Epsilon Posted January 14, 2012 Share Posted January 14, 2012 *Vince Offer imitation* Hi it\'s Epsilon here with the Epsnode.Anywho, it\'s a nonreusable part node, much like the ones seen on the ISS. Stick stuff onto stuff to make space stations!Please note this will ONLY work on versions 0.13.1 and above, due to an update that HarvesteR generously implemented to make this possible. It may not be the prettiest thing to look at, and with time I will make a fancier model. More importantly, it functions! A little finagling may be required, but the parts should just snap right onto it. This mod is a collaborative mod, with the updates to the game made possible by HarvesteR, the request by Technoguy33 (http://kerbalspaceprogram.com/forum/index.php?topic=5143.0), the error analysis and diagnosis by Tiberion(he actually made sense of what was wrong with the part initially) and lastly me, Epsilon for creating the awful first config file and this model of the part. If I left anyone important out or should say something else about them, let me know. The part in action:Thank MC3Craze for the download button. Link to comment Share on other sites More sharing options...
ping111 Posted January 14, 2012 Share Posted January 14, 2012 FIRSTSorry, had to do that.Back on-topic, this is awesome. Will be using it for Münar landings. Link to comment Share on other sites More sharing options...
smokles Posted January 14, 2012 Share Posted January 14, 2012 I can tell people will have fun using this when persistence comes around Link to comment Share on other sites More sharing options...
White Owl Posted January 14, 2012 Share Posted January 14, 2012 You know it\'s a good mod when just looking at it causes new construction ideas to spontaneously arise in your brain. Link to comment Share on other sites More sharing options...
Cepheus Posted January 14, 2012 Share Posted January 14, 2012 I soiled my pants from the sheer awesome. Link to comment Share on other sites More sharing options...
sarkun Posted January 14, 2012 Share Posted January 14, 2012 It is indeed Teh awesome! Link to comment Share on other sites More sharing options...
Millitron Posted January 14, 2012 Share Posted January 14, 2012 Absolutely beautiful, but how does fuelflow work? Is it distributed evenly somehow, or do I need to get used to having dozens of fuel lines? Link to comment Share on other sites More sharing options...
BamBam Posted January 14, 2012 Share Posted January 14, 2012 Absolutely beautiful, but how does fuelflow work? Is it distributed evenly somehow, or do I need to get used to having dozens of fuel lines?Dozens of fuel lines, made of corrugated drain pipe and duck tape! This is Kerbal after all! Link to comment Share on other sites More sharing options...
Tiberion Posted January 14, 2012 Share Posted January 14, 2012 Absolutely beautiful, but how does fuelflow work? Is it distributed evenly somehow, or do I need to get used to having dozens of fuel lines?Its going to behave in the standard way, where each child connection can draw from its parent, but not vice versaSo it\'ll start with the very 1st tank below the capsule, and all 5 engines will drain it.When empty, the main engine on the middle will start draining the one just above it, and then 4 side engines each will begin draining the horizontal tank on their 'arm'The main engine will burn out and the 4 side engines begin draining their final tank, and then burnout.This all counts on the nodes having fuel flow turned ON. Personally, it might be better to be OFF by default and use fuel lines, but I haven\'t considered all of the uses yet. Link to comment Share on other sites More sharing options...
Cepheus Posted January 14, 2012 Share Posted January 14, 2012 I just had a thought; it may be possible to get the game to recognize this node as a command pod. I\'ll have to look deeper into the cfg file tomorrow. Link to comment Share on other sites More sharing options...
Nomad Posted January 14, 2012 Share Posted January 14, 2012 Thanks for making this, i think i am going to try to make a space station orbiting kerbin now. Link to comment Share on other sites More sharing options...
Rico88 Posted January 14, 2012 Share Posted January 14, 2012 This will came in handy for many ways. Thanks for making it. Space station, here I come! Link to comment Share on other sites More sharing options...
Luigibro606 Posted January 14, 2012 Share Posted January 14, 2012 YYYYEEEESThe space station master gives his mark of approval. Link to comment Share on other sites More sharing options...
grimace8508 Posted January 14, 2012 Share Posted January 14, 2012 Thanks Epsilon, I\'m going to have a lot of fun with this!http://i.imgur.com/4TuuU.jpghttp://i.imgur.com/sO4lq.jpg Link to comment Share on other sites More sharing options...
