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[KSP 1.3] InfiniteDice ICE -Engines, Transmissions, for Atmospheric Vehicles


InfiniteDice

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All sorts of audio issues with that Video >_> Have you seen it? it loops 3 times before it actually goes through and even then you're cut off some >_> but the wheels and bombs and guns :D awesome

Edited by Hellbrand
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nice mod. 2 questions

1. Skimming through the code i see this is where thrust is applied

base.rigidbody.AddForceAtPosition(thrustDirection * (((((((engineID.cylForceIdeal * sparkEff) * airEff) * throttleActual) * propScalePower) * coldLoss) * actualAirDensity) * currentBoostMulti), actualThrustPosition.position);

Correct me if I'm wrong, but the thrust here doesn't depend on airspeed? That seems wrong. Propellers should output power, not thrust.

2. Any idea of how to make a turboprop or jet engine?

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nice mod. 2 questions

1. Skimming through the code i see this is where thrust is applied

base.rigidbody.AddForceAtPosition(thrustDirection * (((((((engineID.cylForceIdeal * sparkEff) * airEff) * throttleActual) * propScalePower) * coldLoss) * actualAirDensity) * currentBoostMulti), actualThrustPosition.position);

Correct me if I'm wrong, but the thrust here doesn't depend on airspeed? That seems wrong. Propellers should output power, not thrust.

2. Any idea of how to make a turboprop or jet engine?

1) it does but not in a straightforward way. I have it altering the timing of the engine inversely based on the aircraft's airspeed. I know it's somewhat silly but I think it's alright. Why? I'm not getting into modelling different prop shapes, prop speeds and stuff... that's really cool but beyond the scope of what I planned. Perhaps in the future I'll revisit how I'm applying the force, for now there haven't been too many complaints :)

2) My first idea was for a basic carb'd aircraft engine. Jets and Turboprops are for future expansions.

Thanks for liking it, really my overall goal was to make things a bit more interactive, yet maintain the fun and ease of use for the average person.

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1) it does but not in a straightforward way. I have it altering the timing of the engine inversely based on the aircraft's airspeed. I know it's somewhat silly but I think it's alright. Why? I'm not getting into modelling different prop shapes, prop speeds and stuff... that's really cool but beyond the scope of what I planned. Perhaps in the future I'll revisit how I'm applying the force, for now there haven't been too many complaints :)

2) My first idea was for a basic carb'd aircraft engine. Jets and Turboprops are for future expansions.

Thanks for liking it, really my overall goal was to make things a bit more interactive, yet maintain the fun and ease of use for the average person.

That solution seems fair enough. Actually I think it would be reasonable to add a propeller efficiency factor to the equation.

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  • 2 weeks later...

Something to make flying a multi engine plane more difficult. With an engine out you always must turn towards the engine that's running. Turn towards the dead engine and you get almost instant loss of lift on that side and a fast spiral into the ground. There's many examples with radio control airplanes on YouTube of what not to do in such cases.

That is not my experience flying 12 years of WW2 combat sims (the superiour Russian sims, not the Microsoft ones).

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  • 3 weeks later...
Is there a easy way to switch all Firespitter engines to use this?

On the first post of this thread I have a sample for the Lancaster engine, using that you have a basis for swapping them over. I believe I touch on most of the variables at the end of the manual.

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  • 3 weeks later...

InfiniteDice, your mod is awesome, but your documentation makes Firefox go thermonuclear. Seriously. It just spazzes out. Can't make its mind up how much ram to use, varying wildly between 300mb and 1.5gb, completely stops responding to anything, and sometimes will just randomly crash outright.

Can we get a PDF version that doesn't make Firefox's brain explode? Google Docs seems to be made of failure...

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  • 1 month later...
InfiniteDice, your mod is awesome, but your documentation makes Firefox go thermonuclear. Seriously. It just spazzes out. Can't make its mind up how much ram to use, varying wildly between 300mb and 1.5gb, completely stops responding to anything, and sometimes will just randomly crash outright.

Can we get a PDF version that doesn't make Firefox's brain explode? Google Docs seems to be made of failure...

Using Firefox here too, no problems whatsoever. Check your Adobe Reader Plugin or something, might be out of date.

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  • 3 weeks later...
  • 2 weeks later...
Squee! I can't wait to have a prop plane without getting the firespitter pack!

Yeah, firespitter's plugin is almost ubiquitous these days...but no one seems to use it for propellers. Not to knock his models, but they are just a bit too cartoonish for me. Why aren't propellers more popular? They're just plain fun!

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71CC37B6B647A6D76656B97537D648FA3F748B62

Also if you'd like a more modern prop, check this out! http://forum.kerbalspaceprogram.com/threads/76668

0DE55101061379935D0C3CC7CC1389FF8D0612AE

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  • 3 weeks later...

Hi Guys, just a quick note...

I'm switching my attention to ICE again! My first priority will be getting the needed code in to support Skillful! This shouldn't take long, I'll then be looking at adding the following things:

1) more custom FX! backfires, smoke, sparks.... fuel leak trails... etc!

2) vehicle Diesel engines, also an internal variant for ships! - this means transmissions and driveshafts... and some ATV wheels!

3) Possibly another aircraft engine type likely an inline engine!

That's all for now!

ID.

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Hi Guys, just a quick note...

I'm switching my attention to ICE again! My first priority will be getting the needed code in to support Skillful! This shouldn't take long, I'll then be looking at adding the following things:

1) more custom FX! backfires, smoke, sparks.... fuel leak trails... etc!

2) vehicle Diesel engines, also an internal variant for ships! - this means transmissions and driveshafts... and some ATV wheels!

3) Possibly another aircraft engine type likely an inline engine!

That's all for now!

ID.

Any plans for non nuclear boat power or wheels powered by engines not built into themselves .

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Any plans for non nuclear boat power or wheels powered by engines not built into themselves .

Exactly. ICE engines are just an engine, for a vehicle you'll need an engine part, a transmission part (which will sit more like a differential) then the wheels. I might require all these be connected by drive shafts (half-shafts, etc) in order to operate.

.......................................................................................Wheel

...........................................................................................|

........................................................................................shaft

............................................................................................|

Engine -------------------- Shaft --------------------------- transmission

............................................................................................|

........................................................................................shaft

...........................................................................................|

.......................................................................................Wheel

This is all just talk, not sure how exactly I'll want it to operate yet. It's mostly already working, just haven't really added the driveshafts yet.

There will be very large and heavy diesels for ships that output to a prop.

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I'm liking this engine-transmission-wheel idea a lot! Would make rovers/cars/trucks more fun to drive. Right now it's just "activate docking mode and hold W" and this promises to take other things into account.

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