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[Collection] Silisko Industries - BACE 0.3(1) released! [April 28]


NovaSilisko

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Yeah.. did I read it wrong or did Nova just allude to being able to move the game camera position/orientation?

No, making a second camera that shows up on the HUD. It\'s fully functional but isn\'t rendering right...

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Darn, whenever i build a rocket with this pack, its all wobboly and i cant stop it. :\'(

Might be the SAS that is causing it. Could you give any more information on what your control system is?

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I think I know why the background is transparent. If you hop on skype, we can talk about a fix for it.

Ah damn, was hoping I could get in contact with you.

Oh well, I\'ll wait till tomorrow. Until then, I shall be implementing an electricity system!

Edit: From another thread but relevant here:

[...] In my case, I just have a percentage value on the main object, then a check in each attached object to make sure that the root part in the vessel is the right module (in this case, ProbodobodyneCore). The core itself has a drain value which represents batteries (right now, it will last about two days left alone, so don\'t power up all your stuff right away without a power source!), and attached parts modify it - solar panels decrease the value (and can negate it, where it will slowly fill up to 100%), and instruments will increase it, draining the power faster.

I still need to get a vector from the sun to solar panels to change the production rate, but that will work fine with the system I have set up. It\'s simple enough that it can just be injected into any part without much fuss.

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I\'ve been using the SE 2 alpha and it is great.

But I need more parts. Obviously these parts are coming later, after probodoododsoosodofyne ( ::) Something like that... \'C and p\'ed it last time...). So I want to ask what people recommend using with the SE 2 alpha.

Thanks.

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Might be the SAS that is causing it. Could you give any more information on what your control system is?

Well, it was like this TxQS2.png

Note, not actual rocket. It had SAS and RCS

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And if it was built like that, its pretty clear why it wobbles - that staging shroud is not attached event remotely correct, there is a huge gap between the engine above it and the lower tank, so of course it wobbles.

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I know, its a mockup of what it looked like quickly with Novapunch.

The only problem i see with that configuration is that the parts have been put togheter by someone oblivious to their purpouse. If that wasn\'t your problem then we can\'t help you unless you bother to post the actual thing that is giving you problems.

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The only problem i see with that configuration is that the parts have been put togheter by someone oblivious to their purpouse. If that wasn\'t your problem then we can\'t help you unless you bother to post the actual thing that is giving you problems.

I dont save most of my rockets, so its non existing anymore. NOW NO MORE DICUSS THIS

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Well, it was like this -snip-

Note, not actual rocket. It had SAS and RCS

I\'m sorry, but, why the HECK would you attach a shroud like THAT???!!!!??? You know their purpose is to actually cover the engines they are attached to, right? That\'s why they\'re called shrouds and not rocket extenders. That\'s the reason the thing was unstable.

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Its not the actual rocket, i know how shrouds work. I just threw it together as to see kinda how the rocket looked (couldn\'t find the same parts)

But seriously, back on topic.

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May I ask why didn\'t you just use the Silisko parts to show us?

My list of parts was so long i couldent construct it again (no im just lazy) :P

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