Zeroignite Posted October 10, 2011 Share Posted October 10, 2011 If you\'ve fixed all the textures, would you mind reuploading the entire set? ;DGiven Sunday Punch\'s permission, of course.Seconding this request. Link to comment Share on other sites More sharing options...
feanor Posted October 10, 2011 Share Posted October 10, 2011 Seconding this request.Thirding this, and asking for a rename at the same time - place the word 'sundaypunch' or 'wobbly' as first word in each part name, makes parts folders more cleaned up. Link to comment Share on other sites More sharing options...
Tiberion Posted October 10, 2011 Share Posted October 10, 2011 I sent him a PM to ask, and I\'ll add a prefix if he says yes. Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted October 11, 2011 Share Posted October 11, 2011 Thirding this, and asking for a rename at the same time - place the word 'sundaypunch' or 'wobbly' as first word in each part name, makes parts folders more cleaned up.You can rename the part folders yourself, nothing needs to be done to the part files themselves if all your are changing is the folder name.Arrr!Capt\'n Skunky Link to comment Share on other sites More sharing options...
feanor Posted October 11, 2011 Share Posted October 11, 2011 You can rename the part folders yourself, nothing needs to be done to the part files themselves if all your are changing is the folder name.Arrr!Capt\'n SkunkyI know this.I still leave the request in place, because it\'d be a nice 'rule' for all mod pack makers to do. That way:-it only has to be done once instead of by multiple people-it removes any possibility of parts with same name overwriting each other-it gives the creators of the pack the capability to choose their own prefix and thus remains consistent across multiple end users.-it allows creators to overwrite their own folders with updates they release.So please, all mod creators - just add a small prefix, just like C7\'s pack, brickmod, KWchallenger, DERP and Safer before you.I have 390 parts installed. There are maybe 20-30 more out there. It\'s just a handy guideline with no drawbacks whatsoever, so I call upon all mod creators to do this. Link to comment Share on other sites More sharing options...
Zeroignite Posted October 11, 2011 Share Posted October 11, 2011 I find using the generic mod manager a much more elegant solution. Link to comment Share on other sites More sharing options...
socket7 Posted October 11, 2011 Share Posted October 11, 2011 Standardization of the parts folder is good. Link to comment Share on other sites More sharing options...
6677 Posted October 12, 2011 Share Posted October 12, 2011 Updated the RCS module myself here: http://kerbalspaceprogram.com/forum/index.php?topic=3101.0 Link to comment Share on other sites More sharing options...
tvizz Posted October 13, 2011 Share Posted October 13, 2011 FYI- You can fix the pink parts by opening the texture file and removing any untextured white.On parts with no visible white just find the black and go pant bucket white then paint bucket black. It fixes them. Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted October 13, 2011 Share Posted October 13, 2011 FYI- You can fix the pink parts by opening the texture file and removing any untextured white.On parts with no visible white just find the black and go pant bucket white then paint bucket black. It fixes them.That\'s not what the problem is. The issue is they need to be 32 bit images. If you right click on the texture files and select properties, find the tab that lists the image properties like Bit Depth. If it\'s not 32 (most likely it will be 24), it will have red tint. A 32 bit image has four 8 bit parts. Alpha, Red, Green, and Blue, each being 8 bits. If the texture has no transparent part, some exporters (specifically, Photoshop\'s Save for Web & Devices) will remove the Alpha channel (it\'s not needed if there is no transparency and you want a small file) leaving only the RGB channels. This causes the game to read the Red channel as the Alpha channel tinting it red.Simply opening in Paint and saving will do the trick as Paint always saves PNGs as 32bit images regardless of the presence of an alpha channel.Arrr!Capt\'n Skunky Link to comment Share on other sites More sharing options...
tvizz Posted October 13, 2011 Share Posted October 13, 2011 So I could have done anything, as long as I saved it with paint...Thanks Link to comment Share on other sites More sharing options...
Senji Posted October 18, 2011 Share Posted October 18, 2011 Before I go downloading, does Wobby Rockets work with 0.11.1? (Red tint issue notwithstanding) Link to comment Share on other sites More sharing options...
