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Everything posted by MmPMSFmM
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I am super excited for colonies and space logistics
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If I were you, I'd just enjoy the view of exploding rockets in the morning, evening, day and night. To me, the times when I knew nothing about the game, were the best.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
MmPMSFmM replied to cybutek's topic in KSP1 Mod Releases
In my case, KER doesn't understand Asparagus staging, as shown in this picture: This is a pain, since one doesn't simply build non-asparagus rockets. -
跳 Tiào (non-asparagus lifter subassemblies)
MmPMSFmM replied to Elmetian's topic in KSP1 The Spacecraft Exchange
... I saw what you did there... Mr. leap -
Nothing beats this:
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RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
So, any progress been made since the last update on your current progress? -
Any station and ship docking reinforcemnet mods?
MmPMSFmM replied to crazyewok's topic in KSP1 Mods Discussions
Try quantum struts: kerbalspaceprogram.com/quantum-strut/ -
The Mün's Backstory (NOW WITH DUNA'S BACKSTORY!)
MmPMSFmM replied to Commissioner Tadpole's topic in KSP Fan Works
LOL... Just Ike... -
The Mün's Backstory (NOW WITH DUNA'S BACKSTORY!)
MmPMSFmM replied to Commissioner Tadpole's topic in KSP Fan Works
Don't you think the loner planets would like space ships? Loner planets being: Dres, Eeloo and... Dres... Because, Dres likes recognition, and Eeloo says nobody understands her. Sounds like loneliness to me. -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
Has there been made there some progress in the last week? -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
Sorry but, I already asked that a few pages ago: As Ralathon* said, they'd be hard to balance. I'm not terribly keen on the science system as it stands right now either, so don't expect anything related to it outside of basic compatibility. *Yeah, we had a little bit of a discussion... Still, it really would be awesome. -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
Makes sense, anyway, happy new year! -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
Any progress in the meantime? -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
Hoojiwana, Is there any news, progress or anything since the last update? I'm getting curious... -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
MmPMSFmM replied to TriggerAu's topic in KSP1 Mod Releases
I'm sorry but: Kethane is KH4 Reference: Flag from the Kethane files. -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
But, with bigger RCS tanks you can use the RCS engines longer. I don't know what you mean with Cigars and Sigmund... Wasn't Sigmund the wife of Thor in the ancient Germanic folklore? Are you sure it doesn't look like a -censored because forum rules n' stuff-? -
Editing Textures [Blender, Paint.NET]
MmPMSFmM replied to MmPMSFmM's topic in KSP1 Modelling and Texturing Discussion
Yes, that worked! Thanks! -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
I'd like bigger 0,625m RCS tanks for use with the 0,625m RCS engine set. Also, why is there an ion engine with the shape of a 'You know what'? -
Hello people, Recently, I started modelling (attempting to, at least), and I managed to make a model and to make the texture map in Blender. Now, I want to edit the textures for the model, but I can't successfully save the texture map as .png, because when I try to save it as .png, I only get the background colour. For this reason, I can't edit my textures. Could anyone tell me how to do this? Thanks,
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RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
You're exaggerating, that's for sure. Let's say normally for the materials bay, with a mass of 8, you get 400 science. Then for the 0,625m materials bay, with a mass of 1, you get 50 science. Easy as that right? Also: could you also make a 0,625m version of the Modular Girder Segment XL and a 0,625m version of the Modular Girder Adapter? Maybe also a better 0,625m Multi-Point Connector than The Not-Rockomax Micronode. Also, the EAS-4 Strut Connector and the FTX-2 External Fuel Duct is too big when used on the 0,625m parts. -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
I feel like something's missing... I know! Maybe you should try to make a 0,625m version of the SC-9001 Science Jr. and the Mystery Gooâ„¢ Containment Unit. -
RLA Stockalike v10 released 11th August
MmPMSFmM replied to hoojiwana's topic in KSP1 Mod Development
Oh my! This is exactly what I was looking for, a stockalike 0,625m set! Keep up the good work!