palker Posted January 23, 2014 Share Posted January 23, 2014 The default RCS propellant is hydrazine, which follows a normal flow logic. So yeah, it's a feature. But you can change this if you want. There should be another monoprop with all_vessel flow.Ok thank you, i just wish there was a note in description somewhere so i would not have to find out in orbit. Even the stock op reaction wheels would not help me there because i use RCS for ullage thrust before ignition. Link to comment Share on other sites More sharing options...
Agathorn Posted January 23, 2014 Share Posted January 23, 2014 I just found out that the "initial dry mass" of all tanks are way over exaggerated. I'm trying to make the Falcon 9 v1.1 and I managed to get the same thrust and burn time for both stages but the TWR is 1.0 for the first stage and 0.7 for the second stage. The only explanation I could find is for the dry mass being too much. It cannot even get it's weight to LEO. Did you guys notice that?http://imagizer.imageshack.us/v2/1280x1024q90/268/qt7y.jpgFor example for this 52 ton tank, the dry mass should be around 5 ton and not 20 ton. When I correlate values with the default tanks it gives me around 10.4% ratio dry mass to total mass. Now I understand why I couldn't get into orbit despite building more powerful rockets. While it is possible he has some numbers wrong, Nathan did a crap load of research and a lot of fine crawling over numbers. Link to comment Share on other sites More sharing options...
Devinci Posted January 23, 2014 Share Posted January 23, 2014 While it is possible he has some numbers wrong, Nathan did a crap load of research and a lot of fine crawling over numbers.It may have been caused by Modular Fuel Tanks. Link to comment Share on other sites More sharing options...
Wedgenet Posted January 23, 2014 Share Posted January 23, 2014 Ok thank you, i just wish there was a note in description somewhere so i would not have to find out in orbit. Even the stock op reaction wheels would not help me there because i use RCS for ullage thrust before ignition.I noticed that the Stratus II radial RCS tanks do give that information, but the Stratus V's do not. Always test on the ground. This feature has actually led me to mostly avoid the radially mounted RCS tanks. Given that we're using RealFuels, I just allocate a small portion of a main tank for Hydrazine or MonoPropellant, or whatever my RCS system requires. It saves parts, time, and is prettier. Link to comment Share on other sites More sharing options...
Agathorn Posted January 23, 2014 Share Posted January 23, 2014 It may have been caused by Modular Fuel Tanks.You should not be using Modular Fuel Tanks. Only Real Fuels. If you have MFT installed, delete it. Link to comment Share on other sites More sharing options...
Devinci Posted January 23, 2014 Share Posted January 23, 2014 You should not be using Modular Fuel Tanks. Only Real Fuels. If you have MFT installed, delete it.That's what I did and seems to work fine now. Though I did think it had something to do with rounding errors so I tried to fix it by adding "f" to this line on TankTypes.cfg: basemass = 0.000267f * volume Link to comment Share on other sites More sharing options...
NathanKell Posted January 23, 2014 Author Share Posted January 23, 2014 Wedgenet: the reason for deleting those files is that the realistic engine configurations (RftS, and the default SFJackBauer RealEngines as soon as SFJackBauer has time to upload the current version) do (or shortly will, respectively) come with their own engine ignitor configs.I had kinda forgotten that RealEngines didn't come with EI configs right now; sorry. For now I guess your best bet is to use RftSEngines...junkie_business: make sure you redownload it regularly; I'm often changing and improving things. Last update about 3 days ago.tygoo7: thanks! Dragon01 was working on the American Pack; eadrom had a good ocnfig for Kethane that lets the converters produce RF resources. Which habitat pack?palker: Feature. Monopropellants other than MonoPropellant itself are set to STACK_PRIORITY_SEARCH rather than ALL_VESSEL, which means they need a fuel connection. This is because most of those resources double as oxidizers, and you wouldn't want to drain your upper stage when burning your booster! Anyway, I do plan to (once I get a chance) write a little plugin that will enable crossfeed between a radial tank and the stack it's connected to.Devinci: you have a broken install. Delete any ModularFuelTanks or RealFuels folders in GameData, and reinstall the latest RealFuels. Also, given that the example you were showing was of a fuel tank, I have no idea why you were trying to edit the solid fuel tank_definition; I'm also not sure whether it will correctly parse things if you stick characters into it, so please don't. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 24, 2014 Share Posted January 24, 2014 tygoo7: thanks! Dragon01 was working on the American Pack; eadrom had a good ocnfig for Kethane that lets the converters produce RF resources. Which habitat pack?This one. Also is there a config to make this work with interstellar? Link to comment Share on other sites More sharing options...
mic_e Posted January 24, 2014 Share Posted January 24, 2014 Is there a mod that will move the launch site away from the equator?The masochist I am, I'd love to be able to/forced to launch from 60 deg north latitude... Link to comment Share on other sites More sharing options...