Tiberion Posted October 18, 2011 Share Posted October 18, 2011 Yeah, though it doesn\'t include versions of the new parts in bigger sizes, so no 2m or 3m AdvSAS, RCS tanks, or heavy RCS thrusters (hopefully someday the Yawmaster will be reworked as well) Link to comment Share on other sites More sharing options...
6677 Posted October 18, 2011 Share Posted October 18, 2011 hopefully someday the Yawmaster will be reworked as wellI tried reworking it, badly. Copied and pasted bits of data from the vanilla RCS, forgot to edit anything other than thrust so it doesn\'t vector the thrust properly, wasn\'t until a few hours after uploading that I realised.Its here anyway if someone wants to tinker with it: http://kerbalspaceprogram.com/forum/index.php?topic=3101.0Very bad though. Link to comment Share on other sites More sharing options...
Tiberion Posted October 18, 2011 Share Posted October 18, 2011 Well I don\'t know a whole lot about how the objects are constructed, but I think it needs a little more than config updates, so actually set up the nozzles and such.I\'m not sure a single RCS unit can work, all the others are individual pieces you place - optimally it could be a combined RCS unit, RCS tank, and AdvSAS unit, but thats not possible - maybe carve it into 2 or 3 units. Link to comment Share on other sites More sharing options...
6677 Posted October 18, 2011 Share Posted October 18, 2011 It worked sorta, just the vectors where off and I don\'t think the particle effects can be placed properly. Stackable RCS basically. Just needs ALOT of playing with the cfg. Wasn\'t really strong enough either.Best solution would be to remodel the main body of the yawmaster as either an ASAS or an RCS fuel tank and then model the nozzles as seperate parts. Link to comment Share on other sites More sharing options...
tvizz Posted October 19, 2011 Share Posted October 19, 2011 RCS needs to be reworked anyways, when placed in symmetry it should act as one part so it doesn\'t lag you. Link to comment Share on other sites More sharing options...
Elve84 Posted October 20, 2011 Share Posted October 20, 2011 What is the latest version of this pack? for wich version is it? I play version 0.11 but i got some issues with stability and the red colored items. Link to comment Share on other sites More sharing options...
tvizz Posted October 20, 2011 Share Posted October 20, 2011 Sunday punch has been away for a while. It works with the current game though. You have to open and save the parts with paint to fix the textures. Link to comment Share on other sites More sharing options...
Elve84 Posted October 20, 2011 Share Posted October 20, 2011 Sunday punch has been away for a while. It works with the current game though. You have to open and save the parts with paint to fix the textures.Do you mean the *.png files then? Link to comment Share on other sites More sharing options...
6677 Posted October 20, 2011 Share Posted October 20, 2011 Do you mean the *.png files then?yeah he doesopen the .png textures with paint and just save straight away. Fixed. Link to comment Share on other sites More sharing options...
Zeroignite Posted October 20, 2011 Share Posted October 20, 2011 At this point I\'d be really surprised if Sunday Punch minded if the pack was reuploaded with fixed textues by someone else. The credit for the parts is still pretty clearly given to Sunday. Link to comment Share on other sites More sharing options...
feanor Posted October 20, 2011 Share Posted October 20, 2011 At this point I\'d be really surprised if Sunday Punch minded if the pack was reuploaded with fixed textues by someone else. The credit for the parts is still pretty clearly given to Sunday.In the 10 minutes since I saw that post, I decided to finally just do that. I\'m uploading a redbug-fixed, 'SundayPunch' tagged version of the latest release of this pack. All parts, textures, cfgs and whatever are the same- just the folder names are pretagged with SundayPunch. Ships will still load just the same with these tagged folders.There you go.Perhaps a mod could add this link to the main post, since this is a widely used pack - and with this, it\'s atleast semi-up-to-date?http://www.multiupload.com/AAN4ZRWHUJAlso, here is a mediafire link for those so inclined.http://www./?crl9u4rqk8c7kw2 Link to comment Share on other sites More sharing options...
Zeroignite Posted October 20, 2011 Share Posted October 20, 2011 Thanks! Link to comment Share on other sites More sharing options...
venku122 Posted October 21, 2011 Share Posted October 21, 2011 Is sunday punch still active? It would be a shame for these great parts to be lost as the game advances Link to comment Share on other sites More sharing options...
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