theSpeare Posted April 1, 2014 Share Posted April 1, 2014 Thanks stupid_chris, is there a real update that I can use that won't make me so sad? Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted April 1, 2014 Share Posted April 1, 2014 (edited) So I've been using this mod for a little while now, but have started using it in conjunction with the realism overhaul mod (and it's pile of extra mods, though not RSS) and have found some strange behavior (at least with the newest version). When the chutes inflate at around 700m, the pod flips over and missiles towards the ground at extreme velocity (reentry effects play even) as if the chute is adding massive thrust rather than drag, killing itself and everything on board. I've tried adjusting settings for the chutes, but nothing has affected the outcome. I've done some searching in this thread, but I can't find any mention of a similar problem. Is this something that has been noted anywhere by anyone, or am I the only one experiencing this?EDIT: I reverted back to 1.0.3 and the crashes immediately stopped Edited April 1, 2014 by SpacedInvader Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted April 1, 2014 Share Posted April 1, 2014 May I ask something about drogue chutes? Why their resulting velocity boundaries are set so low? What is wanted from a small and light drogue chute is to deploy as high as possible, then orient the landing craft at right vector and lower it's velocity... a bit... just to avoid the excessive reentry overheating. Gamewise it will be about 2000-1800 m/s speed.http://arxiv.org/pdf/physics/0701094.pdf - I'm talking about reentry scheme like this. Have not heard about it's implementation in IRL crafts, but the scheme is plausible at least. And yes - it will be REALLY NICE to see it working in KSP+FAR+DE with RealChutes. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 (edited) Thanks stupid_chris, is there a real update that I can use that won't make me so sad? Hehehe, later today So I've been using this mod for a little while now, but have started using it in conjunction with the realism overhaul mod (and it's pile of extra mods, though not RSS) and have found some strange behavior (at least with the newest version). When the chutes inflate at around 700m, the pod flips over and missiles towards the ground at extreme velocity (reentry effects play even) as if the chute is adding massive thrust rather than drag, killing itself and everything on board. I've tried adjusting settings for the chutes, but nothing has affected the outcome. I've done some searching in this thread, but I can't find any mention of a similar problem. Is this something that has been noted anywhere by anyone, or am I the only one experiencing this?EDIT: I reverted back to 1.0.3 and the crashes immediately stoppedAhh, that's weird, I guess this update came too l33t May I ask something about drogue chutes? Why their resulting velocity boundaries are set so low? What is wanted from a small and light drogue chute is to deploy as high as possible, then orient the landing craft at right vector and lower it's velocity... a bit... just to avoid the excessive reentry overheating. Gamewise it will be about 2000-1800 m/s speed.http://arxiv.org/pdf/physics/0701094.pdf - I'm talking about reentry scheme like this. Have not heard about it's implementation in IRL crafts, but the scheme is plausible at least. And yes - it will be REALLY NICE to see it working in KSP+FAR+DE with RealChutes. I'm not sure I understand your question there? Edited April 1, 2014 by stupid_chris Quote Link to comment Share on other sites More sharing options...
