Jump to content

Kerbal History


Goodle...

Recommended Posts

Year 695: Due to poor planning and a shoddy understanding of orbital mechanics, the journey to Eve takes fifteen years, during which the entire Kerbal species can't find anything better to do that twiddle their thumbs and munch away at snack bars. "This thing" fails to answer any questions en route, and few Kerbals remain with much faith that it will find anything groundbreaking upon arrival. Especially with no knowledge of whether Kerbal parachutes are able to not spontaneously combust in Eve's atmosphere.

Link to comment
Share on other sites

Year 700:Kerbals, finding out that Eve has inhospitable conditions, decide to look outwards, to Duna.

They also begin a journey to understan orbital mechanics, which takes 3 years.

Link to comment
Share on other sites

(why nobody sent a rocket to Duna?)

876: The disease is called The Klack Death, it killed all colonists, only 2 survived, from 100, but somebody from that colony sent a probe with munar rocks, which were contaminated, and Kerbalkind is now suffering thwe worst plague ever.

Link to comment
Share on other sites

Year 877: Despite the Klack Death, Kerbals launch a new colony on to the Munar North Pole where the temprature is -100 C and the disease can't spread. The colony begins to tunnel underground and expands the colony to under the ground. The colony houses 2456 Kerbals.

Link to comment
Share on other sites

Year 885: The Kerbals update Space Station Fractured so that it now hold 500 kerbal engineers, 35 Kerbonauts, 20 scientists and 150 Armed Kerbal Marines. Also a breakthrough in weaponry shows that if you pour Liquid Fuel down a thin tube and then put a rock in the tube then set fire to the fuel, the rock comes out at leathal speeds! A massive Improvement from the bow and arrow! (Kerbals are so backwards. They had Nuclear warheads before handheld guns).

Link to comment
Share on other sites

Year 901: A Creepy, Black Silhouetted figure is spotted standing off in the distance near MB. Some colonists go insane, and a insane assylum is constructed.

Edited by Souper
Link to comment
Share on other sites

910: Kerbals send a Rock-and-liquid-fuel-guns armed army, to kill that guy called Klenderman. Three Fourth of army which was 5000 dies, and Klenderman is only injured a bit. He wasn't actually saw injured, it's only expected, because some black blood was lying on the ground of MUn.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...