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Chaka Monkey - Closed Development Thread


YANFRET

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Is that Bobcat's interior, MeCripp? So the Orion can now hold 6 kerbals, and not have weird disappearing crew problems?

Yes it's Bobcat's interior and haven't had a problem with crew but for the most part. I'm just trying to get the RPM's work well add to them you can see they work.

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I didn't try to make these custom MFDs work, but made an alternative config with generic JSI MFDs instead:

FyMa8Yk.jpg


INTERNAL
{
name = OrionPod
MODULE
{
name = InternalSeat
seatTransformName = seat1
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat2
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat3
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat4
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat5
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat6
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam1_collider
cameraTransformName = cam1
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam2_collider
cameraTransformName = cam2
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam3_collider
cameraTransformName = cam3
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam4_collider
cameraTransformName = cam4
}
PROP
{
name = AltimeterThreeHands
position = -0.1893625,0.7967722,-0.42206
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999997,0.9999997
}
PROP
{
name = AltimeterThreeHands
position = 0.1881084,0.7967722,-0.4220602
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999999,0.9999999
}
PROP
{
name = AtmosphereDepth
position = 0.003141881,0.6921484,-0.3671438
rotation = 0.4055798,0.579228,0.4055798,0.579228
scale = 1,0.9999998,0.9999998
}
PROP
{
name = AxisIndicatorPitch
position = 0.225,0.6603433,-0.3690555
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999998,0.9999998
}
PROP
{
name = AxisIndicatorPitch
position = -0.225,0.6664583,-0.3712699
rotation = 0.5735769,0,0,0.8191518
scale = 1,1,1
}
PROP
{
name = AxisIndicatorRoll
position = 0.175,0.6625559,-0.3738972
rotation = 0.4055798,0.579228,0.4055798,0.579228
scale = 1,0.9999998,0.9999998
}
PROP
{
name = AxisIndicatorRoll
position = -0.175,0.6686632,-0.3761219
rotation = 0.40558,0.5792279,0.40558,0.5792279
scale = 1,0.9999999,1
}
PROP
{
name = AxisIndicatorYaw
position = 0.175,0.6375887,-0.36435
rotation = 0.4055798,0.579228,0.4055798,0.579228
scale = 1,0.9999998,0.9999998
}
PROP
{
name = AxisIndicatorYaw
position = -0.175,0.6424639,-0.3661244
rotation = 0.40558,0.5792279,0.40558,0.5792279
scale = 1,0.9999999,1
}
PROP
{
name = directionalKnob
position = 0.01885128,0.6265365,-0.3459589
rotation = 0.7071068,0,0,0.7071068
scale = 1,1,1
}
PROP
{
name = directionalKnob
position = -0.01656532,0.6265376,-0.3459593
rotation = 0.7071068,0,0,0.7071068
scale = 1,1,1
}
PROP
{
name = directionalKnob
position = -0.01656485,0.596646,-0.3459593
rotation = 0.7071068,0,0,0.7071068
scale = 1,1,1
}
PROP
{
name = directionalKnob
position = 0.0188508,0.596645,-0.3459593
rotation = 0.7071068,0,0,0.7071068
scale = 1,1,1
}
PROP
{
name = directionalKnob
position = 0.0188508,0.5651283,-0.3459593
rotation = 0.7071068,0,0,0.7071068
scale = 1,1,1
}
PROP
{
name = directionalKnob
position = -0.01656485,0.5651293,-0.3459593
rotation = 0.7071068,0,0,0.7071068
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = -0.3308473,0.7378542,-0.3936342
rotation = -0.1736482,0,0,0.9848078
scale = 0.6,0.6,0.6
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0.3308473,0.7378542,-0.3936341
rotation = -0.1736486,0,0,0.9848077
scale = 0.6,0.6,0.6
}
PROP
{
name = ledPanelSpeed
position = -0.11,0.7110521,-0.3921026
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999998,0.9999998
}
PROP
{
name = ledPanelSpeed
position = 0.11,0.708954,-0.3913408
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999999,1
}
PROP
{
name = NavBall
position = 0.1172996,0.7828981,-0.4165801
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999999,0.9999999
}
PROP
{
name = NavBall
position = -0.1184196,0.7828981,-0.4165802
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999999,0.9999999
}
PROP
{
name = switchWithGuards
position = -1.01602,0.7540695,0.2111291
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.01602,0.7540705,0.171962
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.01602,0.7540715,0.1305206
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.01602,0.7540725,0.08904748
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.01602,0.7540736,0.04987732
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.01602,0.7540745,0.009158912
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -1.01602,0.7540755,-0.03001072
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831568,-0.03001503
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831579,0.009155557
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831538,0.04987421
