rbray89 Posted December 17, 2014 Author Share Posted December 17, 2014 Just a quality of life request; do you think you could append the version number to the release files? I like to be able to keep track of which version I have.Maybe in the future... Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 17, 2014 Share Posted December 17, 2014 (edited) Yay!Btw the cfg of Stationpartexpansion and WildBlueIndustries dont have .cfg. I'm not sure if ATM will read them without it ? ( anyway, i'm not using either of these )Thank you !Actually, Multipurpose Colony Modules comes with its own ATM config. You'll find it under the WildBlueIndustries directory. If Nuclear Engines doesn't, it will once I finish MCM. ATM makes it possible for me to play with lots of mods. Kudos to rbray89. Edited December 17, 2014 by Angel-125 Link to comment Share on other sites More sharing options...
scipiosgoblin Posted December 17, 2014 Share Posted December 17, 2014 EDIT: I admit that their explanation is unclear for somebody who never heard of the power of unity argument That's what they we're refering to, you should read it if you didn't already Yes, thanks Saint. I learned that trick from Bob Fitch, but didn't understand what I was doing. That site was great.Goblin Link to comment Share on other sites More sharing options...
LuvSicGrl Posted December 17, 2014 Share Posted December 17, 2014 lmao this guy said maybe in the future Link to comment Share on other sites More sharing options...
lincourtl Posted December 17, 2014 Share Posted December 17, 2014 Alright! With the latest version of ATM Aggressive I'm able to play KSP 0.90 at half-res on my 2GB machine. For a few minutes anyway, then it crashes due to lack of memory. It'd be wonderful if we could somehow work this magic on the .assets files in KSP_Data. Hmm. Link to comment Share on other sites More sharing options...
MOARdV Posted December 17, 2014 Share Posted December 17, 2014 I'm having crashes during the initial load / compression phase (ATM regenerating the texture cache) with the latest release. It got through the Squad folder (with plenty of mods, including KW Rocketry, KOSMOS, and parts of FASA), and then crashed compressing SXT. I restarted twice, and both times it got a couple more textures in SXT, and then crashed again. I've put the output log and dump files on DropBox. Revering back to the previous ATM (4.2) DLLs, and changing nothing else (same .cfg files), I was able to get the rest of the way through startup and into the game with no further problems. I've got plenty of mods, but 4.2 never showed a problem with building the cache in 0.25 or 0.90. Link to comment Share on other sites More sharing options...
rbray89 Posted December 17, 2014 Author Share Posted December 17, 2014 I'm having crashes during the initial load / compression phase (ATM regenerating the texture cache) with the latest release. It got through the Squad folder (with plenty of mods, including KW Rocketry, KOSMOS, and parts of FASA), and then crashed compressing SXT. I restarted twice, and both times it got a couple more textures in SXT, and then crashed again. I've put the output log and dump files on DropBox. Revering back to the previous ATM (4.2) DLLs, and changing nothing else (same .cfg files), I was able to get the rest of the way through startup and into the game with no further problems. I've got plenty of mods, but 4.2 never showed a problem with building the cache in 0.25 or 0.90.We compress a few more files in 4.3, more configs, etc. I'd suggest temporarily removing some mods that have already been cached, just to let it finish, then put the mods back. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 17, 2014 Share Posted December 17, 2014 Btw the cfg of Stationpartexpansion and WildBlueIndustries dont have .cfg. I'm not sure if ATM will read them without it ? ( anyway, i'm not using either of these )Sorry, I must have goofed when I added them to my fork in GitHub. I don't think the extension matters; if it does (I'll try it myself once those mods update, since I do use them), it's easy to fix.Actually, Multipurpose Colony Modules comes with its own ATM config. You'll find it under the WildBlueIndustries directory. Why, so it does. Sorry to recreate it -- I was going through my texturecache, looking for mods which had normal textures but no config in the configs folder. Link to comment Share on other sites More sharing options...
