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KSP committed to multiplayer career and sandbox modes


blizzy78

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The finished release of Kerbal Space Program will include official multiplayer modes, according to developer Squad. How exactly a multiplayer mode will work mechanically is undecided, but Squad says it's committed to building beyond the current singleplayer model.

http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/

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I have to question the validity of this, however, if they do decide to implement multiplayer there's really no reason they couldn't. After all, there's already a mod that adds multiplayer that is, from what I understand, quite stable and very playable at this point. They could even borrow some of that mod's concepts, or offer the developer an "intern" position to officially implement their mod into KSP as they've done before.

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Ah, "multiplayer" shall become the new "resources".

Fix what's broken today before committing to something so complex for tomorrow.

The finished release

Just like resources will be in the finished game

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So it took people coding things to prove to Squad that it can be done in their own game to get them to do it? That's just lazy as hell. They said "It can't be done", and WOOOOOOOOOOOOOOOOOOOOOOOW it got done. Let me guess, someone makes volumetric clouds for them, and then they decide "Oh we'll do clouds!"

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So it took people coding things to prove to Squad that it can be done in their own game to get them to do it? That's just lazy as hell. They said "It can't be done", and WOOOOOOOOOOOOOOOOOOOOOOOW it got done. Let me guess, someone makes volumetric clouds for them, and then they decide "Oh we'll do clouds!"

What about scaling the planets up to their full size? Everyone was against that and now oh look it's possible. (Note to mods and devs: This is a request, not a complaint. Bigger planets for 0.24 pls)

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So it took people coding things to prove to Squad that it can be done in their own game to get them to do it? That's just lazy as hell. They said "It can't be done", and WOOOOOOOOOOOOOOOOOOOOOOOW it got done. Let me guess, someone makes volumetric clouds for them, and then they decide "Oh we'll do clouds!"

So, what you're saying is that it shouldn't be possible for people not employed by Squad to come up with innovative ideas for KSP?

They are a small team of humans, not omniscient game-building demigods, in addition to which the KSP community has some of the brightest minds of any gaming community that I've been a part of, some of whom have been recruited to work for Squad.

I think it's pretty cool that they take ideas from the community and incorporate them into the game.

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That was always possible. Kerbin was only (to my knowledge) small because launching a rocket into orbit on a planet the size of Earth takes a ridiculously long time and is significantly more difficult than it would be on kerbin.

But let's not get off-topic, hmm? :)

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Nutt, that would be ridiculously difficult to launch from and it would be tedious as all hell. The last thing this game needs is bigger planets.

About the multiplayer: Squad will need to announce it before it will be official to me.

Don't knock it before you try it:

http://forum.kerbalspaceprogram.com/threads/55145-0-22-WIP-Alpha-Real-Solar-System-v5-2

:)

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That was always possible. Kerbin was only (to my knowledge) small because launching a rocket into orbit on a planet the size of Earth takes a ridiculously long time and is significantly more difficult than it would be on kerbin.

But let's not get off-topic, hmm? :)

Not really, launch time (with proper aerodynamics and other systems) is the same. Launches take up to one hour because real world stuff use incredibly specific orbits, inclinations, eccentricities, etc. On top of that we have timewarp.

It is well known that planets are small because at the beginning there was no timewarp. Then everybody started doing their fanatism thing and went against any change to their beloved Kerbin (and they also went again save-breaking stuff on a freaking alpha game, because they fell in love with their moon base made with girders and toppled over pods).

Now to go on-topic, I don't really care much about multiplayer, as long as they develop other things before it -read aerodynamics and resources-, this may also help them make the "we are doing it only because a mod proved us wrong" thing more discrete.

Lastly, spaceflight is "tedious" if you don't enjoy it. If you in fact don't enjoy it, then you are on the wrong game and should go back to spore's galactic stage.

Edited by PDCWolf
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This is great and all, but I can't allow myself to fully believe this news until Squad announces it themselves.

They already have.

And for the record: I'd rather the devs be willing to change their minds about something, even if they only did it because someone else showed them it could be done. There's no shame in that. The shameful thing would be to dig in your heels and deny it could be done, despite the evidence, out of silly fear over admitting they might have been wrong.

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Aye. For the longest time it was generally accepted that multiplayer would be so damn difficult to figure out that it was simply not on the table. There's no shame in recognising now that it is in fact possible (albeit with some interesting caveats) and following suit or possibly even getting the plugin developer on board to help out with things. The world is built on ideas, both stolen and shared. If everyone hoards their ideas and prevents others from using them, nothing gets anywhere.

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They already have.

And for the record: I'd rather the devs be willing to change their minds about something, even if they only did it because someone else showed them it could be done. There's no shame in that. The shameful thing would be to dig in your heels and deny it could be done, despite the evidence, out of silly fear over admitting they might have been wrong.

Truly Whackjovian. Reminds me about your failure quote.

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