RuBisCO Posted February 11, 2014 Share Posted February 11, 2014 Are there any other planetary systems available, aka, has anyone made other planetary system via PlanetFactory CE that we can used in place of the standard Krags planets? I'm looking for someone to make a good asteroid mod, just a few asteroids maybe a "comet" Link to comment Share on other sites More sharing options...
Mekan1k Posted February 12, 2014 Share Posted February 12, 2014 Are there any other planetary systems available, aka, has anyone made other planetary system via PlanetFactory CE that we can used in place of the standard Krags planets? I'm looking for someone to make a good asteroid mod, just a few asteroids maybe a "comet"I too have been looking for more planets that can be added to the normal planetfactory directory... Link to comment Share on other sites More sharing options...
metaphor Posted February 12, 2014 Share Posted February 12, 2014 I too have been looking for more planets that can be added to the normal planetfactory directory...I think there's a list in the Planet Factory CE thread under Add-on Development. Or just look through the Releases forum, there's a few (Sido's Urania system, Poryy's system, etc). Link to comment Share on other sites More sharing options...
War Eagle 1 Posted February 12, 2014 Share Posted February 12, 2014 Inaccessible and Ascension still turn black (I run a mac so you may have only fixed it for PC users)Good job fixing the time warp problem. That was one of the main reasons I had to get rid of the download. (Now I can't run it because takes up too much memory) Link to comment Share on other sites More sharing options...
Mekan1k Posted February 12, 2014 Share Posted February 12, 2014 I think there's a list in the Planet Factory CE thread under Add-on Development. Or just look through the Releases forum, there's a few (Sido's Urania system, Poryy's system, etc).If we want to add in addition to the currently available planets in the game? Link to comment Share on other sites More sharing options...
Tangle Posted February 12, 2014 Share Posted February 12, 2014 I find it amazing that this mod has progressed from a picture of a tricked-out Minmus and now people who didn't help make the mod are building planets. Link to comment Share on other sites More sharing options...
lajoswinkler Posted February 12, 2014 Share Posted February 12, 2014 (edited) Inaccessible and Ascension still turn black (I run a mac so you may have only fixed it for PC users)Good job fixing the time warp problem. That was one of the main reasons I had to get rid of the download. (Now I can't run it because takes up too much memory)Then it must be due to your system. They work fine on my computer. Oh, I've tried with Thud. I've even encased the probe in those structural panels, but when you plow into the surface at some 4.1 km/s, nothing helps. Low Thud orbit is scary. So much speed.Now it's Serious and Joker time. Edited February 12, 2014 by lajoswinkler Link to comment Share on other sites More sharing options...
War Eagle 1 Posted February 12, 2014 Share Posted February 12, 2014 Then it must be due to your system. They work fine on my computer. Oh, I've tried with Thud. I've even encased the probe in those structural panels, but when you plow into the surface at some 4.1 km/s, nothing helps. Low Thud orbit is scary. So much speed.Now it's Serious and Joker time.I tried getting rid of Ablate, Inaccessible, and Ascension to try to get rid of some unneeded memory but when I did Sentar system become a second Jool, Duna, Minmus, and two extra Tyllos. Link to comment Share on other sites More sharing options...
Nereid Posted February 12, 2014 Share Posted February 12, 2014 (edited) Are there any other planetary systems available, aka, has anyone made other planetary system via PlanetFactory CE that we can used in place of the standard Krags planets? I'm looking for someone to make a good asteroid mod, just a few asteroids maybe a "comet"[EDIT] replied in wrong forum, so deleted my post. Dunno how this had happened... Edited February 12, 2014 by Nereid Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted February 22, 2014 Share Posted February 22, 2014 (edited) Something is very wrong with mine. The other star is Kerbin, Joker looks like Minmus, Sentar looks like Jool and all the other planets and moons are stock ones.EDIT:And now its Effed up my KSP. Time to Reinstall. Uggh.EDIT(Again, Uggh):Messed it up. Mod's still fine. Edited February 24, 2014 by Pockrtplanesairways Link to comment Share on other sites More sharing options...
Larrt_M Posted March 5, 2014 Share Posted March 5, 2014 I just did a Pock landing. I thought it was a fantastic creation, well done!!http://i950.photobucket.com/albums/ad343/Larry_M/KSP2014-03-0417-25-22-86.jpghttp://i950.photobucket.com/albums/ad343/Larry_M/KSP2014-03-0417-21-33-28.jpghttp://i950.photobucket.com/albums/ad343/Larry_M/KSP2014-03-0417-08-37-72.jpg Link to comment Share on other sites More sharing options...
Jupiter02 Posted March 7, 2014 Share Posted March 7, 2014 is the science archives bug still going? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 7, 2014 Share Posted March 7, 2014 Then it must be due to your system. They work fine on my computer.So what can I do to fix it, or how can I delete Accession, Inaccessible, and Ablate without affecting the Sentar System Link to comment Share on other sites More sharing options...
Dix2lespace Posted March 25, 2014 Share Posted March 25, 2014 hi kragathea! it's possible to make a multi lighting source from the different stars? Link to comment Share on other sites More sharing options...
