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KSP Article in Wired Magazine!


Basileg1

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Wired seems to have finally heard about KSP (:D, soon KSP shall rule the entire universe!). The article, in the January 2014 UK edition of Wired Magazine, reads:

Begin Article

YOU, SPACEMAN

If you've ever wanted to get your hands dirty and build your own spacecraft - be it the Saturn V rocket or the Apollo Space Shuttle - the Kerbal Space Program (KSP) gives you a chance. Played by thousands of people worldwide every day (including, reportedly, engineers at Nasa's Jet Propulsion Lab) the game is the closest an Earthbound enthusiast can get to building his or her own space program. With seven planets governed by Newtonian orbital mechanics, navigating the Kerbal solar system is no easy task. The game offers a rare insight into the complex problems that face real rocket scientists. Want to reach the solar system's distant fringes? You might have to slingshot around the Moon, a manoeuvre known as a "gravity-assist", to conserve fuel.

The brainchild of Brazilian games developer Felipe Falanghe, KSP was released by Squad in 2011 after an intense seven months during which a new, fully playable version was updated every three weeks. The speed of development was driven by uncertainty. "We didn't know how far we could go before someone pulled the plug," says Falanghe.

The game is still in early-access alpha and updates in 2014 will build out missions and goals to give the game greater structure and make it more accessible to a wider audience. It will also introduce dynamically generated contracts, with players being hired for specific space missions, rather like Elon Musk's SpaceX. But not quite as expensive. Kadhim Shubber kerbalspaceprogram.com

End Article

What do you think of this article and KSP's ever-growing fame?

P.S. I am not affiliated with Squad, Wired Magazine, Condé Nast Publications or the development of Kerbal Space Program in any way. Copyright for the above article goes to Wired Magazine/Kadhim Shubber.

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If that's the whole text, it's not that good. No mention how the game actually works :rolleyes: No mention of constructing out of building blocks. Gravity assists? For all the average reader knows, this could be achieved with a button press. No mention of Kerbals etc., it sounds like the person writing didn't play it or check it out in-depth at all. Well, at least it gets the word out.

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Apollo Space Shuttle??? WTF? Is that the code name of the Apollo service module + lander or was it a secret government project I haven't heard about?

It's not widely known, but it is real. I didn't learn about it until I went into the Smithsonian's Air and Space Museum. It was a design that mounted the Orbiter on the side of the external tank, then strapped the whole thing to the top of a modified Saturn V SI C. The SI C was designed to fly back to KSC and land similar to the Grasshopper. It was canceled due to the expense of it.

http://en.wikipedia.org/wiki/Saturn-Shuttle

Edited by Specialist290
Fixing link.
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Apollo Space Shuttle??? WTF? Is that the code name of the Apollo service module + lander or was it a secret government project I haven't heard about?

Author may have been referring to the fact that you can build your own craft, not just one that exists/existed in the real world.

EDIT: Ninja'd! And holy cow that's amazing.

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No, because many people are too lazy to learn and/or are not creative enough.

You do realize that you're talking about a game that has no internal access to recipes, no tutorials, and has several servers dedicated to building beautiful, realistic, cool, and insane architectural constructs? Minecraft is not as brainless as you think.

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