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[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod


asmi

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asmi I can't wait to use the new version! It looks so awesome! :D

Btw i saw those three top parts in your vab. They look cool. Are they new parts youre working on too? Or just from some mod i havent tried?

That looks like the new HOME by Bobcat. :)

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Hey, for people with the SDHI mod, http://kerbalspaceprogram.com/sdhi-service-module-system/

I made a module-manager config file that adds a CO2 processor to the service module, some O2 and CO2 tanks, and takes out some of the fuel

@PART[SDHI_2.5_ServiceModule]
{
@mass = 3

@RESOURCE[LiquidFuel]
{
@amount = 240
@maxAmount = 240
}

@RESOURCE[Oxidizer]
{
@amount = 293.3333333333333
@maxAmount = 293.3333333333333
}

MODULE
{
name = LifeSupportRegeneratorModule

INPUT_RESOURCE
{
name = ElectricCharge
rate = 1.6
}
INPUT_RESOURCE
{
name = CO2
rate = 0.0222222222222222
}
OUTPUT_RESOURCE
{
name = Oxygen
rate = 0.02
}
}

MODULE
{
name = TankPriorityModule
Priority = 20
}


RESOURCE
{
name = Oxygen
amount = 300
maxAmount = 300
}

RESOURCE
{
name = CO2
amount = 0
maxAmount = 300
}
}

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So how can I add LS to my mods? Do I have to manually add it to each pod, or is there a module manger config lying around somewhere?

this mm config i made will add eclss compatibility to all command pods that need crew

@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[1]]]:Final
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Oxygen
amount = 600
maxAmount = 600
}

RESOURCE
{
name = CO2
amount = 0
maxAmount = 600
}

RESOURCE
{
name = O2 Candle
amount = 3
maxAmount = 3
}

MODULE
{
name = TankPriorityModule
Priority = 10
}
}
@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[2]]]:Final
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Oxygen
amount = 900
maxAmount = 900
}

RESOURCE
{
name = CO2
amount = 0
maxAmount = 900
}

RESOURCE
{
name = O2 Candle
amount = 3
maxAmount = 3
}

MODULE
{
name = TankPriorityModule
Priority = 10
}
}
@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[3]]]:Final
{
MODULE
{
name = LifeSupportModule
}
RESOURCE
{
name = Oxygen
amount = 1200
maxAmount = 1200
}

RESOURCE
{
name = CO2
amount = 0
maxAmount = 1200
}

RESOURCE
{
name = O2 Candle
amount = 3
maxAmount = 3
}

MODULE
{
name = TankPriorityModule
Priority = 10
}
}

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Hi there. I was attracted by the pretty models in this mod since i want to try a life support mod for an interplanetary mission. After some tests it appears impossible.

Here are some observations:

Mk1-2 Command Pod + Large O2 Tank + 2x Regenerator + 3 Kerbals:

Without regen: 2d worth of O2

With 1x regen: 6d worth of O2

With 2x regen: still 6d worth of O2 (bug?)

When i launch the vessel, "est. time with regen" actually shows "infinite" but when i leave the vessel and return to it from the command center it has changed to some finite number as reported above.

On another vessel with 1x Regen + 2x Large O2 Tank + 2 Kerbals:

24d worth of O2 with regen ...

What does it take to supply Kerbals with O2 for, say, 6 Years? :P

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With 1x regen: 6d worth of O2

With 2x regen: still 6d worth of O2 (bug?)

When i launch the vessel, "est. time with regen" actually shows "infinite" but when i leave the vessel and return to it from the command center it has changed to some finite number as reported above.

The first of these two observations may be due to the fact that regenerators just change C02 back into oxygen. Adding a second regenerator to your supply wouldn't change the amount of oxygen/CO2 you are carrying, just the rate at which you can recover CO2. Essentially that's dead weight unless your kerbals are producing CO2 faster than the generator can convert it.

The reason that the estimated time shows as infinite when you launch is that your crew doesn't consume oxygen supplies while they're in a breathable atmosphere, but that update on switching away from and back to the ship may be a bug of some sort.

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The first of these two observations may be due to the fact that regenerators just change C02 back into oxygen. Adding a second regenerator to your supply wouldn't change the amount of oxygen/CO2 you are carrying, just the rate at which you can recover CO2. Essentially that's dead weight unless your kerbals are producing CO2 faster than the generator can convert it.

Now i feel stupid. Yes this is it. Had 0 CO2 all the time but did not really pay attention to it.

Edited by DaMichel
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Hello, I'm currently having an issue where, after an EVA, upon re-entering the pod, the Oxygen/Monopropellant a Kerbal took with him is not returned (it appears to be lost to space). Anybody else having this issue?

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Hello, I'm currently having an issue where, after an EVA, upon re-entering the pod, the Oxygen/Monopropellant a Kerbal took with him is not returned (it appears to be lost to space). Anybody else having this issue?

There was some post about that don't remember if they got a fix for, I'm thinking they made a cfg file for it.

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There was some post about that don't remember if they got a fix for, I'm thinking they made a cfg file for it.

This is a know bug. AFAIK there is no current fix, but I know AMSI is working on a new version, ECLSS 2, that will correct this problem.

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