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More specific indication of what parts failed


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We've all been there. Your 300-fuel-tank behemoth is on the launch pad, strutted to all get-out with 16 launch clamps holding it in place. There's that pause before the physics loads where you hold your breath...

and then something explodes. You hit F3, and get a message about how a Rockomax Jumbo-64 Fuel Tank disconnected from a Rockomax Jumbo-64 Fuel Tank.

Well that narrows down the problem to one of about 100 connections!

I'm not sure the best way to solve this problem. Maybe numbering each tank so you can go into the editor and find it? Or perhaps highlighting the two tanks involved in the first disconnect in the editor when you revert the flight?

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Good idea. What might work is if you could flag the affected parts to be highlighted when you revert to VAB (or SPH), with the highlighting "sticking" until you manually clear it or save or something. Of course, that would also mean the only way into showing the highlighting would be reverting, which I can see some people not being entirely thrilled about.

Maybe an option to flag the affected parts on the craft file itself?

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never sure if its a bug or structural failure when tanks to feed between each other...

they say they plan to have an exploded view, so may then it'd be easier for the game to identify.

that said my ships seem to completely joint on loading atm, like the devs say "shake test!... dude we're saving you time"

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