Reptile28 Posted December 17, 2014 Share Posted December 17, 2014 So, I have a problem.First, new to the forums so hi! Not new to the game tho!Anyway, so I have a really bad computer and if I want to play with some mods (which I do), especially Astronomer's pack I have to use ATM. But I have a problem. Before 0.90 everything worked just fine. So I upgraded to 0.90 and Astronomer's and Texture Replacer (for skybox) both ran fine. But then I noticed that the new MK3 parts were white. They had no texture. I thought its an ATM bug or something (still dont know if it si) so I upgraded ATM to the newest version. First launch, its supposed to be stuck on the screen for a long time apparently, so after it did get stuck I just waited and waited. After a while (45 minutes or so) I thought it froze and I restarted the game. This time I was patient and decided to wait. I wated for 3 and a half hours! :(and nothing. The loading was stuck on one of the citylight textures. So I deleted all of the citylight components (not a huge fan of citylights anyway) and it completely f*cked up. Didnt work at all. Next up I just deleted the texture that it was stuck on. Finally the game launched aaaand Kerbin was all white+the custom skybox didnt work there was just a big white sheet behind Kerbin. I deleted Astronomers and everything worked fine but the skybox was still broke and the icons in VAB were all blurry! So I decided to go back to the old version of ATM and now its just stuck on the citylight texture again. WHY DID IT WORK JUST FINE AND SUDDENLY IT BROKE?! I should probably say I run opengl, without it I can barely play the game itself.I just realized I havent tried aggressive. So gonna try that hopefully it will work. Link to comment Share on other sites More sharing options...
JohnnyFoosball Posted December 18, 2014 Share Posted December 18, 2014 Hi, I've been having an issue with the new ATM (4.3 x86 aggressive) release, which is sad because it's so very useful. I'm on 0.90, completely stock. During the load sequence it comes up with a 'too many heap sections' error. Never had this problem before this release, and not entirely certain what to do about it. I use a laptop so this greatly enhances play-ability for me usually. Link to comment Share on other sites More sharing options...
ApostleThirteen Posted December 18, 2014 Share Posted December 18, 2014 That is a bug with the mk3 parts, go into debug menu using F12 and reload the databaseSo, I have a problem.First, new to the forums so hi! Not new to the game tho!Anyway, so I have a really bad computer and if I want to play with some mods (which I do), especially Astronomer's pack I have to use ATM. But I have a problem. Before 0.90 everything worked just fine. So I upgraded to 0.90 and Astronomer's and Texture Replacer (for skybox) both ran fine. But then I noticed that the new MK3 parts were white. They had no texture. I thought its an ATM bug or something (still dont know if it si) so I upgraded ATM to the newest version. First launch, its supposed to be stuck on the screen for a long time apparently, so after it did get stuck I just waited and waited. After a while (45 minutes or so) I thought it froze and I restarted the game. This time I was patient and decided to wait. I wated for 3 and a half hours! :(and nothing. The loading was stuck on one of the citylight textures. So I deleted all of the citylight components (not a huge fan of citylights anyway) and it completely f*cked up. Didnt work at all. Next up I just deleted the texture that it was stuck on. Finally the game launched aaaand Kerbin was all white+the custom skybox didnt work there was just a big white sheet behind Kerbin. I deleted Astronomers and everything worked fine but the skybox was still broke and the icons in VAB were all blurry! So I decided to go back to the old version of ATM and now its just stuck on the citylight texture again. WHY DID IT WORK JUST FINE AND SUDDENLY IT BROKE?! I should probably say I run opengl, without it I can barely play the game itself.I just realized I havent tried aggressive. So gonna try that hopefully it will work. Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 18, 2014 Share Posted December 18, 2014 Noticed while using aggressive the FAR toolbar icon is blank. Not sure if it's a FAR problem or ATM since couldn't get KSP to load without ATM Link to comment Share on other sites More sharing options...
sam1133 Posted December 18, 2014 Share Posted December 18, 2014 Hi, sorry about this but, when i use either aggressive or normal ATM, on game load up my cpu hits 100%...needless to say, game then crashes...i have loads of ram and cpu is 4ghz haswell i7...i initially thought it was EVE, but i was wrong about that...any ideas anyone please...i have nvidia gtx680 4gb ddr5 video card and running latest drivers.thank you...sam Link to comment Share on other sites More sharing options...