MOARdV Posted April 1, 2014 Share Posted April 1, 2014 Hehehe, later today Ahh, that's weird, I guess this update came too l33t Oh. I get it, now. Well, then.I just installed this update, and now there are only four parachutes! What happened to all the rest? There used to be more!!!11!1!There. We're even. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 Oh. I get it, now. Well, then.I just installed this update, and now there are only four parachutes! What happened to all the rest? There used to be more!!!11!1!There. We're even. 1.0.3.37103371337333HL3 confirmed I'll upload a new version with less dramatic accelerations later today Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted April 1, 2014 Share Posted April 1, 2014 It seems that option window doesn't accept the "wanted speed at full deployment" parameter for the drogue chute above 300 m/s. But WHY? Achieving 2 km/s is quite enough for safe reentry. We don't need to decelerate to 0.3 km/s.What is wanted ingame: full deployment of drag chutes at 40-45 km altitude (yeah, pressure there is neglible, but on the other hand - the speed is HIGH so chute must deploy correctly), deceleration to about 2 km/s before entering denser layers of atmosphere, cut off drogue chute (to prevent it's burning), predeploy main at 1 km, deploy main at 300m, landing.Yes, I know that actual drogue chutes deploy at 8 km. But the link in upper post is about a high-altitude/high-speed drogues, intended to lower the reentry speed and thus get rid of need for ablative shielding. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 It seems that option window doesn't accept the "wanted speed at full deployment" parameter for the drogue chute above 300 m/s. But WHY? Achieving 2 km/s is quite enough for safe reentry. We don't need to decelerate to 0.3 km/s.What is wanted ingame: full deployment of drag chutes at 40-45 km altitude (yeah, pressure there is neglible, but on the other hand - the speed is HIGH so chute must deploy correctly), deceleration to about 2 km/s before entering denser layers of atmosphere, cut off drogue chute (to prevent it's burning), predeploy main at 1 km, deploy main at 300m, landing.Yes, I know that actual drogue chutes deploy at 8 km. But the link in upper post is about a high-altitude/high-speed drogues, intended to lower the reentry speed and thus get rid of need for ablative shielding.You're misinterpreting the value, this is the speed you want to have when the main chutes deploy Basically, this is the speed you want to have at the "mains deployment alt" altitude. Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted April 1, 2014 Share Posted April 1, 2014 You're misinterpreting the value, this is the speed you want to have when the main chutes deploy Basically, this is the speed you want to have at the "mains deployment alt" altitude.Well... OK. Though I was using a drogue-only chute - not coupled.But what values should I type in to achieve the abovementioned? A very-high drogue deployment and aerobraking to about 2 km/s before dangerous altitude? Quote Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 1, 2014 Share Posted April 1, 2014 ...Chris, that release doesn't happen to contain an April Fools prank, does it?*suspiciousness alert* Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 Well... OK. Though I was using a drogue-only chute - not coupled.But what values should I type in to achieve the abovementioned? A very-high drogue deployment and aerobraking to about 2 km/s before dangerous altitude?Change the predeployment clause to altitude, type in a very high predeployment altitude, as well as a high deployment alt and- oh alright I get it now. Yeah you'll need that field at more than 300m/s, I'll change it later before uploading again....Chris, that release doesn't happen to contain an April Fools prank, does it?*suspiciousness alert*Hmm, what makes you say that? Quote Link to comment Share on other sites More sharing options...
sphyrna Posted April 1, 2014 Share Posted April 1, 2014 You got me. Uninstalling the mod for now.. by the way, the prank killed the game. I need to restart KSP in order to start over the mission Quote Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 1, 2014 Share Posted April 1, 2014 Hmm, what makes you say that? Depends... What would make me say that? Quote Link to comment Share on other sites More sharing options...
ayana Posted April 1, 2014 Share Posted April 1, 2014 Hm, that was odd... Quote Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 1, 2014 Share Posted April 1, 2014 Hm, that was odd...What was odd? Quote Link to comment Share on other sites More sharing options...
ayana Posted April 1, 2014 Share Posted April 1, 2014 (edited) What was odd? Edited April 1, 2014 by ayana Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 You got me. Uninstalling the mod for now.. by the way, the prank killed the game. I need to restart KSP in order to start over the mission A correctly working version will be uploaded ASAP, sorry for the mission, starting to realize I overlooked that aspect ._.Try to use a drag chute on a plane. You'll see.Edit: In fact, try to use a parachute anywhere.How peculiar Quote Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 1, 2014 Share Posted April 1, 2014 What was the joke? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 What was the joke?What joke? Haven't heard of a joke Quote Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 1, 2014 Share Posted April 1, 2014 Fine, what was the prank? According to Sphyrna there was a prank... Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 Fine, what was the prank? According to Sphyrna there was a prank...Maybe according to me there isn't. Who knows, you'll have to try Quote Link to comment Share on other sites More sharing options...
Athlonic Posted April 1, 2014 Share Posted April 1, 2014 Damn...You own me 6 Kerbals... Nice one btw I hate me, last year it was the Mun trollface thingy, I swore I wouldn't never again install a plugin released on a April 1st , I failed... ^^ Quote Link to comment Share on other sites More sharing options...
ayana Posted April 1, 2014 Share Posted April 1, 2014 "What if, hypothetically, a parachute made you get faster instead of slowing you down?" - Jebediah.Parachutes aren't boosters, Jeb. Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted April 1, 2014 Share Posted April 1, 2014 Suddenly I feel quite gullible Quote Link to comment Share on other sites More sharing options...
ayana Posted April 1, 2014 Share Posted April 1, 2014 How did you get the Kraken to agree to this anyways? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.