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Allow us to change the 2.5km physics "bubble".


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Just add a slider or an option to change the physics range.

It's a really usefull feature.

The option to enable physics on all active (not landed) ships inside atmosphere would be great too.

Even more when we have a budget, and parachuting those boosters can mean saving money.

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If you want to cripple your computer, sure, you could do that. They have the limitation so that it doesn't murder your computer. If you want to know if your computer could handle a greatly increased physics sphere, you could launch a station to orbit with the Lazor mod (it has the capability to increase the physics bubble) and drop a big bunch of drones into the atmosphere, following one to see if your computer can manage. They should probably spread out enough by the time they reach the ground.

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This may be a mod, but Lazor Systems adds a little selector to the KSC view. Using it, you can select a physics distance up to (IIRC) 92km, which is enough for low-orbit satellites to be in your physics sphere while you're still on the launch pad. Unless you have one mean mother of a computer, it's not recommended.

Also, I'm not sure, but doesn't one of the cfg files contain a line that you can tweak for this?

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Allow it to be changed with an ingame warning message.

This way those of us who understand how it works and what the consequences are can use it appropriately.

Examples for usage:

-Have boosters land with parachutes while your upper stage inserts into orbit.

-Launch a pegasus style rocket from a plane in the atmosphere without losing the plane.

-Fly multiple crafts simultaneously using kOS

-Drop multiple parachuted modules into an atmosphere.

Perhaps, instead of just a physics bubble, we need to be able to include/exclude specific vessels from it, so that my spent booster stage stays loaded while the space station flying overhead doesn't.

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Yes, you "don't have a constand influx of part heavy things falling back down."

Probably increasing the size is not good, but enabling the physics of ships moving on the atmosphere is.

It will not be processing that 1k parts space station, only the boosters and probes you send to atmosphere.

Instead of you reentry with the station, haha.

The thing that annoyed me the most about this was when i was deploying cargo from an airplane, then i had to turn around and keep turning to stay within the 2.5km, otherwise my cargo would disapear.

The game doesn't need to enable physics for landed ships either, so you will not lag for having big airplanes landed on a place with atmosphere.

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