SoonerNation Posted October 27, 2015 Share Posted October 27, 2015 Using Blizzy's toolbar or stock buttons??For assistance you will need to supply a log file.It's the stock buttons and Blizzy's toolbar. It does not show up under both. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 30, 2015 Share Posted October 30, 2015 It's the stock buttons and Blizzy's toolbar. It does not show up under both.Please supply a log file for assistance, without that there is nothing anyone can do for you. Link in previous post on how to capture and supply your log file. Quote Link to comment Share on other sites More sharing options...
SoonerNation Posted November 3, 2015 Share Posted November 3, 2015 I figured the problem out. My Kerbal install was corrupted. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted November 3, 2015 Share Posted November 3, 2015 I figured the problem out. My Kerbal install was corrupted.Glad you found your problem. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 5, 2015 Author Share Posted November 5, 2015 Hey all, Sorry for dropping off the face of the earth there.Been kinda overwhelmed, and had to drop a couple of volunteer obligations to allow for some sense of sanity. I'll miss teaching, but I've got a very full schedule.Work has been amazing, and I'm going to learn a lot. I like learning. So, with that said, I'm back into the code and working on a release.I know that at the very least I have a couple of bug fixes (inc the apple window save bug) and a couple of minor features to get out into the wild, along with some much needed love for JPLRepo's amazing work with DeepFreeze.I won't be a stranger anymore, and I'll update soon.Seriously, I have the code open in my IDE right now Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 5, 2015 Author Share Posted November 5, 2015 Joe, did you ever make any progress on the renaming of the Kerbals? I wanted to make a mix of military (wanted things like Sgt Boo Kerman and Capt. Zap Kerman) and civilians on a long journey mission and see who comes back. Not going to force it, just see who survives the kracken events... And I have Deadly Reentry installed too. I lost one because a wing overheated and went POOF! This ship is a nuclear torch ship going on a system wide journey.Bit of a science experiment like in the movie 2010, you see... because, well... SCIEEEEEEEEEEEEEEEENCE.Sorry for the late reply to this, but check out this Wiki entry: https://github.com/PapaJoesSoup/ShipManifest/wiki/1.5---Roster-WindowTowards the bottom it discusses renaming and changing professions. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted November 11, 2015 Share Posted November 11, 2015 I won't be a stranger anymore, and I'll update soon.Seriously, I have the code open in my IDE right now So I can spare us all the most pressing question about professions being their own variable in stock KSP now?"* Save and load kerbal trait in save games, trait is generated from name hash only if not specified in the save." Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) So I can spare us all the most pressing question about professions being their own variable in stock KSP now?"* Save and load kerbal trait in save games, trait is generated from name hash only if not specified in the save."aWESOME. Going to check that out with ksp 1.0.5. Haven't downloaded it yetUpdate. Downloading.Findings: Indeed, 1.0.5 adds the trait to the kerbal data in the savegame. Yay! That, imho is probably the most exciting thing to come out of 1.0.5 for me Next update will include native support for renaming and profession management without the hash management. I will of course include backwards compatibility with old saves. Edited November 12, 2015 by Papa_Joe Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 12, 2015 Author Share Posted November 12, 2015 Update.I've completed build of the next release. testing and minor bug fixes remain.Proposed Release Notes:Version 4.4.2.0 - Release tbd Nov, 2015 - KSP 1.0.5 Edition.- New: Native Kerbal Renaming and Profession Management! The old hash hack is gone! KSP 1.0.5 now supports native kerbal profession managment, so kerbal profession now saves to game save. Updated SM to use new trait attribute of the kerbal object. Also supports old game saves. Cleans up old game save automatically, if profession management is ON in settings (now the default)- New: Added Crew Dump/Fill at part level in Transfer Window, when vessel is in a recoverable state and realism is off.- New: based on feedback, expanded science tooltips to be more useful.- Fixed: Correct a window position loading error on MAC machines.- Fixed: Correct issues with recent versions of DeepFreeze. (Thanks JPLRepo!)- Fixed: Tooltip display issues with screen boundaryShould be tomorrow after work for me. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 13, 2015 Author Share Posted November 13, 2015 New Release.Version 4.4.2.0 - Release 12 Nov, 2015 - KSP 1.0.5 Edition.