tygoo7 Posted January 12, 2014 Share Posted January 12, 2014 asmi I can't wait to use the new version! It looks so awesome! Btw i saw those three top parts in your vab. They look cool. Are they new parts youre working on too? Or just from some mod i havent tried?That looks like the new HOME by Bobcat. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 12, 2014 Share Posted January 12, 2014 Yep. Lemme post my RF config for it...That would be sweet Link to comment Share on other sites More sharing options...
boberts314 Posted January 14, 2014 Share Posted January 14, 2014 That looks like the new HOME by Bobcat. Is that out now, or does asmi just "have ways"? Link to comment Share on other sites More sharing options...
NathanKell Posted January 14, 2014 Share Posted January 14, 2014 Apologies, forgot to actually post.Here's my cfg with guesstimated values (GOx at ~200atm, ~1.1kg/L of tank volume)https://www.dropbox.com/s/ff6n0tbcrhsctja/ECLSS_RF.cfg Link to comment Share on other sites More sharing options...
TheChinaMan Posted January 14, 2014 Share Posted January 14, 2014 Hey, for people with the SDHI mod, http://kerbalspaceprogram.com/sdhi-service-module-system/I made a module-manager config file that adds a CO2 processor to the service module, some O2 and CO2 tanks, and takes out some of the fuel@PART[SDHI_2.5_ServiceModule]{ @mass = 3 @RESOURCE[LiquidFuel] { @amount = 240 @maxAmount = 240 } @RESOURCE[Oxidizer] { @amount = 293.3333333333333 @maxAmount = 293.3333333333333 } MODULE { name = LifeSupportRegeneratorModule INPUT_RESOURCE { name = ElectricCharge rate = 1.6 } INPUT_RESOURCE { name = CO2 rate = 0.0222222222222222 } OUTPUT_RESOURCE { name = Oxygen rate = 0.02 } } MODULE { name = TankPriorityModule Priority = 20 } RESOURCE { name = Oxygen amount = 300 maxAmount = 300 } RESOURCE { name = CO2 amount = 0 maxAmount = 300 }} Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 14, 2014 Share Posted January 14, 2014 Apologies, forgot to actually post.Here's my cfg with guesstimated values (GOx at ~200atm, ~1.1kg/L of tank volume)https://www.dropbox.com/s/ff6n0tbcrhsctja/ECLSS_RF.cfgThank you very much Link to comment Share on other sites More sharing options...
Motokid600 Posted January 14, 2014 Share Posted January 14, 2014 So how can I add LS to my mods? Do I have to manually add it to each pod, or is there a module manger config lying around somewhere? Link to comment Share on other sites More sharing options...
landeTLS Posted January 14, 2014 Share Posted January 14, 2014 So how can I add LS to my mods? Do I have to manually add it to each pod, or is there a module manger config lying around somewhere?this mm config i made will add eclss compatibility to all command pods that need crew@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[1]]]:Final{ MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 600 maxAmount = 600 } RESOURCE { name = CO2 amount = 0 maxAmount = 600 } RESOURCE { name = O2 Candle amount = 3 maxAmount = 3 } MODULE { name = TankPriorityModule Priority = 10 }}@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[2]]]:Final{ MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 900 maxAmount = 900 } RESOURCE { name = CO2 amount = 0 maxAmount = 900 } RESOURCE { name = O2 Candle amount = 3 maxAmount = 3 } MODULE { name = TankPriorityModule Priority = 10 }}@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[3]]]:Final{ MODULE { name = LifeSupportModule } RESOURCE { name = Oxygen amount = 1200 maxAmount = 1200 } RESOURCE { name = CO2 amount = 0 maxAmount = 1200 } RESOURCE { name = O2 Candle amount = 3 maxAmount = 3 } MODULE { name = TankPriorityModule Priority = 10 }} Link to comment Share on other sites More sharing options...
DaMichel Posted January 14, 2014 Share Posted January 14, 2014 Hi there. I was attracted by the pretty models in this mod since i want to try a life support mod for an interplanetary mission. After some tests it appears impossible.Here are some observations:Mk1-2 Command Pod + Large O2 Tank + 2x Regenerator + 3 Kerbals:Without regen: 2d worth of O2With 1x regen: 6d worth of O2With 2x regen: still 6d worth of O2 (bug?)When i launch the vessel, "est. time with regen" actually shows "infinite" but when i leave the vessel and return to it from the command center it has changed to some finite number as reported above.On another vessel with 1x Regen + 2x Large O2 Tank + 2 Kerbals:24d worth of O2 with regen ...What does it take to supply Kerbals with O2 for, say, 6 Years? Link to comment Share on other sites More sharing options...
boberts314 Posted January 14, 2014 Share Posted January 14, 2014 With 1x regen: 6d worth of O2With 2x regen: still 6d worth of O2 (bug?)When i launch the vessel, "est. time with regen" actually shows "infinite" but when i leave the vessel and return to it from the command center it has changed to some finite number as reported above.The first of these two observations may be due to the fact that regenerators just change C02 back into oxygen. Adding a second regenerator to your supply wouldn't change the amount of oxygen/CO2 you are carrying, just the rate at which you can recover CO2. Essentially that's dead weight unless your kerbals are producing CO2 faster than the generator can convert it.The reason that the estimated time shows as infinite when you launch is that your crew doesn't consume oxygen supplies while they're in a breathable atmosphere, but that update on switching away from and back to the ship may be a bug of some sort. Link to comment Share on other sites More sharing options...
