sidfu Posted March 1, 2014 Share Posted March 1, 2014 how do u avoid it getting the 2 tone texture look. and what would be the .tcfg part to ignore everything but the texture folder Link to comment Share on other sites More sharing options...
Durchschuss Posted March 2, 2014 Share Posted March 2, 2014 (edited) Is it possible to roll back to original or simply spoken to remove the mod ?Or in other words again . Do this permanently reduce my textures or are they only compressed every time i load the game and if I delete the Folder in Game Data I have my old config ? Edited March 2, 2014 by Durchschuss Link to comment Share on other sites More sharing options...
NathanKell Posted March 2, 2014 Share Posted March 2, 2014 The latter. ATM makes no permanent changes to anything. Link to comment Share on other sites More sharing options...
The Space Man Posted March 3, 2014 Share Posted March 3, 2014 So is there a fix for textures looking green? Link to comment Share on other sites More sharing options...
Mekan1k Posted March 4, 2014 Share Posted March 4, 2014 (edited) Anyone able to update the NearFuture files for this? Nearta came out with version 0.4.1, and all the files are in new locations.(And I don't want to touch the files in case I mess with them wrong...)EDIT: I would do it myself, but the last time I edited a mod-manager file bad things happened.... Edited March 4, 2014 by Mekan1k Link to comment Share on other sites More sharing options...
bs1110101 Posted March 4, 2014 Share Posted March 4, 2014 Speaking of asking for configs, can i get some for KOSMOS? Also, is there a way to tell it to work in basic mode for a whole directory? Link to comment Share on other sites More sharing options...
Ruedii Posted March 6, 2014 Share Posted March 6, 2014 Anyone able to update the NearFuture files for this? Nearta came out with version 0.4.1, and all the files are in new locations.(And I don't want to touch the files in case I mess with them wrong...)EDIT: I would do it myself, but the last time I edited a mod-manager file bad things happened....It appears there aren't any special configuration files used for NearFuture. However, if you want to make them, they are very simple. Just list the normal map files, like done on the others. Link to comment Share on other sites More sharing options...
Ruedii Posted March 6, 2014 Share Posted March 6, 2014 (edited) So is there a fix for textures looking green?Those color artifacts side effect of the compression. It is significantly worse if you are using the aggressive configuration. You can reduce it by enabling trilinier filtering in the configuration, and by not decreasing the texture size as much (more samples means more accurate color.) Edited March 6, 2014 by Ruedii Link to comment Share on other sites More sharing options...
Proot Posted March 6, 2014 Share Posted March 6, 2014 (edited) It's not only trilinear filtering. You should specify correctly all normals maps in your .tcfg configs, to allow reducing (if it's necessary) but no the compression or mipmaps for it.This can seem contradictory but is a great saving of memory plus a quality enhancement for the normals. If after that you still don't like the results you can rise the "max_size_normals" to 512, to get even better normals maps without excessive memory increasing in aggressive modes.Edit: Believe me. I'm using over 35 mods in agressive mode, including heavy ones like KSO or Interstellar, and my game looks pretty nice while I'm only using from 2.1 to 2.6 of ram. Edited March 6, 2014 by Proot Link to comment Share on other sites More sharing options...
Ruedii Posted March 6, 2014 Share Posted March 6, 2014 Proot, yes that too, double check that all your normal maps are getting loaded as such. Mip-Mapping does not work well for normals.However, the distortion in question wasn't on the normal map, it was on the texture. It is typical color artifacts from S3TC. Until Unity decides to support modern texture compression algorithms, we are stuck with that side effect. That same side effect on a normal map would be far worse, causing major distortion. Link to comment Share on other sites More sharing options...
smunisto Posted March 6, 2014 Share Posted March 6, 2014 Does having parts in the cache which you no longer have(as in deleted, because you didn't need them) affect loading times with this plugin?I mean - I want to reset the caches, because I deleted quite a few cluttering parts from my mod packs, but they already have their textures cached by this plugin.If I would want to reset the caches and return the mod to its default state, like I haven't run the game yet after installing it, what would I have to delete? Link to comment Share on other sites More sharing options...
rbray89 Posted March 6, 2014 Author Share Posted March 6, 2014 Does having parts in the cache which you no longer have(as in deleted, because you didn't need them) affect loading times with this plugin?I mean - I want to reset the caches, because I deleted quite a few cluttering parts from my mod packs, but they already have their textures cached by this plugin.If I would want to reset the caches and return the mod to its default state, like I haven't run the game yet after installing it, what would I have to delete?The texture files are only loaded if the original texture was. It also calculates a checksum to determine if the cache needs to be updated if the original file were to be updated in a mod. Link to comment Share on other sites More sharing options...
curiousepic Posted March 7, 2014 Share Posted March 7, 2014 (edited) I installed ATM but when I loaded up my BTSM save, most of the textures were white. I uninstalled ATM (deleted the texturecompressor.dll from the plugin folder and the two texturecompressorconfig folders), but I'm still getting white textures. What am I doing wrong (in both situations?)Other recent mod installs: TimeControl, Distant Object Enhancement, some cfgs from OCD Fixes Edited March 7, 2014 by curiousepic Link to comment Share on other sites More sharing options...
rbray89 Posted March 7, 2014 Author Share Posted March 7, 2014 I installed ATM but when I loaded up my BTSM save, most of the textures were white. I uninstalled ATM (deleted the texturecompressor.dll from the plugin folder and the two texturecompressorconfig folders), but I'm still getting white textures. What am I doing wrong (in both situations?)Other recent mod installs: TimeControl, Distant Object Enhancement, some cfgs from OCD FixesYou removed the texturecompressor.dll? Everything should "revert" (technically, there isn't anything to revert as the changes made don't persist between loads.) Has to be one of the other changes mad that did that. Link to comment Share on other sites More sharing options...