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831529,0.08904479
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831519,0.1305193
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831509,0.1719609
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831498,0.2111287
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9898372,0.7831488,0.2522302
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.959434,0.8169119,0.2522342
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.959434,0.8169129,0.2111324
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.959434,0.8169139,0.1719644
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.959434,0.8169149,0.1305219
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.959434,0.8169159,0.08904669
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.959434,0.8169194,0.0498753
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.959434,0.8169248,0.009156615
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.959434,0.8169238,-0.03001501
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9269681,0.8529855,-0.03001941
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9269681,0.8529865,0.009153213
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9269681,0.8529815,0.04987187
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9269681,0.8529754,0.08904459
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9269681,0.8529724,0.1305202
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9269681,0.8529714,0.1719632
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9269681,0.8529704,0.2111313
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = -0.9269681,0.8529694,0.2522342
rotation = 0.6459743,0.2876061,-0.6459743,0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9332039,0.8529608,0.2111443
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9332039,0.8529618,0.1719733
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9332039,0.8529628,0.1305274
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9332039,0.8529777,0.08905088
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9332039,0.8529837,0.04987565
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9332039,0.8529887,0.009154801
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9332039,0.8529876,-0.03001905
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876062
scale = 1,1,0.9999999
}
PROP
{
name = switchWithGuards
position = 0.9618897,0.8211326,-0.03002143
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9618897,0.8211336,0.009153001
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9618897,0.8211286,0.04987446
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9618897,0.8211207,0.08904999
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9618897,0.8211046,0.1305264
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9618897,0.8211037,0.1719731
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9618897,0.8211027,0.2111442
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9895875,0.7903389,0.2111472
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9895875,0.7903399,0.1719762
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9895875,0.7903409,0.1305284
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9895875,0.7903569,0.08905173
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9895875,0.7903666,0.04987511
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9895875,0.7903735,0.009153553
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 0.9895875,0.7903726,-0.03002101
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 1.018505,0.7582586,-0.03002511
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 1.018505,0.7582623,0.009150536
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 1.018505,0.7582515,0.04987217
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 1.018505,0.7582415,0.08904992
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 1.018505,0.7582256,0.1305264
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 1.018505,0.7582245,0.1719751
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = switchWithGuards
position = 1.018505,0.7582235,0.2111472
rotation = 0.6459743,-0.2876061,-0.6459743,-0.2876061
scale = 1,1,1
}
PROP
{
name = VSI
position = 0.1,0.6614115,-0.3718465
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999998,0.9999998
}
PROP
{
name = VSI
position = -0.1,0.6583864,-0.3707478
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999999,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0,0.8096994,-0.4197835
rotation = -0.173648,0,0,0.9848078
scale = 0.6,0.6000001,0.6
}
PROP
{
name = IndicatorPanelRPM
position = 0,0.4608102,-0.3891162
rotation = 0.9238796,0,0,0.3826835
scale = 0.8,0.8,0.8
}
PROP
{
name = IndicatorPanelRPM
position = -0.188,0.7356417,-0.4
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5000001,0.5
}
PROP
{
name = IndicatorPanelRPM
position = 0.188,0.7356417,-0.4
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5000002,0.5
}
}

