got no clue how to add that restriction. I'd probably need some sort of script or plugin but I'm not a programmer.

What's much more important though is making the actual animation, anything further would just be the icing on the cake.

Also PorkJet feel free to use any of the concepts in my signature.

I like your concepts! Especially the Pod-like centrifuge. I just watched 'Europa Report' and they had a very similar centrifuge. I'm definetly interrested in making one like that in the future, along with a Ring shaped one. Maybe the pod-like centrifuge could be the bigger brother with bigger crew capacity and unlocked in a later tech-tree than the ring-shaped one.

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Look into using a plugin to change the stats of the part to 0 kerbal capacity when deflated and whatever number you wish when inflated. You could look at the module B9 Aerospace uses for the SABRE engines, which can switch between jet mode and rocket mode. It could probably be modified to make a variable pod.

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I took a look at the old BASE inflatable hab, and it doesn't use any special plugins or modules. Aside from a single ModuleAnimateGeneric, the cfg file is very basic. I can only conclude that causing the hatch to be active or not is entirely part of the animation.

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Animation added!

Download

dfdl6YE.jpg4pG7gyD.jpg

Also included is a new Part, the Orbital Orb. A Soyuz-style living module, which is going to be the smallest hab in my collection.

Basically its a half-hitchhiker cabin. Can contain 2 Kerbals and weighs 1.2 tons. I'm not sure if anyone even wants this thing, but I did, so I made it.

1w9M0rA.jpgik7G3BV.jpg

The attach nodes are slightly "intruded" to make docking ports stick out less.

The shielded docking-port is flush with the rest of the model, which I thought was cool.

Lak6Huz.jpgijTWtWL.jpg

Can also be used to make a (mostly) stock Soyuz Spacecraft of course.

arAIOMC.jpg

Edited by Porkjet
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Animation added!

Download

dfdl6YE.jpg4pG7gyD.jpg

Also included is a new Part, the Orbital Orb. A Soyuz-style living module, which is going to be the smallest hab in my collection.

Basically its a half-hitchhiker cabin. Can contain 2 Kerbals and weighs 1.2 tons. I'm not sure if anyone even wants this thing, but I did, so I made it.

1w9M0rA.jpgik7G3BV.jpg

The attach nodes are slightly "intruded" to make docking ports stick out less.

The shielded docking-port is flush with the rest of the model, which I thought was cool.

Lak6Huz.jpgijTWtWL.jpg

Can also be used to make a (mostly) stock Soyuz Spacecraft of course.

arAIOMC.jpg

an update... yaay that looks pretty neat

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Nice! I do like the Orb,

But there is something wrong with the animation in part.cfg the for the inflatable hab.

MODULE

{

name = ModuleKrAnimation

extendAnim = hab_inflate1

extendGUI = Inflate

retractGUI = Deflate

Sound_inflate = Inflate

}

this works, but it does not plays the sound

MODULE

{

name = ModuleAnimateGeneric

animationName = hab_inflate1

startEventGUIName = Inflate

endEventGUIName = Deflate

Sound_inflate = Inflate

}

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