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Toggle reaction wheels and control part in tweakables


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I'm not sure why these options aren't already tweakables, but they're causing me some irritation.

For instance, I often create payloads that have their own command unit and reaction wheel(s) which are then encased in procedural fairings from KW Rocketry. I always put a larger reaction wheel on the rocket instead of using the payload's reaction wheel to improve the rocket's steering and stability. If I leave the payload's reaction wheels on, they work against each other during launch and flexes the ship to pieces, so I have to manually go and disable torque on all of them and it's often annoying trying to guess where the parts are by clicking through the fairing walls.

Similarly, because the payload may not always point in the same direction as the rocket, I use a remote guidance unit below the payload fairing which I have to manually set "control from here" each time I launch. This isn't really a big issue, but it becomes an issue in the VAB when you delete a set of parts that include your first part. Even if you have other control units, it completely invalidates your build until you add another one. We should have the option to set which part is node 0, or have it automatically fall back to another one if it exists.

For now, I've had to handle the reaction wheels issue by setting the torque toggle of all the wheels as an action group, but it seems silly not to just have the option to disable them normally, and it's a waste of an action group.

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They also need to do decouplers tweakables!

I would definitely like to be able to set a decoupler's ejection force to 0. The force specified on the part would just be a maximum.

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