Papa_Joe Posted January 6, 2014 Share Posted January 6, 2014 Thanks for the offer but I'll decline. It's true that I have been busy with other mods (and other mod related stuff you don't see on the forum) but I'll keep working on Crew Manifest. I want to try some of the idea mentioned earlier in the thread and this mod allow me to take a break from all the math of MJ.No problem! I certainly don't want to duplicate effort.I do have some fixes already working in my copy. Window management and highlighting, which addresses mouse over events in scene. . PM me and I'll be happy to pass the code changes I made. Use or don't use, your choice. Link to comment Share on other sites More sharing options...
sarbian Posted January 6, 2014 Author Share Posted January 6, 2014 The highlighting is already fixed afaik and dhe window should be quick to do. I'll PM you if I get lost Link to comment Share on other sites More sharing options...
Papa_Joe Posted January 6, 2014 Share Posted January 6, 2014 The highlighting is already fixed afaik and the window should be quick to do. I'll PM you if I get lost LOL. I really don't expect you will get lost... I noted with my testing on your latest release, that if you mouse over a highlighted part, you will lose that highlighting, and have to reselect the part to regain the highlighting. I had the same issue with Ship Manifest, and corrected it there. Link to comment Share on other sites More sharing options...
codepoet Posted January 18, 2014 Share Posted January 18, 2014 Does this mod take into account the structure of the craft when transfering crew and only allow you to move crew between adjacent parts, or does it allow you to move crew betwen any parts in the same vessel. I would be particularly interested if it was able to know if there was abig fuel tank in the way or a girder or similar, so that in designing your craft you needed to be realistic about placing docking ports directly on to pods - presumably certain other parts could be marked as able to allow kerbals to pass along them, such as structural adapters or 6-way connectors. Link to comment Share on other sites More sharing options...
AbeS Posted January 18, 2014 Share Posted January 18, 2014 It lets them move through everything, even fuel tanks and enginesBut that's a really good idea! Link to comment Share on other sites More sharing options...
DerekL1963 Posted January 18, 2014 Share Posted January 18, 2014 so that in designing your craft you needed to be realistic about placing docking ports directly on to pods - presumably certain other parts could be marked as able to allow kerbals to pass along them, such as structural adapters or 6-way connectors.No thank you! This is an extraordinarily useful mod for those of us who suck at EVA. Don't muck it up with OCD, especially as you're free to roleplay those limits if such realism is your thing. Link to comment Share on other sites More sharing options...
AbeS Posted January 18, 2014 Share Posted January 18, 2014 No thank you! This is an extraordinarily useful mod for those of us who suck at EVA.That made me laugh xD, is it really that hard? it's way easier than docking, which is pretty easy once you get the hang of it Link to comment Share on other sites More sharing options...
LameLefty Posted January 18, 2014 Share Posted January 18, 2014 I'm with DerekL1963 here - I am TERRIBLE at EVA and this mod helps avoid the irritation of watching crew members floating away and hoping I remembered to quick save before I left the hatch ... the jetpacks are WAY overpowered for zero-G, the camera shifts around and the controls are just not very intuitive for me. I can't speak for anyone else, but clearly this mod has an audience of fans and the forums are filled with posts from people who aren't very good at EVA, to the extent that requests for EVA tethers are pretty common. Link to comment Share on other sites More sharing options...
AbeS Posted January 18, 2014 Share Posted January 18, 2014 it's just like docking It was really hard at first though, many kerbals died reentering Kerbin on the first testsBTW you can use KAS for EVA tethers if you want Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 18, 2014 Share Posted January 18, 2014 Is there any chance we can have this without the toolbar PLEASE Link to comment Share on other sites More sharing options...
Castun Posted January 18, 2014 Share Posted January 18, 2014 That made me laugh xD, is it really that hard? it's way easier than docking, which is pretty easy once you get the hang of itI'm with him. I'm great at docking and EVA, but if you want to enforce realism, you can just do that yourself. Who cares how other people play? It sounds like too much hassle to code in specific parts that are 'crew-passable.'Is there any chance we can have this without the toolbar PLEASEJust delete the 000_Toolbar in your GameData folder, and AFAIK it should revert to the old icon style. Of course, for those of us who *LOVE* the Toolbar mod, I don't know why you would, especially when you've got half a dozen mods that used to have their own separate buttons. Link to comment Share on other sites More sharing options...
