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Chaka Monkey - Closed Development Thread


YANFRET

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That is such a cool picture! I've never seen that one actually.

No, I think the artist there and I must have come to similar conclusions based on the engineering constraints. Essentially, the monkey transfer vehicle is Copernicus with docking rings instead of a heavy drop tank truss, and a rigid hab instead of inflatable.

You're right though it does look like the painting!

It looks basically identical to yours, down to the engine cluster and everything. That's crazy.

What are your thoughts on the SLS mission architecture that went with the lander design you're using for Duna? VASIMR tugs with kick stages and all.

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O YANFRET what did you do to the RPM's in the rover don't see the files that use to be there and rpm's don't work :(

Hey try the latest ALCOR download and see if that fixes it

Using FAR, the Orion capsule flips upside down during reentry. Any idea why? (This is with nothing attached except the parachute+docking combo part; so 2 parts total.)

Hmmmm I'm not sure, can you try leaving SAS on and see if that works as a temporary fix?

lol I know almost done :P

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Hmmmm I'm not sure, can you try leaving SAS on and see if that works as a temporary fix?

It's the windows. FAR can "see" them, and produces asymmetrical drag. I'm trying to figure out a workaround. In my case leaving SAS on does no good since I play "realistically" and have removed the gyro module from the part.

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Yanfret has gathered parts he likes from various mod packs already released, resized and retextured them (beautifully) in an attempt to create a pack that works really well together and looks stylistically similar. He's trying to simulate actual and future mission hardware (Like the SLS and Orion capsule) that's being developed to explore outside of LEO, or in this case LKO

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Yanfret has gathered parts he likes from various mod packs already released, resized and retextured them (beautifully) in an attempt to create a pack that works really well together and looks stylistically similar. He's trying to simulate actual and future mission hardware (Like the SLS and Orion capsule) that's being developed to explore outside of LEO, or in this case LKO

:D Also the bespoke new parts that have been made for Chaka

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I've never played a version of this before but I'm interested in trying it once there is a 0.25 release but am I correct to assume this will work without having to install Active Texture Management or at least not the full on extreme version?

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I've never played a version of this before but I'm interested in trying it once there is a 0.25 release but am I correct to assume this will work without having to install Active Texture Management or at least not the full on extreme version?

That's correct. The next version will weigh in at about 330mb and there are no external plugin dependencies.

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YANFRET can, I get a pic of just the bobcat symbol that you used on Orion pod ? And if so can, I use it in a cfg for his RPM's ? As me and gimp are not getting along.

EDIT- Going to take a shot at fixing his RPM's and adding alittle or I just break things hehe.

Edited by Mecripp2
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I fixed the Orion capsule for FAR usage.

@PART[XOrionPodX]

{

CoMOffset = 0.00, -0.5, 0.00

MODULE

{

name = FARBasicDragModel

S = 21.4

cosAngleCutoff = -0.93

majorMinorAxisRatio = 1

taperCrossSectionAreaRatio = 0.40

CenterOfDrag = 0, 0.2, 0

ignoreAnim = False

CdCurve

{

key = -1.00 0.07

key = 0.00 0.38

key = 1.00 0.07

}

ClPotentialCurve

{

key = -1.00 0.00

key = -0.86 0.35

key = 0.00 0.00

key = 0.86 0.35

key = 1.00 0.00

}

ClViscousCurve

{

key = -1.00 0.00

key = -0.60 -0.14

key = 0.00 0.00

key = 0.60 0.14

key = 1.00 0.00

}

CmCurve

{

key = -1.00 -0.03

key = -0.50 -0.06

key = 0.00 -0.09

key = 0.50 -0.06

key = 1.00 -0.03

}

}

}

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I fixed the Orion capsule for FAR usage.


@PART[XOrionPodX]
{
CoMOffset = 0.00, -0.5, 0.00
MODULE
{
name = FARBasicDragModel
S = 21.4
cosAngleCutoff = -0.93
majorMinorAxisRatio = 1
taperCrossSectionAreaRatio = 0.40
CenterOfDrag = 0, 0.2, 0
ignoreAnim = False
CdCurve
{
key = -1.00 0.07
key = 0.00 0.38
key = 1.00 0.07
}
ClPotentialCurve
{
key = -1.00 0.00
key = -0.86 0.35
key = 0.00 0.00
key = 0.86 0.35
key = 1.00 0.00
}
ClViscousCurve
{
key = -1.00 0.00
key = -0.60 -0.14
key = 0.00 0.00
key = 0.60 0.14
key = 1.00 0.00
}
CmCurve
{
key = -1.00 -0.03
key = -0.50 -0.06
key = 0.00 -0.09
key = 0.50 -0.06
key = 1.00 -0.03
}
}
}

Thanks a lot.

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75% real scale... How exactly does that compare to 6.4 scale kerbin? And is real fuels used? How is it balanced, and can i use just the RSS config from this with .25 and only install the other stuff after it updates?

Edited by bs1110101
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