Deltac Posted December 14, 2013 Share Posted December 14, 2013 To me, arming means "get it ready for deployment." As far as I've seen, to arm something is to get it ready to do something. Deploy means activate at that instant. Yay semantics? Quote Link to comment Share on other sites More sharing options...
LoSboccacc Posted December 14, 2013 Share Posted December 14, 2013 uhm, how do deployment by pressure works? I see the clause for full deployment, but can I set partial deployment pressure as well? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 14, 2013 Author Share Posted December 14, 2013 uhm, how do deployment by pressure works? I see the clause for full deployment, but can I set partial deployment pressure as well?It needs to be changed in the part config. Quote Link to comment Share on other sites More sharing options...
LoSboccacc Posted December 14, 2013 Share Posted December 14, 2013 but I only see a flag for minDeployment (minIsPressure ) not for the deploymentAlt Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 14, 2013 Author Share Posted December 14, 2013 but I only see a flag for minDeployment (minIsPressure ) not for the deploymentAltYes, because only predeployment can be controlled by pressure. Full deployment will stay locked by altitude.minDeployment controls predeployment. minIsPressure tells the plugin wether the value of minDeployment is pressure or altitude. deploymentAlt is the altitude of full deployment. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 14, 2013 Share Posted December 14, 2013 I tried out the stack 0.65 regular chute and when it opened up at 700 and got fully deployed, it didn't look like it fully opened, is that normal?I did test from launch pad, probably went to altitude of 8k. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 14, 2013 Author Share Posted December 14, 2013 I tried out the stack 0.65 regular chute and when it opened up at 700 and got fully deployed, it didn't look like it fully opened, is that normal?I did test from launch pad, probably went to altitude of 8k.I can't tell with just that information, I'd need a screenshot Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 14, 2013 Share Posted December 14, 2013 I will post one, I have time now.I can't tell with just that information, I'd need a screenshot Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 14, 2013 Share Posted December 14, 2013 I also saw this in VAB, double entries with larger stackables.Here is stack chute fully opened:I use DR4, I don't use FAR. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 15, 2013 Author Share Posted December 15, 2013 Yeah, I believe those are the weird scales I typed in. it will be changed in the next release. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 15, 2013 Share Posted December 15, 2013 You can't catch everything when you bust coding. That's why there are some of use who test things out and give feed back.I also found this with radial mounted chute:This is the first day I got to try the chute you made. I was just using stock and NP. I wanted to get rid of my NP stack chutes and use your stacked chute.I using your stack chutes and radial chutes, the others I didn't install. Of course I am using stock patch configs. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 15, 2013 Author Share Posted December 15, 2013 I'm not getting this on my side, that's weird. I'll take a look though. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 15, 2013 Share Posted December 15, 2013 I'm going to look through my own personal config file. I'm only getting problems with the new chute parts, the stock and NP configs work fine. The new parts don't seem to be opening all the way, the surface m/s is really fast also when it is partly open. I hit ground fast. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 15, 2013 Share Posted December 15, 2013 (edited) I think I might have found problem, I downloaded the Mediafire one, its v0.3 from OP and the spaceport one is v0.3.1. I just downloaded spaceport version. I am going to test it now, lol. Edited December 15, 2013 by therealcrow999 Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 15, 2013 Share Posted December 15, 2013 Everything is working fine now.I'm not getting this on my side, that's weird. I'll take a look though. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 15, 2013 Author Share Posted December 15, 2013 I think I might have found problem, I downloaded the Mediafire one, its v0.3 from OP and the spaceport one is v0.3.1. I just downloaded spaceport version. I am going to test it now, lol.That's weird, I thought I had changed the mediafire link, seems not. Fixed now. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 15, 2013 Share Posted December 15, 2013 (edited) I notice you resized the chutes, they are pretty accurate if you were going for realism. If you ever watched China's Shenzhou rockets reenter, they have one large chute, especially Shenzhou-10.http://s.wsj.net/public/resources/images/OB-XZ169_0626SH_J_20130625223904.jpghttp://www.globaltimes.cn/Portals/0/attachment/2011/23a20213-5c46-4621-b79d-c37374ddd096.jpghttp://www.dragoninspace.com/shenzhou/shenzhou10/sz10_08.jpgI love how they do landings on the ground. Just before they hit the ground sensor detects surface and pod activates rockets to ease last second touch down, kicks up a lot of dust.If you guys never seen a launch or reentry of Shenzhou-10, search on youtube for video. That space craft looks a lot like a KSP kind. Edited December 15, 2013 by therealcrow999 Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 15, 2013 Author Share Posted December 15, 2013 Yeah, I believe the Shenzou has a diameter of 30m Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 15, 2013 Share Posted December 15, 2013 I like the "Deployment awaiting negative vertical velocity." Is there a way to get that to work on the Stock.cfg and the others? Quote Link to comment Share on other sites More sharing options...
Zander Posted December 15, 2013 Share Posted December 15, 2013 hey is there any way to make the parachutes not go inside eachother? my parachutes keep going inside eachother and it looks weird. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 15, 2013 Author Share Posted December 15, 2013 I like the "Deployment awaiting negative vertical velocity." Is there a way to get that to work on the Stock.cfg and the others?just go in the stock modulemanager file and change "mustGoDown" to truehey is there any way to make the parachutes not go inside eachother? my parachutes keep going inside eachother and it looks weird.For now, no, unfortunately. I'll potentially be working on this in the future. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 15, 2013 Share Posted December 15, 2013 Awesome, thanks again! just go in the stock modulemanager file and change "mustGoDown" to trueFor now, no, unfortunately. I'll potentially be working on this in the future. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 15, 2013 Share Posted December 15, 2013 One last question, in the new update, is there going to be more of refined integration of the parts in tech tree? Like lowering the stack 0.65 chute down the tree, instead of Specialized Control. I feel like players with smaller pods could have access to the regular 0.65 stack chutes earlier. The other 0.65 stack chutes seems fine where they are at. I really don't have any ideas where it could go. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 15, 2013 Author Share Posted December 15, 2013 I'll take a look, but career nodes will be placeholders for now. Quote Link to comment Share on other sites More sharing options...
somnambulist Posted December 15, 2013 Share Posted December 15, 2013 It deploys as soon as it can. In that case, drogue predeployment is most likely 45km and main 40km. Arming on Kerbin isn't of much use honestly.It comes in handy with RemoteTech in a few edge cases. My first few early unmanned probes get their chutes armed after they leave atmo and are still in contact with KSC. Having the chute armed greatly increases the odds that the craft is recoverable even if the probe loses contact. Quote Link to comment Share on other sites More sharing options...
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