AbeS Posted January 19, 2014 Share Posted January 19, 2014 I know, I wouldn't want that change either.. (sometimes I'm too lazy for EVA) I just found the comment funny And he can use has his limitations himself as you guys have mentioned Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 19, 2014 Share Posted January 19, 2014 (edited) I have like 2 icons that use the toolbar if I had 5 or 6 sure 2 no real point and i dont think it will run without toolbar installed Edited January 19, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
codepoet Posted January 19, 2014 Share Posted January 19, 2014 (edited) No thank you! This is an extraordinarily useful mod for those of us who suck at EVA. Don't muck it up with OCD, especially as you're free to roleplay those limits if such realism is your thing.So clearly not something that everyone wants!! I know what you mean about sucking at EVA, I could not work it out at all for months, and lost countless kerbals who are still orbiting the sun to this day! But then one day - it just clicked. Do persevere, it is possible.Anyhow the feature I mentioned is all the same something that I would like for my own gameplay. I am strapped for time at the moment, but if I get a chance I may fork the code and impliment it myself, for my own use. If I get it done and it is any good then I may offer it to other OCD players. Edited January 19, 2014 by codepoet spelling Link to comment Share on other sites More sharing options...
DerekL1963 Posted January 19, 2014 Share Posted January 19, 2014 I know what you mean about sucking at EVA, I could not work it out at all for months, and lost countless kerbals who are still orbiting the sun to this day! But then one day - it just clicked. Do persevere, it is possible.Neither you nor AbeS know me, my capabilities (or lack thereof as appropriate), or my physical limitations. Please keep your laughter and your advice to yourselves. Link to comment Share on other sites More sharing options...
codepoet Posted January 19, 2014 Share Posted January 19, 2014 Neither you nor AbeS know me, my capabilities (or lack thereof as appropriate), or my physical limitations. Please keep your laughter and your advice to yourselves.No offence was intented. I was not laughing, but genuinely offering encouragment to anyone that is struggling with EVA. Link to comment Share on other sites More sharing options...
AbeS Posted January 19, 2014 Share Posted January 19, 2014 I didn't mean to offend you either, like codepoet, your post just made me remember those days Link to comment Share on other sites More sharing options...
Nachocuban Posted January 21, 2014 Share Posted January 21, 2014 Would it be possible to have the badass flag turn the Kerbals suit color to orange? Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 21, 2014 Share Posted January 21, 2014 How do I get the first version of 5.6.1 without the toolbar I really dont want the toolbar Link to comment Share on other sites More sharing options...
Zuni Posted February 1, 2014 Share Posted February 1, 2014 Stupid thread. Get back on the first page! This plugin needs more love. Link to comment Share on other sites More sharing options...
jpinard Posted February 11, 2014 Share Posted February 11, 2014 Does this work OK with the excellent Final Frontier mod? Also, it won't let me transfer crew if I'm not docked will it? I don't want any cheats. Link to comment Share on other sites More sharing options...
AbeS Posted February 11, 2014 Share Posted February 11, 2014 you need to be docked. I don't know what that mod is but I don't see a reason it wouldn't? Link to comment Share on other sites More sharing options...
jpinard Posted February 11, 2014 Share Posted February 11, 2014 you need to be docked. I don't know what that mod is but I don't see a reason it wouldn't?It tracks all your Kerbal missions and add ribbons for rewards. It's AMAZING and super professional. Link to comment Share on other sites More sharing options...
AbeS Posted February 11, 2014 Share Posted February 11, 2014 I looked it up, seems pretty interesting. Why don't you try it out? I think they should work together Link to comment Share on other sites More sharing options...
blindcat420 Posted February 13, 2014 Share Posted February 13, 2014 ok so I used the old crew manifest v.0.5.5.0 that is for .21 for kerbal .23 and it works fine which allowed me to create a new kerbal and the crew roster/crew transfer box opens normally. I ended up deleting it after that and all was fine. this was awhile back when I installed the gameI recently restarted a new game and installed this version, but I find that when I click on crew roster/crew transfer no other boxes pop up so I im not able to create a new kerbal or transfer any kerbals from ships at the launch pad or in space.I do have a lot of mods installed. but I ended up deleting this version and went back to the old version and it works fine. with the old one working fine it makes me think there is some issue with the new version. just wanted to relay the info. Link to comment Share on other sites More sharing options...
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