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Editing Textures [Blender, Paint.NET]


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Hello people,

Recently, I started modelling (attempting to, at least), and I managed to make a model and to make the texture map in Blender. Now, I want to edit the textures for the model, but I can't successfully save the texture map as .png, because when I try to save it as .png, I only get the background colour. For this reason, I can't edit my textures. Could anyone tell me how to do this?

Thanks,

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I am also only a beginner, so grain of salt.

I'm not familiar with Paint.net, I've been using Gimp. If your only getting the background color is it possible that paint.net is only saving one layer? I'm assuming that your texturing in layers.

Anyway, hopefully someone with more experiance will chime in.

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First, as a precaution, make sure you have the latest version of Blender. Did you actually perform a UV unwrap in Blender? If so, next go to the UVs portion of the toolbar of Blender's UV/Image Editor pane. A set of options pops up and you would select Export UV Layout. The default is .png. You will then want to name the new file and then press the Export UV Layout button at the upper right.

It is true that a default new image is solid black, unless you specified something else.

Then you take the image file and open it in your image editor (Paint; I use Gimp but it shouldn't matter).

I hope that helps, given I don't have a clearer idea of what you actually did while in Blender.

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zc2cHaw.png

So I went to edit mode, select all (A) then in the bottom mapping pane I also hit A to select all.

Then I went to UVs -> Export UV Layout and it prompted me to save a PNG file. The resulting PNG file is the black and white inset image (I shrank it down to add it this screenshot of course, they are 1024x1024 by default)

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