Pingonaut Posted January 13, 2015 Share Posted January 13, 2015 How do I get the reflections to work? Is it the cfg in the "Extras" folder? Reading it it looked to me to just add reflections to parts, I only want visor reflections (my visors only show stars, or nothing if I disable them). Link to comment Share on other sites More sharing options...
shaw Posted January 14, 2015 Author Share Posted January 14, 2015 (edited) Shaw this is awesome! The reflections on the visor are amazing! But...Maybe you shouldn't put reflections on the pods and other parts. I don't think they need reflections. What does need reflections are things like windows and maybe engine bells. Just my opinion.It's not possible to put reflections on windows only for crew cabin, lab, lander can etc. since those are a single mesh. Anyway, Extras/MM_Reflections.cfg was only meant as an example, not to be used by default. It's been is removed in the lastest version.- - - Updated - - -How do I get the reflections to work? Is it the cfg in the "Extras" folder? Reading it it looked to me to just add reflections to parts, I only want visor reflections (my visors only show stars, or nothing if I disable them).By copying MM_Reflections.cfg (removed in the latest version!) from the Extras folder somewhere to GameData. And you need ModuleManager. Edited January 14, 2015 by shaw Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 14, 2015 Share Posted January 14, 2015 is it possible to dynamically apply a visor tint? So we could switch between a clear faceplate and a "sun visor"? Link to comment Share on other sites More sharing options...
Pingonaut Posted January 15, 2015 Share Posted January 15, 2015 By copying MM_Reflections.cfg (removed in the latest version!) from the Extras folder somewhere to GameData. And you need ModuleManager.Could I have the file in TextureReplacer's folder? I'd rather not add more clutter to my mod folder. Why was it removed? Link to comment Share on other sites More sharing options...
shaw Posted January 15, 2015 Author Share Posted January 15, 2015 Could I have the file in TextureReplacer's folder? I'd rather not add more clutter to my mod folder. Why was it removed?Of course, this is the most obvious choice, anywhere in GameData/ would do.- - - Updated - - -is it possible to dynamically apply a visor tint? So we could switch between a clear faceplate and a "sun visor"?No.10chars Link to comment Share on other sites More sharing options...
Mekan1k Posted January 16, 2015 Share Posted January 16, 2015 (edited) Anyone have suggestions on the texture-packs for my kerbals?EDIT: Specifically, any currently-existing packs that you suggest? Links? Edited January 16, 2015 by Mekan1k Link to comment Share on other sites More sharing options...
ahappydude Posted January 16, 2015 Share Posted January 16, 2015 Rugged , decayed suits? Link to comment Share on other sites More sharing options...
greenbow66 Posted January 16, 2015 Share Posted January 16, 2015 where do I extract the Extras folder in the .ZIP file? I downloaded 2.1.96, I'm just wondering... Link to comment Share on other sites More sharing options...
shaw Posted January 16, 2015 Author Share Posted January 16, 2015 where do I extract the Extras folder in the .ZIP file? I downloaded 2.1.96, I'm just wondering...Nowhere. It includes a few additional configuration files if you want some non-standard functionality. You can copy them to GameData/TextureReplacer/ to enable it, but anywhere inside GameData would do. Link to comment Share on other sites More sharing options...
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