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Alternis Kerbol - Development thread


NovaSilisko

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Been following this on the other thread and the remakes of the planets are beautiful. Not so keen on the orbital shifts (mainly because I've yet to go further than Duna in the stock game) but everything else is amazing.

How exactly did you alter the ambient light levels and sunlight colour Nova?

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Also, random tidbit. I found a good way to make any object in Unity spew all its components, useful for mods like this that modify existing things...


string s = "Listing all components! \n";
foreach (Component c in desired_gameobject.GetComponentsInChildren(typeof(Component)))
{
s += (c + " \n");
}
print(s);

That'll print out a list of every component, and which child object from the parent it's attached to. Very useful for planets, then you can inspect whatever component it comes up in whatever IDE you're using for your plugin.

I love you.

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Been following this on the other thread and the remakes of the planets are beautiful. Not so keen on the orbital shifts (mainly because I've yet to go further than Duna in the stock game) but everything else is amazing.

Honestly, in some ways exploration is generally easier with Kerbin around a gas giant. It's fairly easy to get on an interplanetary trajectory given Kerbin has an existing velocity around Jool, as well as the fact Jool has plenty of other moons to fly to, very close to kerbin (this also functions like interplanetary travel, but much easier and good for practice I would say)

How exactly did you alter the ambient light levels and sunlight colour Nova?

Very carefully. First I looked up every light in the level and found the gameobjects they were attached to. Among them were SunLight, IVASun, and ScaledSpaceSunLight. I got lucky for the in-space ambient light - while typing "Light l" to define my variable, the autocomplete came up with "DynamicAmbientLight", so I looked for a gameobject with that attached, found one, and just looked at the public members, then experimented with them. The planet ambient light levels are easier, just celestialbody.atmosphericAmbientColor (or something along those lines)

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Why not put Vall in low Munar orbit and Mun in high Joolian orbit? Seems like going there would be a fun trip.

As for the asteroids (Gilly, Pol, Bop), if you have no other plans: Pol in high Bop orbit, Gilly in low Pol orbit.

What happens to Eeloo?

Edited by DisarmingBaton5
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are you using any of krag's code in this?

Nope. Just grabbing and re-arranging stuff that already exists. There's a lot you can find out with clever detective work via plugins!

Why not put Vall in low Munar orbit and Mun in high Joolian orbit? Seems like going there would be a fun trip.

As for the asteroids (Gilly, Pol, Bop), if you have no other plans: Pol in high Bop orbit, Gilly in low Pol orbit.

I'd like it to at least somewhat resemble something that could exist according to the laws of physics...

Wow Nova! That is a beautiful sun. Dig the sunspots. I have a feeling I'm going to be editing down my other mods' parts to get the ram for this fantastic mod. You sir are a true artist.

That's actually the stock sun (although that WAS an artpass I snuck in around .18 I think)

Edited by NovaSilisko
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Huh. Nova, how did you get the dark shadows while at the same time having a beautiful red tinge? I can tint it red but it tints the shadows too.

The red tint is from changing the sun color itself. The dark shadows are from tweaking the ambient values. Looks to me like you just modified ambient light.

Are you going to release this?

If you're talking to me and not nutt, yes, when it's ready.

Edit: Bonus, going to give Moho its boiling atmosphere back!

Edited by NovaSilisko
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