Drew Kerman Posted May 12, 2014 Share Posted May 12, 2014 anyone using these in 0.23.5 know why they seem to produce a variable EC usage rate? With them activated my usage amount stutters back and forth a bit. Nothing major, but if there's a simple fix I'd still like to know about it Link to comment Share on other sites More sharing options...
Eskandare Posted June 13, 2014 Share Posted June 13, 2014 Sooo... no surface lights? Broken link? Link to comment Share on other sites More sharing options...
quantumpion Posted June 13, 2014 Share Posted June 13, 2014 Sooo... no surface lights? Broken link?They are on Curse: http://www.curse.com/ksp-mods/kerbal/220942-surfacelights-surface-mounted-stock-alike-lights Link to comment Share on other sites More sharing options...
Camacha Posted June 13, 2014 Share Posted June 13, 2014 This transfer of file sites is turning out to be a bit of a disaster. Link to comment Share on other sites More sharing options...
Tangle Posted July 1, 2014 Share Posted July 1, 2014 If they left Spaceport open as read-only... Link to comment Share on other sites More sharing options...
criminy Posted July 18, 2014 Share Posted July 18, 2014 This transfer of file sites is turning out to be a bit of a disaster.My view is that the real problem here is that this is no longer maintained by the original author. I think the best solution for this thread would be a moderator edit to the first post to add a link to the Curse URL. Link to comment Share on other sites More sharing options...
Why485 Posted July 20, 2014 Author Share Posted July 20, 2014 (edited) ObsessedWithKSP thankfully uploaded the file to Curse. I just found out and I'm totally okay with that. I didn't realize that Spaceport going down meant that there would no longer be access to this so thanks to ObsessedWithKSP it's still online.These parts are purely parts. They use no plugin so they should work just fine in 0.24. I still use them myself. The only thing that's changed since release is the unfortunate effect that tweakable colors has had on the color of the light. They now default to an ugly 255/255/255 white which ruins the warm color they had before but there's really nothing I can do about that unless I create a plugin specifically to override it.I can't edit the title of OP myself. A mod needs to change it. Edited July 20, 2014 by Why485 Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 20, 2014 Share Posted July 20, 2014 My pleasure entirely! I updated the Curse description to include a link for KAS compatibility as well, in case anyone was yearning after that but had for any reason been unable to make it so. Here's to a bright future! Link to comment Share on other sites More sharing options...
Alshain Posted July 21, 2014 Share Posted July 21, 2014 (edited) ObsessedWithKSP thankfully uploaded the file to Curse. I just found out and I'm totally okay with that. I didn't realize that Spaceport going down meant that there would no longer be access to this so thanks to ObsessedWithKSP it's still online.These parts are purely parts. They use no plugin so they should work just fine in 0.24. I still use them myself. The only thing that's changed since release is the unfortunate effect that tweakable colors has had on the color of the light. They now default to an ugly 255/255/255 white which ruins the warm color they had before but there's really nothing I can do about that unless I create a plugin specifically to override it.I can't edit the title of OP myself. A mod needs to change it.What was the color code for the original color? I'd like to try and reproduce it. Edited July 21, 2014 by Alshain Link to comment Share on other sites More sharing options...
Ruedii Posted July 21, 2014 Share Posted July 21, 2014 I know they are still functional in 0.24, but is their cost balancing already correct. (They should cost about the same as the stock lights.) Link to comment Share on other sites More sharing options...
Boomerang Posted July 21, 2014 Share Posted July 21, 2014 Glad to see you're still around, Why. This is one of my totally standard parts mods and the little omni lights end up on like 80% of my crafts. Link to comment Share on other sites More sharing options...
Alshain Posted July 21, 2014 Share Posted July 21, 2014 I know they are still functional in 0.24, but is their cost balancing already correct. (They should cost about the same as the stock lights.)Yes, it's fine. I checked that myself, they are an exact match for the stock light pricing. Link to comment Share on other sites More sharing options...