MAKC Posted January 24, 2014 Share Posted January 24, 2014 Anyone got real engine MM configs for Laztek's SpaceX pack? Or do I have to rescale them & copy/paste the MM configs for the other SpaceX packs engines? Link to comment Share on other sites More sharing options...
Agathorn Posted January 24, 2014 Share Posted January 24, 2014 Anyone got real engine MM configs for Laztek's SpaceX pack? Or do I have to rescale them & copy/paste the MM configs for the other SpaceX packs engines?Scripto23 has been working on it. Look a few pages back. I can't search for it right now, but if you don't find it i'll follow up later. Link to comment Share on other sites More sharing options...
Scripto23 Posted January 24, 2014 Share Posted January 24, 2014 tygoo7, I actually had a config that rescaled that habitat pack, but deleted it when I removed the mod. It's super easy to do though so I can remake it and post it here later today. Just need to change the rescale factor and increase the mass.MAKC, you can find the download link for the Realism Overhaul config for the SpaceX pack in my sig. Eventually it will be included in the Realism Overhaul pack too. Though I'll be updating it later today to fix some issues, so keep a lookout for that. Link to comment Share on other sites More sharing options...
MAKC Posted January 24, 2014 Share Posted January 24, 2014 tygoo7, I actually had a config that rescaled that habitat pack, but deleted it when I removed the mod. It's super easy to do though so I can remake it and post it here later today. Just need to change the rescale factor and increase the mass.MAKC, you can find the download link for the Realism Overhaul config for the SpaceX pack in my sig. Eventually it will be included in the Realism Overhaul pack too. Though I'll be updating it later today to fix some issues, so keep a lookout for that.How convenient. Thanks. Link to comment Share on other sites More sharing options...
Wedgenet Posted January 24, 2014 Share Posted January 24, 2014 Wedgenet: the reason for deleting those files is that the realistic engine configurations (RftS, and the default SFJackBauer RealEngines as soon as SFJackBauer has time to upload the current version) do (or shortly will, respectively) come with their own engine ignitor configs.I had kinda forgotten that RealEngines didn't come with EI configs right now; sorry. For now I guess your best bet is to use RftSEngines...Thanks. I will install RftS from here and use that instead. Is that what you meant, or should I only be using the RftSEngines.cfg from that pack? Also, does that mean that I should not be using the SFJB Realengines configs at all? Link to comment Share on other sites More sharing options...
NathanKell Posted January 24, 2014 Author Share Posted January 24, 2014 That is indeed what I meant, although the engines cfg is really all you need (unless you want the flags or nosecones or other stuff from the pack). And yes, you should delete the SFJBRealEngines folder before installing RftS. Link to comment Share on other sites More sharing options...
Andrezado Posted January 24, 2014 Share Posted January 24, 2014 Can anyone try to make a CFG with RftS's and FASA both in the same .txt? Link to comment Share on other sites More sharing options...
NathanKell Posted January 24, 2014 Author Share Posted January 24, 2014 Sorry, I'm confused. First of all, there aren't any txt files. Second of all, it's perfectly possible to play with both RftSEngines *and* the FASA pack and FASA patch from the second post. I sure do. Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted January 25, 2014 Share Posted January 25, 2014 How do I remove the rescaled masses without taking out the fuel/thrust tweaks? Link to comment Share on other sites More sharing options...
NathanKell Posted January 25, 2014 Author Share Posted January 25, 2014 Which rescaled masses? Link to comment Share on other sites More sharing options...
tygoo7 Posted January 25, 2014 Share Posted January 25, 2014 (edited) Is there a config for this that adds ECLSS to every pod? Edited January 25, 2014 by tygoo7 Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted January 25, 2014 Share Posted January 25, 2014 Which rescaled masses?Like, the rescaled masses of all the parts rescaled to human scale. Link to comment Share on other sites More sharing options...
Scripto23 Posted January 25, 2014 Share Posted January 25, 2014 Is there a config for this that adds ECLSS to every pod?Here you gohttps://www.dropbox.com/s/nz9d1w9k7ov0tp4/landeTLS_ADD_ECLSS_2_all_Commandpods.cfg Link to comment Share on other sites More sharing options...
Andrezado Posted January 25, 2014 Share Posted January 25, 2014 Sorry, I'm confused. First of all, there aren't any txt files. Second of all, it's perfectly possible to play with both RftSEngines *and* the FASA pack and FASA patch from the second post. I sure do.No.. argh goddamn it, sorry for confusing everyone. Just not paying attention to what I write, what I meant was making the FASA engines compatible with RftSEngines because they aren't right now. Link to comment Share on other sites More sharing options...
NathanKell Posted January 25, 2014 Author Share Posted January 25, 2014 Someone has posted such on the ECLSS thread, I believe. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 25, 2014 Share Posted January 25, 2014 Someone has posted such on the ECLSS thread, I believe.Yeah I found one. Is there a link to the kethane config you said earlier in this thread? Link to comment Share on other sites More sharing options...
Recommended Posts