curiousepic Posted March 7, 2014 Share Posted March 7, 2014 Hmm, uninstalling those mods didn't restore the textures either I'll report back if I figure it out. Link to comment Share on other sites More sharing options...
curiousepic Posted March 7, 2014 Share Posted March 7, 2014 Doh, I forgot that I had uninstalled Squad Texture Reduction Pack before installing ATM, without testing in between. I thought I uninstalled the reduction pack properly (ran debloat and deleted it), so I'm not sure what happened there, but I restored the original gamedata/squad folder, reinstalled everything including ATM aggressive, and they're back! Sorry for the hassle. Link to comment Share on other sites More sharing options...
rbray89 Posted March 7, 2014 Author Share Posted March 7, 2014 Doh, I forgot that I had uninstalled Squad Texture Reduction Pack before installing ATM, without testing in between. I thought I uninstalled the reduction pack properly (ran debloat and deleted it), so I'm not sure what happened there, but I restored the original gamedata/squad folder, reinstalled everything including ATM aggressive, and they're back! Sorry for the hassle.NP. Glad you got it figured out Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 7, 2014 Share Posted March 7, 2014 Has anyone done a laztek Space X config they would like to share Link to comment Share on other sites More sharing options...
Proot Posted March 9, 2014 Share Posted March 9, 2014 Rbray, is the same image compression on basic and aggressive versions?I mean: if I use my aggressive settings in basic version... I'm gonna get the same that using agressive version?Are differences based only on configs, or in the compression hardness too?I like aggressive, but I find the compression a bit hard in combination with the reducing. Link to comment Share on other sites More sharing options...
Jovzin Posted March 9, 2014 Share Posted March 9, 2014 (edited) Hello guys,Want to ask where should I put the tcfg files ? Somehow I do not see the memory reduction I should. And I think the reason is that I put those tcfg files in bad location.Thank you very much.EDIT: Hmm or it looks like I have to add something to those configs ? But what ?EDIT2: OK I read the whole forum. So I think I know what to put in the config files. To be sure, could anybody from you guys be so nice and put some example of your config like Novapunch or KW? Thank you in advance. Edited March 9, 2014 by Jovzin Link to comment Share on other sites More sharing options...
rbray89 Posted March 9, 2014 Author Share Posted March 9, 2014 Rbray, is the same image compression on basic and aggressive versions?I mean: if I use my aggressive settings in basic version... I'm gonna get the same that using agressive version?Are differences based only on configs, or in the compression hardness too?I like aggressive, but I find the compression a bit hard in combination with the reducing.The config files are the only difference between the two versions. Link to comment Share on other sites More sharing options...
rbray89 Posted March 9, 2014 Author Share Posted March 9, 2014 Hello guys,Want to ask where should I put the tcfg files ? Somehow I do not see the memory reduction I should. And I think the reason is that I put those tcfg files in bad location.Thank you very much.EDIT: Hmm or it looks like I have to add something to those configs ? But what ?EDIT2: OK I read the whole forum. So I think I know what to put in the config files. To be sure, could anybody from you guys be so nice and put some example of your config like Novapunch or KW? Thank you in advance.look in the textureCompressorConfigs for other config examples. This is also where any new configs go. Link to comment Share on other sites More sharing options...
Jovzin Posted March 10, 2014 Share Posted March 10, 2014 (edited) Hello rbay89.Thank you for the answer.I read all pages from this topic. And I found what and where to put those configs. Just right now I do not see those shiny numbers some guys are posting here. My memory reduction is only 300MB. So because of this I am asking for some samples of their or your config file mainly for KW and Novapunch2. my config file looks like this : config_enabled = trueOVERRIDES{ KWRocketry/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false }}config_enabled = trueOVERRIDES{ NovaPunch2/.* { compress = True mipmaps = True scale = 1 max_size = 0 make_not_readable = false }}As I read here, this way is not the good way to compress the whole folders. I think you mentioned that it is not a good idea to compress the whole folders of plugins.Could you be so kind and give me some hint how to achieve those shiny 800mb or 1gb memory reduction numbers. Edited March 10, 2014 by Jovzin Link to comment Share on other sites More sharing options...
AntiMatter001 Posted March 10, 2014 Share Posted March 10, 2014 Hello rbay89.Thank you for the answer.I read all pages from this topic. And I found what and where to put those configs. Just right now I do not see those shiny numbers some guys are posting here. My memory reduction is only 300MB. So because of this I am asking for some samples of their or your config file mainly for KW and Novapunch2. my config file looks like this : config_enabled = trueOVERRIDES{ KWRocketry/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false }}config_enabled = trueOVERRIDES{ NovaPunch2/.* { compress = True mipmaps = True scale = 1 max_size = 0 make_not_readable = false }}As I read here, this way is not the good way to compress the whole folders. I think you mentioned that it is not a good idea to compress the whole folders of plugins.Could you be so kind and give me some hint how to achieve those shiny 800mb or 1gb memory reduction numbers.so does this mean all i have to do to texture compress something is rename "NovaPunch2/" to whatever i want (mod name etc) and it'll work? Link to comment Share on other sites More sharing options...
rbray89 Posted March 10, 2014 Author Share Posted March 10, 2014 so does this mean all i have to do to texture compress something is rename "NovaPunch2/" to whatever i want (mod name etc) and it'll work?For the most part. Some textures are normalmaps, and depending on if the mod was created "correctly" the normalmaps may have to be added to the normal map list. Link to comment Share on other sites More sharing options...
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