- New: Native Kerbal Renaming and Profession Management! The old hash hack is gone! KSP 1.0.5 now supports native kerbal profession managment, so kerbal profession now saves to game save. Updated SM to use new trait attribute of the kerbal object. Also supports old game saves. Cleans up old game save automatically, if profession management is ON in settings (now the default)- New: Added Crew Dump/Fill at part level in Transfer Window, when vessel is in a recoverable state and realism is off.- New: based on feedback, expanded science tooltips to be more useful.- Fixed: Correct a window position loading error on MAC machines.- Fixed: Correct issues and deeper integration with DeepFreeze. (Thanks JPLRepo!)- Fixed: Tooltip display issues with screen boundaryEnjoy! Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 14, 2015 Author Share Posted November 14, 2015 Hard to believe possible but there is something that could improve ships manifest.The one thing missing from it is the possibility to move things in the inventories around. I agree it's only usefull for users of the KIS mod but nonetheless it would be very nice to move things around in the inventories of kerbals and containers.My apologies for the late response.I looked into this issue sometime early this year. I "thought" i fixed it. Obviously not. Oh, wait, I remember. There was a race condition on one of the vessel events causing issues, so I disabled that support. Let me revisit that.Thanks for getting that back on my radar! Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted November 14, 2015 Share Posted November 14, 2015 (edited) Hello.I have a small problem,the icon of Ship Manifest don't work after i launch my rocket.I've tried with and without the toolbar.Small edit:if i launch without clamp it works until the first stage,then it stop working again Edited November 14, 2015 by Axl'Wolf'Lipid Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 14, 2015 Author Share Posted November 14, 2015 Hello.I have a small problem' date='the icon of Ship Manifest don't work after i launch my rocket.I've tried with and without the toolbar.Small edit:if i launch without clamp it works until the first stage,then it stop working again [/quote']that is a very strange error. I will need more info to troubleshoot.What OS:What version of KSP.what version of SMHow was it installed:thanks! Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted November 14, 2015 Share Posted November 14, 2015 Windows 7Latest Version of KSPLatest Version of your modMod installed manually Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted November 15, 2015 Share Posted November 15, 2015 I've made other test.It seems that every time i hit the space bar,the ship manifest windows disappear.For this test i've built a capsule with 10 decoupler in stages.The mod work until i press space a first time.The SM window reappear for a split second after i press space on EVERY stage.Only when i reach the final stage with only the capsule it works again. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 16, 2015 Author Share Posted November 16, 2015 [QUOTE=Axl'Wolf'Lipid;2296687]I've made other test.It seems that every time i hit the space bar,the ship manifest windows disappear. For this test i've built a capsule with 10 decoupler in stages.The mod work until i press space a first time.The SM window reappear for a split second after i press space on EVERY stage.Only when i reach the final stage with only the capsule it works again.[/QUOTE] Ok, let me see if I can reproduce the issue. Quote Link to comment Share on other sites More sharing options...
softweir Posted November 16, 2015 Share Posted November 16, 2015 Might be worth knowing if he has any other mods? Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted November 16, 2015 Share Posted November 16, 2015 Err...yes i have several mods.But the previous version on SM worked with no problem.Since the 1.05 update i'm experiencing several problem.Like locking camera,sudden kraken attack... Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 16, 2015 Author Share Posted November 16, 2015 the actual question is what mods and what versions. some mods are not yet compatible with 1.0.5... I am looking into this issue tho... Career game or sandbox? Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted November 17, 2015 Share Posted November 17, 2015 I'm in Career Mode.I'll try to make a list of mods i'm using,but they are a lot :| Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 17, 2015 Author Share Posted November 17, 2015 [QUOTE=Axl'Wolf'Lipid;2299956]I'm in Career Mode.I'll try to make a list of mods i'm using,but they are a lot :|[/QUOTE] Thanks. As an aside, is there anyone else having this issue? Quote Link to comment Share on other sites More sharing options...