Still needs some work on arrangement; and more props too.

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Thanks Man was thinking of doing that as, I'm starting to hit some road blocks with buttons he didn't use and, I don't know what he name them.

EDIT- And be nice if it had some of the DigitalIndicator from ASET or B9

EDIT- Do you have them for the LER_Pod

Edited by Mecripp2
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I fixed the Orion capsule for FAR usage.

@PART[XOrionPodX]

{

CoMOffset = 0.00, -0.5, 0.00

MODULE

{

name = FARBasicDragModel

S = 21.4

cosAngleCutoff = -0.93

majorMinorAxisRatio = 1

taperCrossSectionAreaRatio = 0.40

CenterOfDrag = 0, 0.2, 0

ignoreAnim = False

CdCurve

{

key = -1.00 0.07

key = 0.00 0.38

key = 1.00 0.07

}

ClPotentialCurve

{

key = -1.00 0.00

key = -0.86 0.35

key = 0.00 0.00

key = 0.86 0.35

key = 1.00 0.00

}

ClViscousCurve

{

key = -1.00 0.00

key = -0.60 -0.14

key = 0.00 0.00

key = 0.60 0.14

key = 1.00 0.00

}

CmCurve

{

key = -1.00 -0.03

key = -0.50 -0.06

key = 0.00 -0.09

key = 0.50 -0.06

key = 1.00 -0.03

}

}

}

That's great work, welcome to the team. I will include that script with the update for FAR users.... I'm sure they will appreciate your detailed solution.

I didn't try to make these custom MFDs work, but made an alternative config with generic JSI MFDs instead:

http://i.imgur.com/FyMa8Yk.jpg


INTERNAL
{
name = OrionPod
MODULE
{
name = InternalSeat
seatTransformName = seat1
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat2
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat3
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat4
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat5
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalSeat
seatTransformName = seat6
portraitCameraName =
allowCrewHelmet = true
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam1_collider
cameraTransformName = cam1
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam2_collider
cameraTransformName = cam2
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam3_collider
cameraTransformName = cam3
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = cam4_collider
cameraTransformName = cam4
}
PROP
{
name = AltimeterThreeHands
position = -0.1893625,0.7967722,-0.42206
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999997,0.9999997
}
PROP
{
name = AltimeterThreeHands
position = 0.1881084,0.7967722,-0.4220602
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999999,0.9999999
}
PROP
{
name = AtmosphereDepth
position = 0.003141881,0.6921484,-0.3671438
rotation = 0.4055798,0.579228,0.4055798,0.579228
scale = 1,0.9999998,0.9999998
}
PROP
{
name = AxisIndicatorPitch
position = 0.225,0.6603433,-0.3690555
rotation = 0.5735765,0,0,0.8191521
scale = 1,0.9999998,0.9999998
}
PROP
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PROP
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PROP
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PROP
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name = VSI
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scale = 1,0.9999998,0.9999998
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PROP
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name = VSI
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scale = 1,0.9999999,1
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PROP
{
name = RasterPropMonitorBasicMFD
position = 0,0.8096994,-0.4197835
rotation = -0.173648,0,0,0.9848078
scale = 0.6,0.6000001,0.6
}
PROP
{
name = IndicatorPanelRPM
position = 0,0.4608102,-0.3891162
rotation = 0.9238796,0,0,0.3826835
scale = 0.8,0.8,0.8
}
PROP
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name = IndicatorPanelRPM
position = -0.188,0.7356417,-0.4
rotation = 0.5735765,0,0,0.8191521
scale = 0.5,0.5000001,0.5
}
PROP
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name = IndicatorPanelRPM
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}
}

Still needs some work on arrangement; and more props too.

That is... super cool, yeah the logo is a great idea. We can include your reconfiguration of the classic Bobcat Orion IVA as an optional alternative to the current ASET IVA stand-in.

EDIT: One thing I've always wanted to work on is a larger IVA for Bobcat Orion from a clean sheet.

Edited by YANFRET
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8qvHRb.jpg

2f9g3i.jpg

BETA 0.25.2

Download from Dropbox:

â–º https://www.dropbox.com/s/u64ie2uc8jahpsn/CMES-252.zip?dl=0 â—„

Download from Kerbalstuff:

â–º https://kerbalstuff.com/mod/315/Chaka%20Monkey%20Exploration%20Odyssey â—„

Chaka Monkey Exploration Systems, GmbH is a space program based on NASA and Boeing future proposals using heavily modified parts from a wide variety of content authors as well as new original parts, aligned to look and work together for one purpose: realistic simulation of space exploration. This project is modeled at 75% real scale.

Changelog:


Updated to 0.25.2
-Fixed Cargo Bag prop path to fix craft loading issue
-Removed Porkjet plugin to fix craft loading issue



Updated to 0.25
-Works in KSP 0.25
-500+ changes, full disclosure of them will be available when I finish typing it.



