FireFaced Posted April 23, 2015 Share Posted April 23, 2015 Logs, please.Here's the relevant part of the log:[LOG 13:33:30.312] PartLoader: Compiling Part 'RealChute/Parts/cone_chute/RC_cone'[LOG 13:33:30.344] [RealChute]: Loading settings file.[LOG 13:33:30.384] PartLoader: Compiling Part 'RealChute/Parts/cone_double_chute/RC_cone_double'[LOG 13:33:30.435] PartLoader: Compiling Part 'RealChute/Parts/radial_chute/RC_radial'[ERR 13:33:30.449] Cannot find module 'RealChuteModule' (-152727473)[EXC 13:33:30.452] NullReferenceException: Object reference not set to an instance of an object RealChute.ProceduralChute.LoadChutes () RealChute.ProceduralChute.OnLoad (.ConfigNode node) PartModule.Load (.ConfigNode node) Part.AddModule (.ConfigNode node) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext ()[LOG 13:33:39.744] [AS] removing 0 unused target parts[LOG 13:34:15.124] [AS] removing 0 unused target parts[LOG 13:34:50.152] [AS] removing 0 unused target parts[LOG 13:35:24.555] [AS] removing 0 unused target parts[LOG 13:35:58.001] [AS] removing 0 unused target parts[LOG 13:36:33.942] [AS] removing 0 unused target parts[LOG 13:37:07.492] [AS] removing 0 unused target parts[LOG 13:37:41.153] [AS] removing 0 unused target parts[LOG 13:38:14.422] [AS] removing 0 unused target parts[LOG 13:38:47.146] [AS] removing 0 unused target parts[LOG 13:39:19.285] [AS] removing 0 unused target parts[LOG 13:39:53.505] [AS] removing 0 unused target parts[LOG 13:40:27.024] [AS] removing 0 unused target parts[LOG 13:40:39.293] [SmokeScreen ModelMultiParticlePersistFX] OnDestroy[LOG 13:40:39.294] [SmokeScreen ModelMultiParticlePersistFX] OnDestroy[LOG 13:40:39.304] [SmokeScreen ModelMultiParticlePersistFX] OnDestroy[LOG 13:40:39.305] [SmokeScreen ModelMultiParticlePersistFX] OnDestroy Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 23, 2015 Author Share Posted April 23, 2015 Here's the relevant part of the log:A snippet of the log is not enough. I need the whole log.I can already tell you that your installation of RealChute is borked though. Did you read the installation info in the ReadMe file and made sure you correctly install the mod? Quote Link to comment Share on other sites More sharing options...
FireFaced Posted April 23, 2015 Share Posted April 23, 2015 A snippet of the log is not enough. I need the whole log.I can already tell you that your installation of RealChute is borked though. Did you read the installation info in the ReadMe file and made sure you correctly install the mod?I installed it using CKAN, so I don't know if CKAN is the problem. Since putting the log into the forum itself destroys my computer, I'm putting the log on dropbox: https://www.dropbox.com/s/og1ly4usbbhe0m6/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 23, 2015 Author Share Posted April 23, 2015 (edited) I installed it using CKAN, so I don't know if CKAN is the problem. Since putting the log into the forum itself destroys my computer, I'm putting the log on dropbox: https://www.dropbox.com/s/og1ly4usbbhe0m6/KSP.log?dl=0Yes, usually people upload the log to pastebin or dropbox or mediafire, etc. I'll take a look and I'll come back to you if I find anything.EDIT: that's the wrong log. I need the output_log.txt, found in ~root/KSP_Data/output_log.txt.EDIT²: After looking, seems to be installed at the correct location but something's weird. There's two things I'd try:1) Downloading yourself from KerbalStuff or Mediafire, completely removing the current RealChute, and installing the downloaded one.If that fails:2) Create a copy of your GameData folder as backup, then delete all mods except RealChute to see if that works. Edited April 23, 2015 by stupid_chris Quote Link to comment Share on other sites More sharing options...
FireFaced Posted April 23, 2015 Share Posted April 23, 2015 (edited) Yes, usually people upload the log to pastebin or dropbox or mediafire, etc. I'll take a look and I'll come back to you if I find anything.EDIT: that's the wrong log. I need the output_log.txt, found in ~root/KSP_Data/output_log.txt.EDIT²: After looking, seems to be installed at the correct location but something's weird. There's two things I'd try:1) Downloading yourself from KerbalStuff or Mediafire, completely removing the current RealChute, and installing the downloaded one.If that fails:2) Create a copy of your GameData folder as backup, then delete all mods except RealChute to see if that works.Okay, I will put the output log and do the manual install. https://www.dropbox.com/s/w5x0fakekcs9268/output_log.txt?dl=0EDIT: Still no luck with the manual install. Edited April 23, 2015 by FireFaced Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 24, 2015 Author Share Posted April 24, 2015 Okay, I will put the output log and do the manual install. https://www.dropbox.com/s/w5x0fakekcs9268/output_log.txt?dl=0EDIT: Still no luck with the manual install.Then something's interacting weirdly. Backup your GameData and try RealChute on a clean install. Quote Link to comment Share on other sites More sharing options...
futrtrubl Posted April 24, 2015 Share Posted April 24, 2015 Is KSP installed in Program Files? If so copy it outside of there and try again. That sometimes causes issues. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 24, 2015 Author Share Posted April 24, 2015 Is KSP installed in Program Files? If so copy it outside of there and try again. That sometimes causes issues.No it's not, this is why I ask for the full log, amongst other things. It's in D:/Games, which is a good place for it to be, given that D is not an external drive. Quote Link to comment Share on other sites More sharing options...
tater Posted April 24, 2015 Share Posted April 24, 2015 Stupid_chris, I have a serious problem… I see your posts, and get hypnotized by your avatar---it makes me nervous, but I can't look away. Quote Link to comment Share on other sites More sharing options...
