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Quick Save should be flight specific


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Hi there,

I'd like to suggest that quick save be flight specific. I accidentally reverted to a quicksave from an old flight and lost a bunch of science and unlocks I worked a few hours to get. I'm not sure if there is a fix for this or a way around it but it kind of sucks :(

Thanks!

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That might take quite a bit of effort to implement, although it's a good idea. My alternate suggestion for what might be a quick and easy short-term fix, is to have some sort of warning popup on quick load instead, if you try to quick load a save that's older than a threshold, or maybe on all quick loads, telling you the date and time of the last quick save.

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it would be very hard to implement, since your quicksave is currently saved to your persistence file. there isnt really anything like a single flight going on, since every flight is being calculated at once, and some people fly composite spacecraft, with detachable (and occasionally re-attachable) landers, tugs, satellites etc, and these would all have their own version of autosave, but what happens if you make a first save with one flight, then another with a later flight, then influence the second flight with the first, then load the first flight? does the second flight also revert? if so, how?

otherwise, i can only imagine that you want to run two missions at once, where the activity isnt totally on one vessel at a time, so you want to autosave before each moment of activity, but then if you autosave after each sucessful activity, then if you make a mistake, your autosave will always revert you to the last point you were still on track

i cant personally see a benefit to making them flight specific, but a simple dialog box COULD work. though judging from your join date i doubt you were playing in the older versions where the "End flight" button was on the ESC menu; even though there was a confirmation dialog box, people were so used to just pressing the button that they clicked it without thinking, then realising that they'd destroyed their multi-mission space station in a matter of seconds

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No it should not. When I need to dock something I do alot of switching between crafts. That'd be a nice way to ruin quicksaves...

That's a very valid concern, but hopefully you can agree that the current behaviour of quick save/load is far from optimal, allowing people to easily throw away a huge amount of work if they quick load by mistake, or similar.

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That's a very valid concern, but hopefully you can agree that the current behaviour of quick save/load is far from optimal, allowing people to easily throw away a huge amount of work if they quick load by mistake, or similar.

Sure, but making quicksave useless is not the awnser

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That's a very valid concern, but hopefully you can agree that the current behaviour of quick save/load is far from optimal, allowing people to easily throw away a huge amount of work if they quick load by mistake, or similar.

The only change to the current system that is needed is a confirmation to restore a quicksave. "You made this save 5 game days and 6 real life hours ago. Are you SURE you want to restore it?"

Another good idea would be to be able to undo that quicksave restore and go back to the point you were at before you hit F9.

Either or both of these are EXTREMELY important because we've all lost stuff to the F9 monster, but they're all that's needed. You're not flying a mission, you're running a space program. Everything is interconnected and you can't just save one ship's state.

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The only change to the current system that is needed is a confirmation to restore a quicksave. "You made this save 5 game days and 6 real life hours ago. Are you SURE you want to restore it?"

I'd call that a "minimum necessary" change. There sure are ways how to make the quicksave system even more comfortable. For instance:

- automatic quicksave (not overwriting other quicksaves) every time you launch (the same point to which you revert)

- automatic quicksave (not overwriting other quicksaves) every time you change SOI (quicksave is right after the change)

- automatic quicksave (not overwriting other quicksaves) every time you undock (quicksave is right before the undock happens; this quicksave only happens when you can make a quicksave at that point, i.e. are not in atmosphere, thrusting, etc.)

- and of course, a manual quicksave. Of course, not overwriting any automatic quicksaves

Then it could show you age of all these and let you choose which to load when you press the quickload key

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it would be cute if you had several quicksave spots, n when you save a new one just just get bumped back and the oldest gets deleted.

So, when you press quickload, you gets a lil window with say the last 10 saves, and each says how long ago it was and what ship was focused at the time and where that ship was. Also, it could keep a couple of autosaves too, so say you'd have the last 5 quicksaves and the last 5 autosaves.

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