Jump to content

[Part] Unnamed 4 Kerbal Capsule, Work in Progress


S3416130

Recommended Posts

I'm still very interested in this. If RL is becoming an issue and causing work on this mod to be delayed indefinitely, might I suggest releasing it into the public domain? I would love to have this pod (and if someone were willing ng) as well as an entire parts pack for it. Keep up the good work and don't let real life get you down.

Yes, yes, me too, and ditto.

This pod looks too good to die.

Link to comment
Share on other sites

Looking back, I can't help but think "what the hell was I thinking?".

It's an interesting progression though.

Sorry, no download yet. I'm still in the process of making an IVA, and I still need to figure out the best way of giving people access to the parts when I release them. I'm thinking Google Drive maybe.

When I was teaching 3d modeling, one of the first leason was to not do designing and redesigning during production. The funny part was that I had very sadistic method associated with that. It might be a error but it is a great learning processs. So I was making them redo their work, from scratch, and over and over again.

That said, nice stuff, keep working.

Link to comment
Share on other sites

I am very sorry for my absence from this thread. I've had quite a few real life issues lately, it's a long story. However, this project is not dead.

Previously, the capsule nose had been modeled as a docking port of sorts, even though it would never be one. This made the capsule unnecessarily tall once a docking port was added in KSP. Now, I'm investigating an alternate nose which is much more integrated (for lack of a better word) with the capsule. Once a custom docking port, which I still plan on making, is added, the combined ship will be much more like the original. Stock docking ports can also be used.

What do you think? Criticisms and suggestions are highly welcome. Changing the nose also meant I could fix a few issues with the previous model and now the front windows are slightly larger, allowing more visibility. If the windows are too large, I can easily make them smaller. The previous model made window modifications much harder.

When I was teaching 3d modeling, one of the first leason was to not do designing and redesigning during production.

Interesting, I guess I've never really seen my project as in production, but always as a work in progress design. I can never visualise an end product, but rather a general shape, and it tends to develop from there. This also means I could potentially never be completely happy with a design, always changing it and missing deadlines for its completion, since I don't have a final design I'm aiming for.

Apologies again for the delays and absences, I will try my hardest to release this soon.

Link to comment
Share on other sites

I am very sorry for my absence from this thread. I've had quite a few real life issues lately, it's a long story. However, this project is not dead.

Previously, the capsule nose had been modeled as a docking port of sorts, even though it would never be one. This made the capsule unnecessarily tall once a docking port was added in KSP. Now, I'm investigating an alternate nose which is much more integrated (for lack of a better word) with the capsule. Once a custom docking port, which I still plan on making, is added, the combined ship will be much more like the original. Stock docking ports can also be used.

What do you think? Criticisms and suggestions are highly welcome. Changing the nose also meant I could fix a few issues with the previous model and now the front windows are slightly larger, allowing more visibility. If the windows are too large, I can easily make them smaller. The previous model made window modifications much harder.

Interesting, I guess I've never really seen my project as in production, but always as a work in progress design. I can never visualise an end product, but rather a general shape, and it tends to develop from there. This also means I could potentially never be completely happy with a design, always changing it and missing deadlines for its completion, since I don't have a final design I'm aiming for.

Apologies again for the delays and absences, I will try my hardest to release this soon.

Sir, 'tis beautiful and we at the forums can withstand missed deadlines, its only when its seems to be abandoned without a stated reason is when we get antsy but great to see progress made again. Also are you having the capsule use stockalike textures like in the sketchfab viewer or is it just a first step?

Link to comment
Share on other sites

Actually I liked the smaller windows a lot more more. It made the pod look more robust. The little windows in the middle are also a bit much. One or two should be enough.

Also I'm not a fan of the black lines. It seems like you did them for no other reason than to try to make the thing look more interesting, but effort like this often end up looking tacky, even if you rationalise them after the fact. If you make the textures look functional first, it will end up looking better. Fancy decorations should be a very minor afterthought. Please have a look at the Panels and Damage tutorial in my signature.

Honestly the biggest reason I liked this pod was because it looked convincing. Don't move away from that philosophy.

The handles are a nice touch. You could put a few more of them in various places. But again, make it functional. So keep mobility in mind, not aesthetics.

This is what I sometimes tell people.

If you try to make things look functional, you'll make them look good and functional.

If you try to make things look good, you'll have neither.

Also bake some AO. It makes a huge difference.

Edited by Cpt. Kipard
Link to comment
Share on other sites

  • 4 weeks later...
  • 1 month later...

I'm not a mod, but I like to think that I'm decently sensible. :)

Copyright doesn't cover ideas (that's what patents are for), only specific expressions of them. A "clean-room re-implementation" of a blocky four-person command pod, one which doesn't use any material derived from the original model (how could it, since the author never released it?), does not strike me as an infringement. That said, there could be a "case" to be made that cutting too close to the original could cause user confusion (compare with the idea of trademarks or "moral rights" in some jurisdictions, where user/consumer expectation is a big deal -- would I confuse this product for the original, or for being created by or endorsed by the original author?).

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...