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Difficulties


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It would be cool to have multiple difficulties!

There are 5 difficulties:

Beginner, easy, medium, hard, and extreme/hardcore.

Easy is the gamemode that we know and play on as of today.

Beginner is basically like easy gamemode except you get decouplers and other important piece unlocked by default, plus a small tutorial. teaching you about career mode.

Medium is like easy, except with cash, reusing etc. Also it is slightly harder to get into orbit around Kerbin.

Hard is like medium, except Everything costs 2x as much science, cash will be harder to get, and landing and orbiting is slightly harder.

Hardcore/extreme is for people looking for a challenge. Everything costs 2x as much science and coins, pieces are more explosive, and planets are more spread out. Oh yeah. did I mention that when you kill an astronaut who's not Bill Jeb or Bob, they will be gone forever. If Bill Jeb or Bob die, you temporary lose them.

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Oh yeah. did I mention that when you kill an astronaut who's not Bill Jeb or Bob, they will be gone forever. If Bill Jeb or Bob die, you temporary lose them.

Isn't that the case now? And you can even permakill one of the three if you tweak the settings.

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I am in favor of difficulty settings but I think a modular approach would be better. This way players could customize the difficulty to their preferences by turning on options they want when they start the file.

  • Life support: None, unlimited Hybernation when it runs out, limited hybernation when it runs out, death when it runs out.
  • Deadly reentry: on or off.
  • remote tech(lag on controls with distance from maned vessels and programmable maneuvers): on or off
  • Economic restrictions slider: % increases over the base line.
  • Respawn setting: No penalty, some retraining required, perm death

I am sure others can think of more settings that could be added to this.

For the space port, so people can share craft, the descriptions should include settings the ship was designed for. Ships from harder settings would still work for lower difficulties but would be over designed.

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I am in favor of difficulty settings but I think a modular approach would be better. This way players could customize the difficulty to their preferences by turning on options they want when they start the file.

  • Life support: None, unlimited Hybernation when it runs out, limited hybernation when it runs out, death when it runs out.
  • Deadly reentry: on or off.
  • remote tech(lag on controls with distance from maned vessels and programmable maneuvers): on or off
  • Economic restrictions slider: % increases over the base line.
  • Respawn setting: No penalty, some retraining required, perm death

I am sure others can think of more settings that could be added to this.

For the space port, so people can share craft, the descriptions should include settings the ship was designed for. Ships from harder settings would still work for lower difficulties but would be over designed.

I agree with modular approach.

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