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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14


NathanKell

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Probe_AIES.cfg : @PART[//Maxurpod] to @PART[Maxurpod]

This may fix problem.

I di this and now it gets stuck half way loading RCSThrustermicro.

I was having the same hang on load problem. After looking in the log I realized I was missing ModuleRCSFX.

Still getting the error about Probes_AIES.cfg but things seem to work.

Praise the Sun! This worked.

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As one problem gets solved, another one rises. Now it's a problem with Science! I can't take crew reports, goo readings, surface sample, anything related to science(I edited persistent.sfs to test if I needed to build science to get science).

How do I fix this?:

cdFclDY.png

Edit: All systems operational.

Edited by IllusiveJeb
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I'm having trouble with this amazing mod! I install the lot and RO doesn't work! It's the only mod that doesn't within the plethora of mods, it doesn't re scale any of the compatible parts! (it's hard for me to word, but the .cfg's within RO don't do their 'thing' to cut to the chase.) Sorry for the lack of details! I can't figure out what is wrong with RO myself, so this is my cry for help! Thanks for the help in advance, it is really appreciated.

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I'm having trouble with this amazing mod! I install the lot and RO doesn't work! It's the only mod that doesn't within the plethora of mods, it doesn't re scale any of the compatible parts! (it's hard for me to word, but the .cfg's within RO don't do their 'thing' to cut to the chase.) Sorry for the lack of details! I can't figure out what is wrong with RO myself, so this is my cry for help! Thanks for the help in advance, it is really appreciated.

Do you have the ModuleManager dll installed?

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Indeed, although I haven't looked into that as a problem. And if it is, very stupid of me to bypass that. I'll see if that fixes my problem.

Edit: I noticed I had two versions of MM.dd installed, (Just an abbreviation, keeping it short.) I deleted both and re installed MM, and nothing changed. I am using MM2.0.7 If that is my problem, what version do I use?!

Edited by Briefmoment
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I found out what was prohibiting RO from working correctly, it was just install order. I completely re installed KSP and did a clean install with all the required mods first, started and exited the game, then did the game for RO, than NathanKell's RealEngines. It feels good to be clean, but with a cost; after finding that out, I died a little on the inside. xD

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ok so ive been with KSP since the beginning so i like to think iam pretty apt in installing and running the mutitude of mods that are around. Having said that i lost heart about 2 patches ago when i kept losing my saved games, the furthest ive got with any tech tree is to land on the mun.

and now to this mod etc well after a week of installing and uninstalling reading and printing idiot guides i have finally got this mod and all of the extras to run and actually got mod manager to run which ive never seen before.

ok so this is very cool mod and tech tree , however to get it to run i had to delete certain files mainly Rcs block ,Probes Aies , liner R ,RCS and RSC thruster. no i dea why these wont work and just totally blocks the install maybe some clever chap or maid can figure it out but other than that it runs fine even if i am a bit stuck on the science.

do have one question on the tech tree it says to switch to level 2 engines when you unlock a certain point. how does one do this ?

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ok what is OP and please explain old boy

OP, is opening post (or the 1st post of a thread)... go to page one of this thread, the HUGE red text should catch your eye (ModuleRCSFX by ialdabaoth)

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For those playing with RemoteTech, and RSS' latest inclusion of extra launch sites, I've done a RT2 Settings config to place ground stations at all of said launch sites.

LINK

Fair warning: You might want to turn off RT2 displaying ALL antenna connections on the in-flight map view, and instead show only your ship's connection line. Otherwise it will be... cluttered. :P

Edited by CerberusRCAF
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OP, is opening post (or the 1st post of a thread)... go to page one of this thread, the HUGE red text should catch your eye (ModuleRCSFX by ialdabaoth)

ok so that fixed that issue but now i cant do any of the WAC experiments . all i can do is get the data and iam at the right height etc. am well confussed cause i did it other day and up graded to the sputnick probes.

Any ideas out there ?

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For those playing with RemoteTech, and RSS' latest inclusion of extra launch sites, I've done a RT2 Settings config to place ground stations at all of said launch sites.

LINK

Fair warning: You might want to turn off RT2 displaying ALL antenna connections on the in-flight map view, and instead show only your ship's

connection line. Otherwise it will be... cluttered. :P

subscribed to ur utube

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Yes, I get that you're playing RO. However, the only mod that includes the WAC Corporal probe core, and that has experiments for it, is RPL, the tech tree mod. I didn't make that mod. If you have questions about it, please ask there.

To edit cloud height, press ALT+N while in flight, then increase the altitude to something like 10000.

To delete parts you don't want, open GameData, browse to the mod it's from, find the folder for the part you want to delete, and delete that folder.

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ok i am confused i thought i was playing the tech tree that went with all the realism mods and real solar system. anyway thanks for the info and fantastic mod etc really invigarated my enthusisum for KSP again.

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