Updated to 0.12
-Removed all PorkWorks IVA content to avoid conflict with JSI (look forward to adding those back in the future)
-Changed all Pods and Habitat internals to ALCOR MONKEY IVA
-Updated some EEMLV Station craft files
-Added EEMLV - Station Core Truss and Station Science craft files
-Enlarged fairing on Munar 2x craft to prevent failure
-Fixed SLS Block 1 staging issue


Updated to 0.11
-Added missing ALCOR emissive texture which caused capsule to turn white if interior flood lights were turned on.
-Added instructional message to main page insisting on latest JSI release.


Updated to 0.1:
-Initial BETA release

• KSP 0.25 REQUIRED! / DELETE ALL PREVIOUS VERSION FILES!

• Recommend installing this pack into a clean KSP install for the first time.

• If you are using JSI, please make sure you have the most current version

• Procedural Fairings DLL is included (required) in this download. Please be aware of potential conflicts if you have an older version already.

Notes:

Copy CMES to gamedata.

Optional ALCOR props folder included for rover IVA

Copy VAB folder to Ships

Copy Subassemblies to your save (optional)

Important:

CAREER MODE AND SANDBOX MODE NOW FULLY SUPPORTED

Kerbal Joint Reinforcement is highly recommended.

General Instructions:

All Chaka Monkey flight vehicles are optimized for the following flight path:

lOJ8wn.jpg

You don't have to use autopilot, but you can if you like. Feel free to experiment with other flight paths.

Before attempting to drive Alcor Monkey Rover, disable torque on rover base and alcor pod!!

* Warranty void if operation by non-monkey technician is attempted.

* Chaka Monkey Exploration Systems, GmbH is licensed by the original authors noted below to distribute this content.

* These parts should not interfere with content you may already have from these authors with one exception; the procedural fairings DLL is included in this -- so you need to be extra aware if you have another copy of that around somewhere and deal with that. I expect you may use whichever version of the DLL you prefer or the one included here, however please do not use this download as a reference for the most current version of the procedural fairings DLL.

Downloadable items on this page contain modified content made available under the conditions of original license from:

Winston & Kickasskyle - KW Rocketry

Alexustas - A.L.C.O.R. Pod

Bobcat, Ind. American Pack

Tiberion - NovaPunch

Kosmos Spacecraft Design Bureau

Lionhead Aerospace

Sumghai - SDHI Service Module System

Alexey Volynskov (Keramzit Procedural Fairings)

BahamutoD - RS-68 Engine

Sumghai / Fustek / Nothke - Habitats

LandeTLS - SLS Block I fairings

TALISAR - Talisar Large Upper Stage

Porkjet - Habitat IVAs

Blackheart612 - Aerojet Kerbodyne

Kommitz - Chaka Nuclear Thermal Engines

Nertea - Octo-Girder Argon Segment

Iannic-ann-od / Athlonic - Chatterer plugin

NoOneSpecial - NOS Altair pod and lander

Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent.

LICENSE

All media items available for download on this forum thread are copyrighted by their respective original authors and released under the Creative Commons Attribution-ShareAlike 4.0 License. You can read the full terms of the license on the Creative Commons webpage here: http://creativecommons.org/licenses/by-sa/4.0/

Edited by YANFRET
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We can include your reconfiguration of the classic Bobcat Orion IVA as an optional alternative to the current ASET IVA stand-in.

Then I need to be better than this. I'm currently trying to arrange these props more accurately and add more functioning stuff, like JSI buttons that control light/sas/rcs, throttle handles, and even another monitor.

XPZCPR9.png

Do you have them for the LER_Pod

No, I didn't try LER Pod. Maybe later.

Also it seems my version of BobCat's American pack is outdated, I don't have that panel above in the internal model. Does anyone know what version is actual and where to find it?

if it had some of the DigitalIndicator from ASET or B9

I too want at least resource level indicators form one or another. That raises a question for YANFRET: is it OK to depend on B9 or ASET props?

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What you mean you don't have that panel above in the internal model ? think last version was 1.02 they should have been in BobCatind that with it.