Dooz Posted March 30, 2014 Share Posted March 30, 2014 hi kragathea! it's possible to make a multi lighting source from the different stars?Not currently. Link to comment Share on other sites More sharing options...
kiwiak Posted March 31, 2014 Share Posted March 31, 2014 Something strange about Pock.When i time accelerate low over surface, lander starts to move in another direction. when i exit warp i starts to move n previous direction back again. Link to comment Share on other sites More sharing options...
gleedadswell Posted April 1, 2014 Share Posted April 1, 2014 Hi folks,Just installed this. Looking forward to playing with it. Looking around in the tracking center couple of things don't look quite right:1. I don't see Serious. Where should it be, in case I'm just not looking in the right direction, or far enough away.2. When I zoom out from Kerbin in the tracking center it looks like a star. Could this be connected with the apparent lack of Serious?3. Sentar looks just like Jool. I am using the active texture management mod, so it could be because of that.I've put the PlanetFactory folder in GameData (I tried it in PluginData but got no new planets that way). The PlanetFactory.dll is also in the GameData folder. Have I done that wrong?Cheers! Link to comment Share on other sites More sharing options...
mike9606 Posted April 1, 2014 Share Posted April 1, 2014 Is the Dll in the PlanetFactory folder or is it just laying around on its own in the GameData folder? That may be your problem as I think it should be in PlanetFactory/Plugins. Link to comment Share on other sites More sharing options...
gleedadswell Posted April 1, 2014 Share Posted April 1, 2014 (edited) Is the Dll in the PlanetFactory folder or is it just laying around on its own in the GameData folder? That may be your problem as I think it should be in PlanetFactory/Plugins.There's no Plugins directory inside the PlanetFactory directory. So I've got PlanetFactory.dll just in the GameData folder.Update: tried putting the dll into a Plugins directory inside the PlanetFactory folder. This didn't change anything. Edited April 1, 2014 by gleedadswell Link to comment Share on other sites More sharing options...
gleedadswell Posted April 1, 2014 Share Posted April 1, 2014 (edited) Hi folks,2. When I zoom out from Kerbin in the tracking center it looks like a star. Could this be connected with the apparent lack of Serious?Cheers!Wonder whether this is connected: I now have some science, all from on and around Kerbin. The items are there in the persistent.sfs file. But in the science archives if I click Kerbin no experiments show up as done. The reason I wonder whether it is connected is that since Kerbin is showing up in the tracking center as a star it strikes me that it could be somehow misidentified in the configuration?Oh, also, none of the PlanetFactory planets show up in the science archives. Is this normal? Edited April 1, 2014 by gleedadswell update Link to comment Share on other sites More sharing options...
gleedadswell Posted April 2, 2014 Share Posted April 2, 2014 Confirmed. The configuration seems to have some sort of confusion between Kerbin and Serious. In either map view for an active spacecraft in Kerbin's SOI or in tracking center focused on any spacecraft in Kerbin SOI if I double click anywhere (except on Kerbin or on a spacecraft) it zooms out from Kerbin so I see a star and it tells me the focus is on Serious. So Serious seems to be at the same location as Kerbin at the moment. Link to comment Share on other sites More sharing options...
gleedadswell Posted April 2, 2014 Share Posted April 2, 2014 You installed it wrong. Just drop the folder into gamedata, that's all there is to it.The above was a response to the issue, reported by plinyvic, me and several others, with Serious engulfing Kerbin and all Planet Factory planets using skins of stock planets. Dropping everything in gamedata doesn't fix it. So far I have tried:everything (PlanetFactory directory and .dll) in GameData: results in problem reported above.directory in PluginData, .dll in Plugins: same problemdirectory in GameData, .dll in Plugins: same problemdirectory in GameData, .dll in PluginData: no planets other than stock - mod not installed at alleverything (directory and .dll) in PluginData: no planets other than stockI messed around with Plugins and PluginData because in the .zip of the mod most of the files are inside a directory called PluginData.So, having tried all of the above I'm at a loss. How do I get this thing to work? I tried the above in a clean directory with just the stock game and this mod, so this isn't a problem of conflicting mods. Link to comment Share on other sites More sharing options...
gleedadswell Posted April 2, 2014 Share Posted April 2, 2014 Ah, ha! Got it!I was taking the PlanetFactory directory and dropping that into GameData (because that is more like a lot of other mods where the zip contains a GameData directory and you copy what is in it into your own GameData directory). But I should have been dropping the PluginData directory from the mod zipfile into GameData. So for clarity, those others of you who have had this problem, the correct directory structure is:KSP_Home/GameData/PluginData/PlanetFactory/ (contains a bunch of files)KSP_Home/GameData/PlanetFactory.dll Link to comment Share on other sites More sharing options...
nismobg Posted April 18, 2014 Share Posted April 18, 2014 Any news or leads on the Science Archive bug ? Possible solutions? Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted April 18, 2014 Share Posted April 18, 2014 Hi,First just make a copy of the science trees before you log off mission; after you leave missions the science tree crashes to stock; archives dont work...As for the plugin dir in gamedata that is not correct; you shouldnt have any plugindata dir at all; they can jjust go in their respective main dirs; ie planetfactory/plugindata etc...this brings up an interesting point tho...I just looked in my dir and I have no Plugins dir; any dlls should go in that dir but I dont know if this even matters; but I gonna try this...cdr zeta Link to comment Share on other sites More sharing options...
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