Tiberion Posted January 14, 2012 Share Posted January 14, 2012 I just had a thought; it may be possible to get the game to recognize this node as a command pod. I\'ll have to look deeper into the cfg file tomorrow.Actually that would be quite easy, and might be quite desirable depending on how the upcoming persistence of ships works. Link to comment Share on other sites More sharing options...
Shedao Posted January 14, 2012 Share Posted January 14, 2012 WUHUUU!!!! Comes in really handy and will be used in just every single rocket design. Link to comment Share on other sites More sharing options...
MC3craze Posted January 14, 2012 Share Posted January 14, 2012 Time to make spess stations. Link to comment Share on other sites More sharing options...
Epsilon Posted January 14, 2012 Author Share Posted January 14, 2012 Thanks guys, I\'m glad to contribute something for everyone.It would be a relatively simple matter of just making a copy of the part and tweaking it to have fuel flowable and non fuel flowable as well. Link to comment Share on other sites More sharing options...
MC3craze Posted January 14, 2012 Share Posted January 14, 2012 Also quick DL image, can work on another later. Link to comment Share on other sites More sharing options...
Lord Strange Posted January 14, 2012 Share Posted January 14, 2012 *downloads*Well, that makes everything even better. Link to comment Share on other sites More sharing options...
Herpderpsslerps Posted January 14, 2012 Share Posted January 14, 2012 I decided to use this for a mun lander, yet to make something that can get this lander into orbit, much less the moon.I\'ve also figured for something this big I needed to get a larger RCS tank since stacking is pretty iffy at times and putting radials on something this far from the COG could cause issues. So I made a stock fuel tank into an RCS tank.Also, with for LT-45\'s it can launch and survive a landing on Kerbin. Link to comment Share on other sites More sharing options...
Cepheus Posted January 14, 2012 Share Posted January 14, 2012 That wasn\'t too hard. If you want the .cfg, just ask for it.Now, what I would like, is to have the DerpCo habitation module (with windows) as a fuel tank. That would be beautiful.Someone asked for the .cfg, so here it is.name = Docking Node Podmodule = CommandPodauthor = Epsilon// --- asset parameters ---mesh = dockingnode.DAEscale = 1texture = dockingnodetex.pngspecPower = 0.1rimFalloff = 3alphaCutoff = 0.0// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_stack_top = 0, 0.7743, 0, 0, 1, 0node_stack_bottom = 0, -0.7743, 0, 0, 1, 0node_stack_sideX1 = 0.7743, 0, 0, -1, 0, 0node_stack_sideX2 = -0.7743, 0, 0, 1, 0, 0node_stack_sideZ1 = 0, 0, 0.7743, 0, 0, -1node_stack_sideZ2 = 0, 0, -0.7743, 0, 0, 1// --- FX definitions ---// --- editor parameters ---cost = 100category = 1subcategory = 0title = Space Station Pod Alpha//manufacturer = Epetech Industries LLCdescription = A space station node pod. Now, you don\'t need an unsightly pod!// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,0,1stackSymmetry = 1// --- standard part parameters ---mass = 1dragModelType = defaultmaximum_drag = 0.3minimum_drag = 0.3angularDrag = 3crashTolerance = 40maxTemp = 3400fuelCrossFeed = True// --- pod/rcs parameters ---rotPower = 1linPower = 5Kp = 1.0Kd = 1.0// --- general parameters --- Link to comment Share on other sites More sharing options...
Spoot Knight Posted January 14, 2012 Share Posted January 14, 2012 With some gatling turrets and missile launchers you\'d have a Commonwealth Gunstar right there. Link to comment Share on other sites More sharing options...
spawnofbill Posted January 14, 2012 Share Posted January 14, 2012 You know what could be REALLY cool? If we had a surface attach version of this with just one node attachment. That way we can put docking ports on any tank Link to comment Share on other sites More sharing options...
technoguy33 Posted January 14, 2012 Share Posted January 14, 2012 I... WORSHIP YOU! 8) Link to comment Share on other sites More sharing options...
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