EDIT- And Woohoo !! more toy's to play with.

EDIT- YANFRET you have just the pic of monkey in the helmet ?

Edited by Mecripp2
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;.; Need help goto launch and there's no stages no kerbals and only thing can do is goto space center and don't see any errors.

Aww dammit that old bug? I thought we had that fixed. It's because of the pork jet internals. Il have a look tonight

Hey see if that happens with Orion, I've never been able to duplicate it. Also try pulling out JSI

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You think that is it, I'll try in install his mod and see what happens.

EDIT- That as been the only 1, I have stages with.

EDIT- Ok will check that too.

EDIT- OK, I installed Porkjets mod delete his plugin and because seen u had it and, I have Firespitter installed anyway and it loaded up so you must have missed a name somewhere.

EDIT- HEHE :D looks GREAT !!

Edited by Mecripp2
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You think that is it, I'll try in install his mod and see what happens.

EDIT- That as been the only 1, I have stages with.

EDIT- Ok will check that too.

EDIT- OK, I installed Porkjets mod delete his plugin and because seen u had it and, I have Firespitter installed anyway and it loaded up so you must have missed a name somewhere.

EDIT- HEHE :D looks GREAT !!

Hey so just to confirm removing porkjet's plugin fixed it?

EDIT: I updated the download link after deleting the plugin

Edited by YANFRET
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NO no you have porkjets plugin in your mod so, I didn't need the one in his all in all, I just added his mod with out his plugin in his download so, I have a folder HabitatPack in my KSP/GameData which has his parts props and space in it.

EDIT- Something must be looking for KSP/GameData/ HabitatPack and part or space or props

EDIT- Now that, I think of it why do you need his plugin ? will try and take it out and see if they still load your not using his inflato's are you have haven't made that far.

EDIT- NO still won't load in, I take out the plugin and his mod let me see about renameing something Still don't think you need his plugin still testing.

EDIT- Well dang well hehe that test was my bad then, I miss name it, Long loads.

Edited by Mecripp2
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NO no you have porkjets plugin in your mod so, I didn't need the one in his all in all, I just added his mod with out his plugin in his download so, I have a folder HabitatPack in my KSP/GameData which has his parts props and space in it.

EDIT- Something must be looking for KSP/GameData/ HabitatPack and part or space or props

EDIT- Now that, I think of it why do you need his plugin ? will try and take it out and see if they still load your not using his inflato's are you have haven't made that far.

FOUND IT!

It was the cargo bag, uploading fix now.

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:} .

I know, and to think, it had all the snacks inside. Well, let's go ahead and re-post the bill since it's fixed.

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BETA 0.25.2

Download from Dropbox:

â–º https://www.dropbox.com/s/u64ie2uc8jahpsn/CMES-252.zip?dl=0 â—„

Download from Kerbalstuff:

â–º https://kerbalstuff.com/mod/315/Chaka%20Monkey%20Exploration%20Odyssey â—„

Chaka Monkey Exploration Systems, GmbH is a space program based on NASA and Boeing future proposals using heavily modified parts from a wide variety of content authors as well as new original parts, aligned to look and work together for one purpose: realistic simulation of space exploration. This project is modeled at 75% real scale.

Changelog:


Updated to 0.25.2
-Fixed Cargo Bag prop path to fix craft loading issue
-Removed Porkjet plugin to fix craft loading issue



Updated to 0.25
-Fixed node placement for .25 on numerous parts
-Added career mode support
-Added science support
-Added TAC life support .... support
-Reintroduced porkjet IVA's
-100+ new textures
-50+ part cfg adjustments
-10+ Revised craft files
-Removed any parts not needed by new craft
-Added NOS Altair and Lander
-Added Monkey HTV and node habitat
-Added Monkey static solar
-Added KW inline SRB (modified)
-Added Aerojet Kerbodyne Orion thrusters
-Many more changes to be listed later


Updated to 0.12
-Removed all PorkWorks IVA content to avoid conflict with JSI (look forward to adding those back in the future)
-Changed all Pods and Habitat internals to ALCOR MONKEY IVA
-Updated some EEMLV Station craft files
-Added EEMLV - Station Core Truss and Station Science craft files
-Enlarged fairing on Munar 2x craft to prevent failure
-Fixed SLS Block 1 staging issue


Updated to 0.11
-Added missing ALCOR emissive texture which caused capsule to turn white if interior flood lights were turned on.
-Added instructional message to main page insisting on latest JSI release.