rbray89 Posted December 18, 2014 Author Share Posted December 18, 2014 Hi, sorry about this but, when i use either aggressive or normal ATM, on game load up my cpu hits 100%...needless to say, game then crashes...i have loads of ram and cpu is 4ghz haswell i7...i initially thought it was EVE, but i was wrong about that...any ideas anyone please...i have nvidia gtx680 4gb ddr5 video card and running latest drivers.thank you...samThat is kinda the point. This mod compresses textures on load. This takes a TON of CPU/memory. Read the first post. If it doesn't work, retry. KSP 32-bit can only index 4Gb of ram, so it doesn't matter how much your computer has.You just have to wait for it to cache all the textures. Link to comment Share on other sites More sharing options...
nlight Posted December 18, 2014 Share Posted December 18, 2014 Just popping in to say that ATM is finally on CKAN. Link to comment Share on other sites More sharing options...
sam1133 Posted December 18, 2014 Share Posted December 18, 2014 hmm, well it has never done that before...the most ever was like about 20%, but 100 is plain crazy...the temperature soars through the roof, also the game then crashes anyway, so i cant see how this is working, if it crashes at start up... and yes did retry several times, but at the chance of blowing a £400 cpu, think i've finished trying any more...anyone got any actual help please rather than throwing "read the first post".thanx...sam Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 18, 2014 Share Posted December 18, 2014 Sent you a PM Sam Link to comment Share on other sites More sharing options...
mudkest Posted December 18, 2014 Share Posted December 18, 2014 Sorry if this been asked before, I did look trough the first few pages, but going trough 300 of them, it's a bit much I noticed in the download bit there's both 64 and 32 bit. Is this related to what version ksp you use? if you run 64bit ksp then get the 64bit download? Also, can you run 64bit ksp the first time(s) to get the textures compressed so it can use more RAM, and then when its done run 32 bit version to play the game, or does it then ahve to run the entire process again for 32bit version? Link to comment Share on other sites More sharing options...
qwiso Posted December 18, 2014 Share Posted December 18, 2014 (edited) Sorry if this been asked before, I did look trough the first few pages, but going trough 300 of them, it's a bit much I noticed in the download bit there's both 64 and 32 bit. Is this related to what version ksp you use? if you run 64bit ksp then get the 64bit download? Also, can you run 64bit ksp the first time(s) to get the textures compressed so it can use more RAM, and then when its done run 32 bit version to play the game, or does it then ahve to run the entire process again for 32bit version?exactly my question with a further issue-i've tried deleting the cache folder and rebuilding, and making sure the mod is updated to newest version. the mod Station Science has a file `StationScience/Parts/StnSciZoo/zoo-texture.tga` which keeps causing my loads to crash. I'm barely running any mods, it just hangs. Total cache folder under 500 mb .. Any ideas? Before this issue, it was in `TextureReplacer` - since these are near the end of my mod list, is it possible that ATM is out of space to load? ksp.exe taking ~2.7gbedit: nevermind, then. i deleted the entire cache (not just the file) and re-built. it took about 2 minutes to cache that one file (where the rest take 5-10 sec) but it's working. Edited December 18, 2014 by qwiso Link to comment Share on other sites More sharing options...
ozraven Posted December 18, 2014 Share Posted December 18, 2014 I'm not sure if this is specifically an ATM issue, or a general KSP quirk; however if there is an empty .cfg file anywhere in GameData, ATM will attempt to rebuild the cache using a lot more memory than usual, to the extent it will CTD with the usual out of memory symptom. Once this happens, restarting KSP and ATM will load the converted textures and then resume conversion where it left off, but quickly exhaust the memory again (and again, repeatedly). Removing the empty .cfg then causes ATM to rebuild the texture cache, but with normal memory usage and most importantly, without crashing. Source: I accidentally an empty .cfg file.Also, unless there is a minimal .cfg for each mod in the texture configs, ATM seems to skip the mod entirely. Further, if the texture config doesn't include overrides for UI textures (icons, etc.), then it will apply the global settings to those files. (Blurry toolbar/AppLauncher icons, etc.) Source: After the first 0.90 ATM compressed everything, I noticed memory usage was higher than I expected and then I realized I hadn't copied my texture configs over from 0.25.Windows 7 Pro x64, KSP 0.90 (32-bit), ATM 4-X Aggressive (x86), no KSP.exe switches (i.e. DX9) and a lot of mods. Link to comment Share on other sites More sharing options...
