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Stop timewarp when entering new SOI (or when 10 min from a maneuver node)


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Personally, I'd like to see a "1 step" or "2 steps" backwards on the time warp rather than a full stop - both to give someone who accidentally warped too fast a chance to recover before finding themselves in deep space (or on another unnecessary orbit), but also those people who aren't really paying attention and just went AFK at time warp. So if you're approaching an SOI at warp6, it steps down to warp4 - giving you time to do something if you need to, but still allowing you to completely ***k it up.

Hmm. It occurs to me that this should be doable easily when all objects are on rails (which they would be during a time warp), and when nothing has been done physically to the ship (no thrusting, no rotations, no commands at all) then it wouldn't constitute cheating at all. It would be cheating (and nearly impossible to implement) if you wanted to go backward in time after having done something - but if all you want to do is undo the fact that you time warped too far, and want to drop out of time warp earlier than right now, then with everything on time-parameterized equations that should be doable - just decrement T instead of incrementing it and watch how the objects's positions move. the only hard part would be making the UI work for it. Because the moment you decrease time warp to 1x, you've come off rails and violated the 'nothing physical happened' idea. It would require some way to back up through 50x, to 10x, to 5x, to 1x and then into -1x, -5x, -10x and so on without coming off from rails during the brief moment spent in 1x.

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Hmm. It occurs to me that this should be doable easily when all objects are on rails (which they would be during a time warp), and when nothing has been done physically to the ship (no thrusting, no rotations, no commands at all) then it wouldn't constitute cheating at all. It would be cheating (and nearly impossible to implement) if you wanted to go backward in time after having done something - but if all you want to do is undo the fact that you time warped too far, and want to drop out of time warp earlier than right now, then with everything on time-parameterized equations that should be doable - just decrement T instead of incrementing it and watch how the objects's positions move. the only hard part would be making the UI work for it. Because the moment you decrease time warp to 1x, you've come off rails and violated the 'nothing physical happened' idea. It would require some way to back up through 50x, to 10x, to 5x, to 1x and then into -1x, -5x, -10x and so on without coming off from rails during the brief moment spent in 1x.

I started a thread to discuss this possibility here. There are apparently some problems...

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