Jump to content

"Safe-Zone" Delta-V for orbits and such.


Recommended Posts

I have never been the best rocket builder. I'm not saying I've done no advanced procedures; I've done docking, assembled small stations, and even landed on both of Kerbin's moons. The one thing I have trouble with; my LAST hurdle in KSP is getting to other planets.

I can read Delta-V maps fairly easily, and I just want to know how much extra Delta-V I should have my rockets reach in order to get to other planets with the technology I want in tow. It would also help to be able to make more efficient Kerbin system rockets.

How much should I have as spare Delta-V for different operations? I could theoretically land on Duna with a rocket of only 7360 m/s of Delta-V, even though I know in actuality that would neeeeeever happen. I've built 12 km/s rockets that only get to interplanetary space.

Edited by Maximus97
Link to comment
Share on other sites

Make sure you do you planetary burn before you exit kerbin's SOI, that way, you get a small boost from kerbins gravity. I understand what you mean about inaccuracy in maps. I built a rocket with lander that should've been able to get to Eeloo orbit with half of it's fuel left, but it only has an eighth soooo.... I would recommend at least a thousand if not more delta-v extra than what it says for any mid-course maneuvers. Also, use something like kerbal alarm clock to get the launch windows to other planets right to use the least delta-v possible.

Link to comment
Share on other sites

I generally allocate anywhere from 5% to 15% extra delta-V for the inevitable corrections. 5% extra for around Kerbin operations because it's so easy to be precise and pick up the Kerbals in the case of a mishap, and 15% for trips to Moho where you never can be sure how hard you'll have to brake.

I only use delta-V maps for landing guesstimates; I find them a bit too optimistic regarding everything else. Alex Moon's launch window planner and other such tools give much better values.

Link to comment
Share on other sites

I can pretty reliably make orbit on ~4500 delta-v, so I usually fine-tune my launchers to have around that much (and usually try to plan for the last stage to be capable of deorbiting itself -- gotta keep space clean, after all).

For interplanetary transfers, I generally try to give myself a buffer of ~10-25% extra of what the delta-v chart says, for miscellaneous corrections. Similarly, for landers, I'll aim for ~25-50% extra, since I take the "slow and steady" approach to landing most of the time rather than relying on hair-trigger suicide burns. For takeoff after landing, I'll typically add another 10% extra or so (since it's not as critical to have a buffer as it is for landings).

Of course, these are very approximate guidelines, and sometimes I'll use more or less buffer depending on how confident I am with a given target.

Link to comment
Share on other sites

I generally shoot for about 125% of the indicated delta-V, and then thanks to the method I use to determine the number of "FL-T100 Equivalents" required I often wind up with a little bit more than that. Sometimes its enough. Sometimes it isn't.

I have found that the latest iteration of the delta-V map is a bit more accurate than previous versions; the nice thing about it is that it also includes the amount of delta-V required for orbital plane changes. Every bit of info helps. I'd link it but I don't remember where I first saw it.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...