DaMichel Posted January 14, 2014 Share Posted January 14, 2014 (edited) The first of these two observations may be due to the fact that regenerators just change C02 back into oxygen. Adding a second regenerator to your supply wouldn't change the amount of oxygen/CO2 you are carrying, just the rate at which you can recover CO2. Essentially that's dead weight unless your kerbals are producing CO2 faster than the generator can convert it.Now i feel stupid. Yes this is it. Had 0 CO2 all the time but did not really pay attention to it. Edited January 15, 2014 by DaMichel Link to comment Share on other sites More sharing options...
roscosmos Posted January 14, 2014 Share Posted January 14, 2014 How's ECLSS 2.0 coming along asmi? Link to comment Share on other sites More sharing options...
Motokid600 Posted January 15, 2014 Share Posted January 15, 2014 So are there any other parts I can download that hold o2 and Co2? And maybe some 1.25m parts? Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted January 15, 2014 Share Posted January 15, 2014 So are there any other parts I can download that hold o2 and Co2? And maybe some 1.25m parts?I needed 1.25m parts, so I just copied the 2.5m parts and changed the rescale factor by half. Link to comment Share on other sites More sharing options...
Kokanee Posted January 15, 2014 Share Posted January 15, 2014 Loaded this mod up into my gamedata dir, but unfortunately it does not detect any crew in ships/landers/stations etc...... Link to comment Share on other sites More sharing options...
Mecripp Posted January 16, 2014 Share Posted January 16, 2014 Loaded this mod up into my gamedata dir, but unfortunately it does not detect any crew in ships/landers/stations etc......As LandeTLS as posted a cgf file to add ECLSS to all command here is a download for file https://www.dropbox.com/s/nz9d1w9k7ov0tp4/landeTLS_ADD_ECLSS_2_all_Commandpods.cfg Link to comment Share on other sites More sharing options...
Thrombo Posted January 18, 2014 Share Posted January 18, 2014 Hello, I'm currently having an issue where, after an EVA, upon re-entering the pod, the Oxygen/Monopropellant a Kerbal took with him is not returned (it appears to be lost to space). Anybody else having this issue? Link to comment Share on other sites More sharing options...
Mecripp Posted January 19, 2014 Share Posted January 19, 2014 Hello, I'm currently having an issue where, after an EVA, upon re-entering the pod, the Oxygen/Monopropellant a Kerbal took with him is not returned (it appears to be lost to space). Anybody else having this issue?There was some post about that don't remember if they got a fix for, I'm thinking they made a cfg file for it. Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 19, 2014 Share Posted January 19, 2014 There was some post about that don't remember if they got a fix for, I'm thinking they made a cfg file for it.This is a know bug. AFAIK there is no current fix, but I know AMSI is working on a new version, ECLSS 2, that will correct this problem. Link to comment Share on other sites More sharing options...
Mecripp Posted January 19, 2014 Share Posted January 19, 2014 LOL ty brooklyn666 looked back at a lot of post and seen you have posted it like 2 or 3 times ty for info. Link to comment Share on other sites More sharing options...
Vladthemad Posted January 23, 2014 Share Posted January 23, 2014 As LandeTLS as posted a cgf file to add ECLSS to all command here is a download for file https://www.dropbox.com/s/nz9d1w9k7ov0tp4/landeTLS_ADD_ECLSS_2_all_Commandpods.cfgWhere do I put this file? Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 23, 2014 Share Posted January 23, 2014 Where do I put this file?Anywhere in your GameData folder, as long as you have Module Manager installed. Link to comment Share on other sites More sharing options...
Vladthemad Posted January 23, 2014 Share Posted January 23, 2014 Anywhere in your GameData folder, as long as you have Module Manager installed.Thanks for the info! Link to comment Share on other sites More sharing options...
Chebalu Posted January 24, 2014 Share Posted January 24, 2014 I don't know is this answered yet, but in the map mode impossible to close, or minimalize the ECLSS panel. Are there any solution? Link to comment Share on other sites More sharing options...
Mecripp Posted January 24, 2014 Share Posted January 24, 2014 I don't know is this answered yet, but in the map mode impossible to close, or minimalize the ECLSS panel. Are there any solution?nope we just can't close it. Link to comment Share on other sites More sharing options...
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