Kowgan Posted April 24, 2015 Share Posted April 24, 2015 I believe it's intended, Tater. And you're not alone in this. Quote Link to comment Share on other sites More sharing options...
John FX Posted April 24, 2015 Share Posted April 24, 2015 http://i.imgur.com/mN8pEMC.pngIn other news, I reworked the deployment curve for the next RealChute version That's nice. I have thought a few times that a more linear opening would be better. Looks less sudden and late. Quote Link to comment Share on other sites More sharing options...
FireFaced Posted April 24, 2015 Share Posted April 24, 2015 No it's not, this is why I ask for the full log, amongst other things. It's in D:/Games, which is a good place for it to be, given that D is not an external drive.How would you know that D isn't an external drive? Quote Link to comment Share on other sites More sharing options...
FireFaced Posted April 24, 2015 Share Posted April 24, 2015 I tested with a clean install, and it worked. Quote Link to comment Share on other sites More sharing options...
John FX Posted April 24, 2015 Share Posted April 24, 2015 @firefaced, you know you can edit a post to add info later instead of making a new post? Quote Link to comment Share on other sites More sharing options...
FireFaced Posted April 24, 2015 Share Posted April 24, 2015 @firefaced, you know you can edit a post to add info later instead of making a new post?I do. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 24, 2015 Author Share Posted April 24, 2015 I do.Then do it. Double posting is not the best thing to do.That being said, I couldn't know if D: is not an external drive. Given was used in a conditional form (ie: if and only if).Now the problem seems to be coming from another mod, probably through an MM config interaction. Can't help you with this, your mod list is pretty long. You're gonna have to dig.That's nice. I have thought a few times that a more linear opening would be better. Looks less sudden and late.No, linear is terrible. Stock is linear. Even by extending the deployment time, it still is rough near the end because it causes a sudden jolt as it starts.. You want the area to increase slowly at first to give the time to the new cross sectional area to slow the craft down, and then catch up faster as your craft already had some time to slow down, and more area increase won't cause extreme forces. The previous curve was just a *little* too slow at the beginning. The area didn't increase substantially enough to slow the craft considerably for the sudden increase at the end. It was already better than stock, but not quite there. Parabolic (quadratic) increase of area is the way to go. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 27, 2015 Author Share Posted April 27, 2015 Before anyone asks about 1.0 Compatibility:I have an update readyish. I'm going to test a few things with the released build and ship this to you in the next hour if possible. Thanks for your patience! Quote Link to comment Share on other sites More sharing options...
vardicd Posted April 27, 2015 Share Posted April 27, 2015 Before anyone asks about 1.0 Compatibility:I have an update readyish. I'm going to test a few things with the released build and ship this to you in the next hour if possible. Thanks for your patience!Sounds good, take your time, this mod is one that's worth waiting for! Thanks for your hard work! Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted April 27, 2015 Share Posted April 27, 2015 Before anyone asks about 1.0 Compatibility:I have an update readyish. I'm going to test a few things with the released build and ship this to you in the next hour if possible. Thanks for your patience!Take all the time you need =D we can wait for greatness Quote Link to comment Share on other sites More sharing options...
Holyvision Posted April 27, 2015 Share Posted April 27, 2015 Thanks for your patience!Thanks for all your work! RealChute should be stock imho! Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 27, 2015 Author Share Posted April 27, 2015 Thanks for all your work! RealChute should be stock imho!I'm definitely not the one you should tell that to That being said, here we goChangelog:April 27th 2015v1.3.2*KSP 1.0 compatibility update*-Updated aerodynamics reference to correctly get new atmospheric values.-Fixed a few GUI issues all aroundThis is a really small update. There is a lot of stuff in 1.0 I need to do for RealChute, but this will be packaged in the next major update which will be packaged soon. This will include:-Parachutes potentially burning up on reentry-Updated spare chutes mechanics-EVA chutes-RealChute subscribing to the Engineer's Report-Other cool stuff For now, enjoy the release! Cheers Quote Link to comment Share on other sites More sharing options...
Overlocker Posted April 27, 2015 Share Posted April 27, 2015 Some NullReferenceException with this new update, I had this when testing on a flight and inmediatly after launch the parachutes dissappeared from the staging. Also at the editors after reverting to VAB, the mod parachute tweakening screen doesn't appear. Quote Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted April 27, 2015 Share Posted April 27, 2015 Yo, stupid_chris, I'm considering to make airplanes that land assisted by parachutes(mostly for Duna, though I might use 'em for Laythe as well), and for that I'm going to need 'chutes which have way more than 10 spares. Is there a way to work around this? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 27, 2015 Author Share Posted April 27, 2015 Some NullReferenceException with this new update, I had this when testing on a flight and inmediatly after launch the parachutes dissappeared from the staging. Also at the editors after reverting to VAB, the mod parachute tweakening screen doesn't appear.Can't help you at all with this information.Yo, stupid_chris, I'm considering to make airplanes that land assisted by parachutes(mostly for Duna, though I might use 'em for Laythe as well), and for that I'm going to need 'chutes which have way more than 10 spares. Is there a way to work around this?2.0 is gonna patch this up. For now you can set it to higher in a config. Quote Link to comment Share on other sites More sharing options...
Revenant503 Posted April 27, 2015 Share Posted April 27, 2015 seeing multiple parachute icons ion the Space Centre toolbar, and the chutes disappear from staging and are non operational in flight Quote Link to comment Share on other sites More sharing options...
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