bulletrhli Posted January 7, 2014 Share Posted January 7, 2014 You need to update the thread title also what is PorkWOrks? Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 You need to update the thread title also what is PorkWOrks?Thanks! http://forum.kerbalspaceprogram.com/threads/64442-Habitat-Pack Link to comment Share on other sites More sharing options...
bulletrhli Posted January 7, 2014 Share Posted January 7, 2014 Youre welcome but I still don't know what PorkWorks is XD Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 I tried adding a blank HullCameraVDS.cfg and it made the game completely. refuse. to. load.That said, the HullCamera parts load fine for me.. but no KAS winches, and no 6CWhat? Really? Well that shouldn't happen either. Gah. Why do there have to be soooo maaaany moooods. Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 Youre welcome but I still don't know what PorkWorks is XDI added a link to it in my reply. It is a mod pack Link to comment Share on other sites More sharing options...
LameLefty Posted January 7, 2014 Share Posted January 7, 2014 Youre welcome but I still don't know what PorkWorks is XDrbray89 gave you the answer; check the link he posted. Link to comment Share on other sites More sharing options...
bulletrhli Posted January 7, 2014 Share Posted January 7, 2014 rbray89 gave you the answer; check the link he posted.Yes I saw that, but I didn't understand why he posted a link to the habitat pack. I guess he means he added that to the config which would have been a more suitable answer instead of sending a link. Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 Yes I saw that, but I didn't understand why he posted a link to the habitat pack. I guess he means he added that to the config which would have been a more suitable answer instead of sending a link.Just updated OP to avoid future confusion. Link to comment Share on other sites More sharing options...
bulletrhli Posted January 7, 2014 Share Posted January 7, 2014 Thank you again Rbray, much appreciated. Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 7, 2014 Share Posted January 7, 2014 (edited) What? Really? Well that shouldn't happen either. Gah. Why do there have to be soooo maaaany moooods. I figured out what the problem was for KAS; have to set up the file like this: and it works fine. NORMAL_LIST{}OVERRIDES{}Oddly, this doesn't work for 6C, the game will load, but not the parts.EDIT: Fixed that too.. typo in filename ::feels like idiot:: Edited January 7, 2014 by Bloodbunny Link to comment Share on other sites More sharing options...
draeath Posted January 7, 2014 Share Posted January 7, 2014 So this sounds like an issue specific to 2-9, as I did not have to do that when I installed 2-8... Link to comment Share on other sites More sharing options...
Selentic Posted January 7, 2014 Share Posted January 7, 2014 Looks like v9 also causes asmi's ECLSS Oxygen and CO2 tanks to not load, along with 6S and KAS. Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 So this sounds like an issue specific to 2-9, as I did not have to do that when I installed 2-8...Yeah, I have an idea of what is going on, but I won't be able to upload a new version until I get home today. Link to comment Share on other sites More sharing options...
lincourtl Posted January 7, 2014 Share Posted January 7, 2014 For what it's worth, adding blank configs for both KSPX and HullCameraVDS solved my problems -- and introduced others. Now the 6S Service Compartment Tubes aren't loading! Incredible mod though. I'm now up to a full gigabyte of memory savings and I still haven't added in a few of my mods yet. Dare I hope to be able to run all of my preferred mods plus B9 in under 2GB of memory? Oh, I can dream.The improvement in my water lag problem is incredible too. Water lag has all but disappeared for me unless I'm looking directly at the ocean now. Which implies to me that Squad could solve the water lag problem if they really wanted to. Grumble, grumble, gripe, gripe. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 7, 2014 Share Posted January 7, 2014 Yay the new update fixed all the shiney errors! Thanks rbay! Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 7, 2014 Share Posted January 7, 2014 For what it's worth, adding blank configs for both KSPX and HullCameraVDS solved my problems -- and introduced others. Now the 6S Service Compartment Tubes aren't loading! Incredible mod though. I'm now up to a full gigabyte of memory savings and I still haven't added in a few of my mods yet. Dare I hope to be able to run all of my preferred mods plus B9 in under 2GB of memory? Oh, I can dream.The improvement in my water lag problem is incredible too. Water lag has all but disappeared for me unless I'm looking directly at the ocean now. Which implies to me that Squad could solve the water lag problem if they really wanted to. Grumble, grumble, gripe, gripe.Just add a blank config for the 6C stuff and it too will load without problems Link to comment Share on other sites More sharing options...
erbmur Posted January 7, 2014 Share Posted January 7, 2014 Just a heads up, the new version 2-9 seems to cause the scoop-o-matics from the mod Beastly Science to not load.Just thought you wouldn't like to know. Link to comment Share on other sites More sharing options...