DGKacey Posted December 18, 2014 Share Posted December 18, 2014 I must admit, this mod is one of the best mods I've ever used. This new version is really amazing. Before installing, KSP took about 15 minutes to load. The first load with the mod took forever, but now it only takes about 5 minutes! So thanks to rbray and the rest of the team, and keep up the good work! Link to comment Share on other sites More sharing options...
rbray89 Posted December 18, 2014 Author Share Posted December 18, 2014 I'm not sure if this is specifically an ATM issue, or a general KSP quirk; however if there is an empty .cfg file anywhere in GameData, ATM will attempt to rebuild the cache using a lot more memory than usual, to the extent it will CTD with the usual out of memory symptom. Once this happens, restarting KSP and ATM will load the converted textures and then resume conversion where it left off, but quickly exhaust the memory again (and again, repeatedly). Removing the empty .cfg then causes ATM to rebuild the texture cache, but with normal memory usage and most importantly, without crashing. Source: I accidentally an empty .cfg file.Also, unless there is a minimal .cfg for each mod in the texture configs, ATM seems to skip the mod entirely. Further, if the texture config doesn't include overrides for UI textures (icons, etc.), then it will apply the global settings to those files. (Blurry toolbar/AppLauncher icons, etc.) Source: After the first 0.90 ATM compressed everything, I noticed memory usage was higher than I expected and then I realized I hadn't copied my texture configs over from 0.25.Windows 7 Pro x64, KSP 0.90 (32-bit), ATM 4-X Aggressive (x86), no KSP.exe switches (i.e. DX9) and a lot of mods.Interesting... I have no idea why that might happen. This may be a bug with KSP. Link to comment Share on other sites More sharing options...
rbray89 Posted December 18, 2014 Author Share Posted December 18, 2014 hmm, well it has never done that before...the most ever was like about 20%, but 100 is plain crazy...the temperature soars through the roof, also the game then crashes anyway, so i cant see how this is working, if it crashes at start up... and yes did retry several times, but at the chance of blowing a £400 cpu, think i've finished trying any more...anyone got any actual help please rather than throwing "read the first post".thanx...samATM is working as intended.Sarbian (who wrote the multithreaded portion of ATM) implemented it such that all available cores/hyperthreads are utilized to their full potential to try and get the caching done as soon as possible. If your computer is overheating, I'd suggest that you look into your thermal design. I assume you built your rig? You need to look at the specs for the processor, get the thermal wattage at full power, and use that as the basis for your cooling design. Your heatsink is probably undersized if you are worried about killing your CPU.Also note: CPUs have thermal protection in them. They will automatically shutdown once they cross a certain threshold. You are very unlikely to blow it unless you are running without any sort of thermal mitigarion attached. Link to comment Share on other sites More sharing options...
daawgees Posted December 18, 2014 Share Posted December 18, 2014 hmm, well it has never done that before...the most ever was like about 20%, but 100 is plain crazy...the temperature soars through the roof, also the game then crashes anyway, so i cant see how this is working, if it crashes at start up... and yes did retry several times, but at the chance of blowing a £400 cpu, think i've finished trying any more...anyone got any actual help please rather than throwing "read the first post".thanx...samYes, it seems in this case your difficulties are hardware related and not due to ATM. When I encode video my processor will run at 100% for 4hrs straight, never missing a beat. Also, the reason rbray kept indicating his first post is that it explains the first run through will potentially take a very long time. It also states that it may crash a couple times. By way of example; my first three or four loads crashed. The final one took about 1.5 hours. If you just leave it alone, barring any hardware issues you may have, ATM WILL work, I promise you. Link to comment Share on other sites More sharing options...
madlemur Posted December 18, 2014 Share Posted December 18, 2014 Just popping in to say that ATM is finally on CKAN.YAY!!! No more manual mod installs! Well, until I start making my own... Link to comment Share on other sites More sharing options...
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