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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod


InfiniteDice

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I'll fire out a video and slap it up on my Youtube chan for you, if necessary. Thanks for the quick reply!

so i didn't see any problems you fired one missile and it blew up the target am i missing something?

Edited by blitz2190
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Are those wheels from another mod or are they going to be a part of this mod?

Those wheels will be part of the ICE mod, as they run on power from the ICE engine and gearbox. They are fully integrated for use with Skillful, but can be used without Skillful.

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What is with the dual 14inch cannons? I have hit another craft with them in rover mode and it blows up the craft hit and the one that fires is hit from the blast losing ALL wheels and the entire craft becomes yellow damaged.

What is making that happen?

I'm using this with Lack Luster Labs mods.

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What is with the dual 14inch cannons? I have hit another craft with them in rover mode and it blows up the craft hit and the one that fires is hit from the blast losing ALL wheels and the entire craft becomes yellow damaged.

What is making that happen?

I'm using this with Lack Luster Labs mods.

The fire and destruction from those rounds are causing heat damage likely out to 200m+ which will be deadly to other crafts.

Those guns are meant to shoot out to 9km (not as far as IRL but still far for KSP) Minimum safe range is probably 400 - 500m from where they hit.

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I wonder if I am too close... And thanks to know will attempt to try it at larger ranges as I was relatively close to the target. I've found it is hard to aim at longer distances Is there a way to add in an viewport on the turret, that moves with the turret. But between the guns to help aim them better??

Edit: Ok I got outside 1km from target and I was safe. BUT when I tried to drive up and look at the damage with the rover it blows up once is get close. you Might need to look into how long the heat area of effect is lasting as yet again Once I got to within 700ish of the target I lost the wheels and then the rover itself blew up / took damage.

Edited by Damaske
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Its actually a little more realistic, you have a chance to bank and dodge missles

Quite the opposite most missiles fly in the high supersonic ranges Mach 3-5 and most planes top out well before that the For example the F-22 can only reach about Mach 2.25 with its afterburners on. Missiles to so fast IRL that they hit their targets first pass or don't hit at all flares have to be fired by machine not human because by the time someone registers a lock on warning the missile is either already there or about to be.

So no banking to dodge a missile isn't realistic in any way

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Ok I got outside 1km from target and I was safe. BUT when I tried to drive up and look at the damage with the rover it blows up once is get close. you Might need to look into how long the heat area of effect is lasting as yet again Once I got to within 700ish of the target I lost the wheels and then the rover itself blew up / took damage.

Never did get a response for this one yet, Does not make seance for a permanent lasting area AoF effect / burning area from weapons.

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Never did get a response for this one yet, Does not make seance for a permanent lasting area AoF effect / burning area from weapons.

The burning areas are partially random in duration. Some will go away after a minute and others might take 5 minutes. I'm dreaming up a way to make the effect size more representative of the area that is burning.

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The burning areas are partially random in duration. Some will go away after a minute and others might take 5 minutes. I'm dreaming up a way to make the effect size more representative of the area that is burning.

maybe for now but an effect that shows the area is burning? I had no clue that there was a large area on fire.

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maybe for now but an effect that shows the area is burning? I had no clue that there was a large area on fire.

Nearly 1 ton of HE/incendiary shell moving ~800m/s will make some fire and heat on the receiving end. :), not to mention 3 or more at a time...

I plan on consolidating fire fx that are close to one another, into a larger fx more indicative to the blast/heat area.

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