Firov Posted January 7, 2014 Share Posted January 7, 2014 Just a heads up, the new version 2-9 seems to cause the scoop-o-matics from the mod Beastly Science to not load.Just thought you wouldn't like to know.The new version has serious issues loading anything that's not explicitly defined in a configuration file. It deleted my RemoteTech dishes and single highhandedly wiped out my entire communications network. Luckily I had backups.Anyway, version 8 doesn't seem to have that issue for some reason. Link to comment Share on other sites More sharing options...
bulletrhli Posted January 7, 2014 Share Posted January 7, 2014 The new version has serious issues loading anything that's not explicitly defined in a configuration file. It deleted my RemoteTech dishes and single highhandedly wiped out my entire communications network. Luckily I had backups.Anyway, version 8 doesn't seem to have that issue for some reason.Everyone should have backups for this reason alone. Updates can cause issues, smart move on your part. Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 The new version has serious issues loading anything that's not explicitly defined in a configuration file. It deleted my RemoteTech dishes and single highhandedly wiped out my entire communications network. Luckily I had backups.Anyway, version 8 doesn't seem to have that issue for some reason.What? How? Do ships permanently disappear if parts can't load due to textures? , I have a fix in the works, just have to get home to upload it. I'll have to post a warning on the OP for now. Link to comment Share on other sites More sharing options...
bulletrhli Posted January 7, 2014 Share Posted January 7, 2014 What? How? Do ships permanently disappear if parts can't load due to textures? , I have a fix in the works, just have to get home to upload it. I'll have to post a warning on the OP for now.If a model, part, or texture is missing and you load a vessel they usually disappear yes. Link to comment Share on other sites More sharing options...
rbray89 Posted January 7, 2014 Author Share Posted January 7, 2014 If a model, part, or texture is missing and you load a vessel they usually disappear yes.Good to know. Updated OP to reference 2.8 for now. Shiny textures, but at least ships don't go into the Kermuda triangle. Link to comment Share on other sites More sharing options...
erbmur Posted January 7, 2014 Share Posted January 7, 2014 Kermuda Triangle, LOL Link to comment Share on other sites More sharing options...
bulletrhli Posted January 7, 2014 Share Posted January 7, 2014 Good to know. Updated OP to reference 2.8 for now. Shiny textures, but at least ships don't go into the Kermuda triangle.Sounds good. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 7, 2014 Share Posted January 7, 2014 This is the best mod ever now that the shiny parts have been fixed. Some were not fixed but a simple config edit fixed it. These are all the mods I have installed and I am only at 2.8gb! Thank you! ToolbarASET lander podAtmosphericSoundEnchancementaWolf perfectrons and LES packB9_AerospaceBeastlyScienceblizzy achievementsBoulderCo clouds and the newest aggresive texture reductionChattererDeadlyReentryEnginnerEngineIgnitorEnhancedNavBallExsurgentEngineeringFARFirespitter(plugin)FusTek(plugin)RasterPropMoniterKASProcedural FairingsKerbalJointReinforcementKerbPaintKethaneKineTechAnimationSpaceShuttle EnginesKSPXKWRocketryLTechkdexMechJeb2MechJeb2RPMMissionControllerNearFutureNothkeSerComPanda Jager LaboratoriesPartCatalogPartHighlighterPorkWorksProtractorRadishPodRCSBuildAidRealChuteResGenRLA StockalikeSCANsatSCANsatRPMSDHITargetronTextureReplacer with 4k textures on every planetTAC Life Support and SelfDestructTreeLoaderTriggerTech Alarm and Resource panelTweakableEverythingWarpPluginWernherCheckerWheelSoundsModulefixerModuleManagerYeah...I like mods Link to comment Share on other sites More sharing options...
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