Holyvision Posted July 24, 2014 Share Posted July 24, 2014 Thanks for this mod, I use these things on so many of my ships -- I hate the stock lights! If it really does work with .24, why not update the title of the thread so everyone knows it? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 24, 2014 Share Posted July 24, 2014 If it really does work with .24, why not update the title of the thread so everyone knows it?This is why:I can't edit the title of OP myself. A mod needs to change it. Link to comment Share on other sites More sharing options...
Alshain Posted July 24, 2014 Share Posted July 24, 2014 If it really does work with .24, why not update the title of the thread so everyone knows it?I think he couldn't figure out how. Most likely he didn't realize you have to click edit on the OP and then click Go Advanced to change the title. Link to comment Share on other sites More sharing options...
Holyvision Posted July 24, 2014 Share Posted July 24, 2014 This is why:I think he couldn't figure out how. Most likely he didn't realize you have to click edit on the OP and then click Go Advanced to change the title.Gotcha', I can also confirm they are working with no issues -- and are properly balanced in cost vs. the stock lights.Light 'em up! Link to comment Share on other sites More sharing options...
Shad0wCatcher Posted July 24, 2014 Share Posted July 24, 2014 There's no plugins. Part packs in general function between versions. Link to comment Share on other sites More sharing options...
mecki Posted August 4, 2014 Share Posted August 4, 2014 Thank you! Link to comment Share on other sites More sharing options...
Why485 Posted August 6, 2014 Author Share Posted August 6, 2014 (edited) I think he couldn't figure out how. Most likely he didn't realize you have to click edit on the OP and then click Go Advanced to change the title.Hehe, oops. That's embarassing. Thread title's been fixed, thanks for the info.What was the color code for the original color? I'd like to try and reproduce it.The original light color was 255, 238, 200 or 1.00, 0.93, 0.78. I could force the light color with a plugin but I don't think it's worth writing a plugin to override the color. If there's a pure .cfg way to force the color that's be great. I haven't touched KSP modding since I made these so I'm really out of touch. Edited August 6, 2014 by Why485 Link to comment Share on other sites More sharing options...
OrbitalDebris Posted August 7, 2014 Share Posted August 7, 2014 The color of the emitted light is a tweakable, you can just right-click on the parts in the VAB and change it to any hue you like. Unfortunately the texture on the part stays that same yellowish color, so it can look a bit weird. Maybe playing with transparency in the 3d models can help? Link to comment Share on other sites More sharing options...
Why485 Posted August 8, 2014 Author Share Posted August 8, 2014 The color of the emitted light is a tweakable, you can just right-click on the parts in the VAB and change it to any hue you like. Unfortunately the texture on the part stays that same yellowish color, so it can look a bit weird. Maybe playing with transparency in the 3d models can help?I just wish I could set the default color to the old color. Link to comment Share on other sites More sharing options...
OrbitalDebris Posted August 8, 2014 Share Posted August 8, 2014 Waves hands mysteriously..."Abra-ka-Sarbian!"(poof!)@PART[W485_Surface*Light]{ @MODULE[ModuleLight] { %lightR = 1.00 %lightG = 0.93 %lightB = 0.78 }}@PART[W485_Surface4WayLight]{ @MODULE[ModuleLight],1 { %lightR = 1.00 %lightG = 0.93 %lightB = 0.78 } @MODULE[ModuleLight],2 { %lightR = 1.00 %lightG = 0.93 %lightB = 0.78 } @MODULE[ModuleLight],3 { %lightR = 1.00 %lightG = 0.93 %lightB = 0.78 }} Link to comment Share on other sites More sharing options...
Hattivat Posted September 16, 2014 Share Posted September 16, 2014 yay, more lights Link to comment Share on other sites More sharing options...
marce Posted September 24, 2014 Share Posted September 24, 2014 I just wish I could set the default color to the old color.I heard yesterday the emmissive has to be linked to the light in Unity. I hope that makes any sense to you? If not I maybe can convince somebody in the chan to look at your parts if you are fine with that?I'd love to see the texture change accordingly! Link to comment Share on other sites More sharing options...
Ph34rb0t Posted October 9, 2014 Share Posted October 9, 2014 These still seem to work in 0.25. Link to comment Share on other sites More sharing options...
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