NIN3 Posted March 1, 2012 Share Posted March 1, 2012 Why is there no jet comming off the statilight kits engine? is this a bug? (I am using the 1.3.2 vertion, not the new one) Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 1, 2012 Author Share Posted March 1, 2012 Why is there no jet comming off the statilight kits engine? is this a bug? (I am using the 1.3.2 vertion, not the new one)I just forgot to add it, sorry. It\'ll be fixed for the next version. Link to comment Share on other sites More sharing options...
mincespy Posted March 1, 2012 Share Posted March 1, 2012 Why is there no jet comming off the statilight kits engine? is this a bug? (I am using the 1.3.2 vertion, not the new one)I was wondering about that too... Link to comment Share on other sites More sharing options...
Shedao Posted March 1, 2012 Share Posted March 1, 2012 I\'m in a 'new chapter of KSP' mood and just wanted to thank you Nova for your hard work here (the Mods) and in the community. And because you made a mod dedicated to those of us who love unmanned spaceprobes. Link to comment Share on other sites More sharing options...
RC1062 Posted March 1, 2012 Share Posted March 1, 2012 Mini-request for whenever you next update \'Probodobodyne\': Simply a solar panel that folds the other way.Other than that: Great looking parts! Please, don\'t ever stop. Link to comment Share on other sites More sharing options...
fairtonybeta Posted March 1, 2012 Share Posted March 1, 2012 \'Probodobodyne\': Simply a solar panel that folds the other way.Ditto, thanks. Link to comment Share on other sites More sharing options...
fairtonybeta Posted March 1, 2012 Share Posted March 1, 2012 are all the parts in that pic, in the probodono (close enough) pack. my game doesnt show that brown dome part, and no sign of the sphere skeleton tank part, above the lander engine. Link to comment Share on other sites More sharing options...
Kryten Posted March 1, 2012 Share Posted March 1, 2012 are all the parts in that pic, in the probodono (close enough) pack. my game doesnt show that brown dome part, and no sign of the sphere skeleton tank part, above the lander engine.Those are both from the upcoming new Silisko edition version. Link to comment Share on other sites More sharing options...
fairtonybeta Posted March 1, 2012 Share Posted March 1, 2012 ah cheers Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 2, 2012 Author Share Posted March 2, 2012 Progress, progress... can\'t figure out the temperature yet unfortunately. Link to comment Share on other sites More sharing options...
Migratory_Coconut Posted March 2, 2012 Share Posted March 2, 2012 That is the single most exciting image I\'ve seen all day. The Probodobodyne sensors will set a new standard for mod makers!...not to put down others, of course. Link to comment Share on other sites More sharing options...
ddavis425 Posted March 2, 2012 Share Posted March 2, 2012 So does this mean you are coding the parts to have actual functions? If so, does this mean docking and refueling could be a possibility? Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 2, 2012 Author Share Posted March 2, 2012 So does this mean you are coding the parts to have actual functions? If so, does this mean docking and refueling could be a possibility?Considering official docking is coming in 0.15, I don\'t think it\'d be worth the time to code that myself. Besides, I had a hard enough time making those indicators (one of which doesn\'t work) Link to comment Share on other sites More sharing options...
H2oskiKerbal Posted March 2, 2012 Share Posted March 2, 2012 Considering official docking is coming in 0.15, I don\'t think it\'d be worth the time to code that myself. Besides, I had a hard enough time making those indicators (one of which doesn\'t work)So Docking is coming in 0.15 well one thing YESH i just need to improve my orbit skillzOff topic: i also found this while looking around http://www.orbithangar.com/searchid.php?ID=5604 Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 2, 2012 Author Share Posted March 2, 2012 So Docking is coming in 0.15 well one thing YESH i just need to improve my orbit skillzOff topic: i also found this while looking around http://www.orbithangar.com/searchid.php?ID=5604Yeah, harv said it early on in the first 0.14 thread, I think.And yeah, that\'s mine. Still need to do more work on that, but I\'m kinda juggling projects right now. Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 2, 2012 Author Share Posted March 2, 2012 More progress on the sensors:On ground:Just after takeoff:In space:I think I\'ll make a rangefinder, next - that way you don\'t have to rely on the 'distance from sea level' altitude display. Link to comment Share on other sites More sharing options...
pina_coladas Posted March 2, 2012 Share Posted March 2, 2012 Wow, once these new modding guidelines are hammered out and some documentation is cobbled together KSP will get a million times cooler overnight. Just look at this stuff... Link to comment Share on other sites More sharing options...
Pair of skis Posted March 2, 2012 Share Posted March 2, 2012 Silisko, I have no words. How much do you want me to donate to make this go faster? Link to comment Share on other sites More sharing options...
Shedao Posted March 2, 2012 Share Posted March 2, 2012 Regarding the acceleration by gravitation:Is it possible to show the current values (calculated from sealevel and altitude) instead of displaying 'NOT ON GROUND' when the ship flies? I imagine a space probe you send to a new asteroid, moon, planet, going into orbit and calculating some stats out of the sensor readings. That would really push the science aspect of the game It would also help determining what amount of thrust is needed to land on a new body. Say you want to land but the sensor gives you a GRAV from which you know that you can\'t land there with your ship and can abort the mission before gravitational pull is too high. Link to comment Share on other sites More sharing options...
Zutha Posted March 2, 2012 Share Posted March 2, 2012 I is excited Link to comment Share on other sites More sharing options...
Gojira Posted March 2, 2012 Share Posted March 2, 2012 Estimated release date? Link to comment Share on other sites More sharing options...
Migratory_Coconut Posted March 2, 2012 Share Posted March 2, 2012 A rangefinder will be a life saver. I\'ve lost count of how many times I\'ve lost a mun mission because the ground was 200 m above where it was supposed to be. Link to comment Share on other sites More sharing options...
ddavis425 Posted March 2, 2012 Share Posted March 2, 2012 No offense to your current work, I really like it, but I think I won\'t use these parts as they seem like they will make things too complicated for me. Mostly because my brain is too simple. Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 2, 2012 Author Share Posted March 2, 2012 Regarding the acceleration by gravitation:Is it possible to show the current values (calculated from sealevel and altitude) instead of displaying 'NOT ON GROUND' when the ship flies? I imagine a space probe you send to a new asteroid, moon, planet, going into orbit and calculating some stats out of the sensor readings. That would really push the science aspect of the game It would also help determining what amount of thrust is needed to land on a new body. Say you want to land but the sensor gives you a GRAV from which you know that you can\'t land there with your ship and can abort the mission before gravitational pull is too high.Unfortunately, I can\'t figure out how to just take the value from the G meter on the HUD already... Link to comment Share on other sites More sharing options...
Migratory_Coconut Posted March 2, 2012 Share Posted March 2, 2012 No offense to your current work, I really like it, but I think I won\'t use these parts as they seem like they will make things too complicated for me. Mostly because my brain is too simple. I understand how a new player would find these parts a bit complicated. But once you get some experience in the kerbal world, you might want to come back here and try them out. They\'re simple when you have everything else down.Nova, I think it would be more useful to calculate the gravitational force exerted by the planet at the current altitude, instead of measuring the acceleration on the ship from the g-force guage. This way you could calculate the mass of the planet from orbit. Link to comment Share on other sites More sharing options...
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