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Storage pods?


Csar

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Not sure what they're called exactly, so i found a photo !

http://upload.wikimedia.org/wikipedia/commons/thumb/b/bd/1996_s72_Scott_EVA.jpg/618px-1996_s72_Scott_EVA.jpg

As my spacecrafts get more intricate, i'm finding myself with a ship and a ton of stuff stuck onto the outside, like those old well traveled suitcases.

Any plans for things like this? A mod? Hell, just knowing what they're called would be a good start! Storage bays? Container hubs? Sigh!

Being able to "open" in space and collect parts for a space station, or just being able to wrap something with aerodynamic builds (maybe heat shields in the future) that separate after orbit would be really helpful!

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Not sure what they're called exactly, so i found a photo !

http://upload.wikimedia.org/wikipedia/commons/thumb/b/bd/1996_s72_Scott_EVA.jpg/618px-1996_s72_Scott_EVA.jpg

As my spacecrafts get more intricate, i'm finding myself with a ship and a ton of stuff stuck onto the outside, like those old well traveled suitcases.

Any plans for things like this? A mod? Hell, just knowing what they're called would be a good start! Storage bays? Container hubs? Sigh!

Being able to "open" in space and collect parts for a space station, or just being able to wrap something with aerodynamic builds (maybe heat shields in the future) that separate after orbit would be really helpful!

Wrong forum-should be in Suggestions & Development.

Bythe way, I do think this is a good idea, for aesthetical purposes.

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this isn't in the wrong forum, the guy is just asking for a mod or two

payload SHROUDS

http://forum.kerbalspaceprogram.com/threads/51037

or http://forum.kerbalspaceprogram.com/threads/39512

cargo BAYS (like what the shuttle has)

http://forum.kerbalspaceprogram.com/threads/25241

cargo container boxes, put things in them, take them out, and have a kerbal stick them on your ship or station

http://forum.kerbalspaceprogram.com/threads/53134

Edited by KAO
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This thread is here since it's asking if Storage Bays will be planned as part of the stock game, and general discussion of how such a part would be cool to have in the game. Of course anyone is free to post mods related to this feature.

It would be cool if you could leave an experiment in orbit for a few weeks, send a ship with a bay, bring it back to the surface intact for a large portion of science points.

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This thread is here since it's asking if Storage Bays will be planned as part of the stock game, and general discussion of how such a part would be cool to have in the game. Of course anyone is free to post mods related to this feature.

It would be cool if you could leave an experiment in orbit for a few weeks, send a ship with a bay, bring it back to the surface intact for a large portion of science points.

I think it would be cool to have long term science experiments in space stations to give a bigger incentive to make them.

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this isn't in the wrong forum, the guy is just asking for a mod or two

payload SHROUDS

http://forum.kerbalspaceprogram.com/threads/51037

or http://forum.kerbalspaceprogram.com/threads/39512

cargo BAYS (like what the shuttle has)

http://forum.kerbalspaceprogram.com/threads/25241

cargo container boxes, put things in them, take them out, and have a kerbal stick them on your ship or station

http://forum.kerbalspaceprogram.com/threads/53134

Gezz! So Farrings, Payload Shrounds, and Cargo Bays! Installed two of them to play with, was exactly what I was looking for, thanks! Already have the Canada arm mod installed, so this should be fun!

This thread is here since it's asking if Storage Bays will be planned as part of the stock game, and general discussion of how such a part would be cool to have in the game. Of course anyone is free to post mods related to this feature.

It would be cool if you could leave an experiment in orbit for a few weeks, send a ship with a bay, bring it back to the surface intact for a large portion of science points.

Not only that, but my first time with the mystery goo i "reset" the containers thinking they'd be affected by re-entry... lol. It makes logical sense to me to want to somehow protect pieces of research, or equipment, from re-entry. Wouldn't want to contaminate Kerblin!

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I think it would be cool to have long term science experiments in space stations to give a bigger incentive to make them.

My suggestion for a long time experiment - checking the ingame time passed - was squashed by pointing out, that Squad did not want to introduce time based stuff, as there were no limit on time warp (as there is no life support or anything limiting), and letting the game run without the player interacting was not desired.

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Not only that, but my first time with the mystery goo i "reset" the containers thinking they'd be affected by re-entry... lol. It makes logical sense to me to want to somehow protect pieces of research, or equipment, from re-entry. Wouldn't want to contaminate Kerblin!

Me too :) Luckily, you can close the goo canisters (as well as the Science Jr.) without losing the results by binding them to action keys in the VAB (or SPH).

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Being able to "open" in space and collect parts for a space station, or just being able to wrap something with aerodynamic builds (maybe heat shields in the future) that separate after orbit would be really helpful!

KAS and Procedural Fairings are definitely what you're after.

KAS allows you to assemble things on the fly, among a bajillion other things, and Procedural Fairings allows you to enclose those god-awful assortments of instruments and utilities in a nice, clean, somewhat snazzy, totally customizable fuselage/fairing assembly.

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I think that may be in 0.23, can someone confirm that?

I would love that :), a reason to go to dres :D

Still an reason to go to Dress, science and jumping over the canyon.

Not sure if the upcoming laboratory module will do science over time, however in 0.23 you will not be able to extract and transmit all the data back at least not for all instruments. The lab module will help here.

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