Jonney5 Posted November 18, 2015 Share Posted November 18, 2015 (edited) I also have the same issue. It happens both in sandbox and career. I have the following folders in gamedata: 000_FilterExtensions 000_FilterExtensions Configs 000_Toolbar 000_USITools AdjustableLandingGear Airstairs AsteroidDay AtomicAge BahaSP Bloody_looser Chatterer CollisionFX CommunityResourcePack CommunityTechTree ContractConfigurator ContractPacks ContractsWindow CrossFeedEnabler DefaultActionGroups DMagicOrbitalScience DPSoundFX EditorExtensions EnhancedNavBall ExtraplanetaryLaunchpads FieldExperience Firespitter G-Effects HideEmptyTechNodes InterstellarFuelSwitch JFJohnny5 JSIPartUtilities KAS KAX KerbalEngineer KerbalJointReinforcement Kerbaltek KIS Klockheed_Martian_Gimbal KSP-AVC KWCommunityFixes KWRocketry MarkIVSystem MechJeb2 MenuStabilizer Mk2Expansion Mk3MiniExpansion NavyFish NearFutureProps NearFutureSolar NearFutureSpacecraft Nereid Olympic1ARPIcons PortraitStats PreciseNode RadiatorToggle RCSBuildAid RcsSounds RealChute REPOSoftTech ScienceAlert ShipEffects ShipManifest Squad StageRecovery StationPartsExpansion StockBugFixPlus StockClamshellFairings SurfaceLights SXT TextureReplacer ThrottleControlledAvionics TriggerTech TweakScale UmbraSpaceIndustries UniversalStorage WaterSounds WaypointManager WheelSounds Workshop Hope that helps Edited November 19, 2015 by Jonney5 Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 19, 2015 Author Share Posted November 19, 2015 [quote name='Jonney5']I also have the same issue. It happens both in sandbox and career. I have the following folders in gamedata: 000_FilterExtensions 000_FilterExtensions Configs 000_Toolbar 000_USITools AdjustableLandingGear Airstairs AsteroidDay AtomicAge BahaSP Bloody_looser Chatterer CollisionFX CommunityResourcePack CommunityTechTree ContractConfigurator ContractPacks ContractsWindow CrossFeedEnabler DefaultActionGroups DMagicOrbitalScience DPSoundFX EditorExtensions EnhancedNavBall ExtraplanetaryLaunchpads FieldExperience Firespitter G-Effects HideEmptyTechNodes InterstellarFuelSwitch JFJohnny5 JSIPartUtilities KAS KAX KerbalEngineer KerbalJointReinforcement Kerbaltek KIS Klockheed_Martian_Gimbal KSP-AVC KWCommunityFixes KWRocketry MarkIVSystem MechJeb2 MenuStabilizer Mk2Expansion Mk3MiniExpansion NavyFish NearFutureProps NearFutureSolar NearFutureSpacecraft Nereid Olympic1ARPIcons PortraitStats PreciseNode RadiatorToggle RCSBuildAid RcsSounds RealChute REPOSoftTech ScienceAlert ShipEffects ShipManifest Squad StageRecovery StationPartsExpansion StockBugFixPlus StockClamshellFairings SurfaceLights SXT TextureReplacer ThrottleControlledAvionics TriggerTech TweakScale UmbraSpaceIndustries UniversalStorage WaterSounds WaypointManager WheelSounds Workshop Hope that helps[/QUOTE] thanks! I'll be back on this right after I release CLS. Got a meeting and then I can release. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted November 23, 2015 Author Share Posted November 23, 2015 Are you by chance using the official release version of MechJeb2? if so, try the 1.0.5 test version in the OP of the MechJeb thread and let me know if that makes a difference... Quote Link to comment Share on other sites More sharing options...
Jonney5 Posted November 24, 2015 Share Posted November 24, 2015 I tried removing MechJeb2 completely but the issue still is occurring. Quote Link to comment Share on other sites More sharing options...
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