Updated to 0.1:
-Initial BETA release

• KSP 0.25 REQUIRED! / DELETE ALL PREVIOUS VERSION FILES!

• Recommend installing this pack into a clean KSP install for the first time.

• If you are using JSI, please make sure you have the most current version

• Procedural Fairings DLL is included (required) in this download. Please be aware of potential conflicts if you have an older version already.

Notes:

Copy CMES to gamedata.

Optional ALCOR props folder included for rover IVA

Copy VAB folder to Ships

Copy Subassemblies to your save (optional)

Important:

CAREER MODE AND SANDBOX MODE NOW FULLY SUPPORTED

Kerbal Joint Reinforcement is highly recommended.

General Instructions:

All Chaka Monkey flight vehicles are optimized for the following flight path:

lOJ8wn.jpg

You don't have to use autopilot, but you can if you like. Feel free to experiment with other flight paths.

Before attempting to drive Alcor Monkey Rover, disable torque on rover base and ASET pod!!

* Warranty void if operation by non-monkey technician is attempted.

* Chaka Monkey Exploration Systems, GmbH is licensed by the original authors noted below to distribute this content.

* These parts should not interfere with content you may already have from these authors with one exception; the procedural fairings DLL is included in this -- so you need to be extra aware if you have another copy of that around somewhere and deal with that. I expect you may use whichever version of the DLL you prefer or the one included here, however please do not use this download as a reference for the most current version of the procedural fairings DLL.

Downloadable items on this page contain modified content made available under the conditions of original license from:

Winston & Kickasskyle - KW Rocketry

Alexustas - A.L.C.O.R. Pod

Bobcat, Ind. American Pack

Tiberion - NovaPunch

Kosmos Spacecraft Design Bureau

Lionhead Aerospace

Sumghai - SDHI Service Module System

Alexey Volynskov (Keramzit Procedural Fairings)

BahamutoD - RS-68 Engine

Sumghai / Fustek / Nothke - Habitats

LandeTLS - SLS Block I fairings

TALISAR - Talisar Large Upper Stage

Porkjet - Habitat IVAs

Blackheart612 - Aerojet Kerbodyne

Kommitz - Chaka Nuclear Thermal Engines

Nertea - Octo-Girder Argon Segment

Iannic-ann-od / Athlonic - Chatterer plugin

NoOneSpecial - NOS Altair pod and lander

Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent.

LICENSE

All media items available for download on this forum thread are copyrighted by their respective original authors and released under the Creative Commons Attribution-ShareAlike 4.0 License. You can read the full terms of the license on the Creative Commons webpage here: http://creativecommons.org/licenses/by-sa/4.0/

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Edited by YANFRET
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Fixing to say a quick fix was to put his fold besides your folder and it loads how to you fix it ?

I fixed the snack bag CFG path that was looking for Porkjet's path

Failing to load crafts because of XStrutConnectorMediumX and SUPERSRTUTCONNECTOR

Can you try re downloading it and use a clean install because that's not what you're supposed to get, obviously we would have noticed that and the parts are there.

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that Dave Bowman tho.

Also, what are the major changes in the .25 update?

Okay guess I'l have to start working on that promised change log so I'l start typing it here

-Fixed node placement for .25 on numerous parts

-Added career mode support

-Added science support

-Added TAC life support .... support

-Reintroduced porkjet IVA's

-100+ new textures

-50+ part cfg adjustments

-ALL craft files revised

-Removed any parts not needed by new craft

-Added NOS Altair and Lander

-Added Monkey HTV and node habitat

-Added Monkey static solar

-Added KW inline SRB (modified)

-Added Aerojet Kerbodyne Orion thrusters

And much more that I can't remember right now, but i'l try again tomorrow.

Edited by YANFRET
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I fixed the snack bag CFG path that was looking for Porkjet's path

Can you try re downloading it and use a clean install because that's not what you're supposed to get, obviously we would have noticed that and the parts are there.

Yep yep, we're golden, thanks, it's wonderful!

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