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Reasonable Adventure Required


turbo917k

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Hi all,

I'd rank myself as an intermediate player, but all the "Challenges" are oriented at the elite/advanced player. Here's my tech tree,

PaefbJV.png

I'm open to reasonable challenges/ideas about where to go (when I make up my own missions they're usually too easy). So please feel free to lob some ideas around, I'm game for a reasonable challenge/adventure.

Notes:

I like single launch missions the best, (docking is still hard). I was thinking about putting Kerbal on Dres, and maybe bringing along a landing probe and a satellite, (I'd also like to bring my Kerbal home [for science]). My last trip to was to Duna, we ran out of fuel, and Jeb had to get out and push to "fix" the Pe, (let's keep that in mind). I use the Kerbal Engineer mod to help build.

Thanks in advance,

T

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Since you've gotten a duna intercept (and presumably, return) under your belt, I think its time to do a probed landing on eve and a kerbaled landing on gilly and subsequent return.

Since it looks like nuclear drives are an option, you likewise might consider kerball'd mission to the outer moons of jool. Although, vall is really quite easy. They're easy to land on and return from. Save landing on the inner moons for a bit later, as making sure you have adequate engineering and fuel to do complete, multimoon missions might be tough if you ran out of gas on a duna mission.

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Thanks for the replies (I_killed_jeb, and thiosk), Kasuha, you kinda missed the point…

I really like the sound of the tandem Eve/Gilly. I think I'll go for 1 kerbal, 1 sat and 1 probe. The probe and sat for Eve and Jeb for Gilly. Given the tools at hand, and my skill (or lack there of) this should be tough, yet still possible.

Cheers,

T

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The point is, at your tech level you already have everything you need to go anywhere in the system and back. Including landing on Eve and returning to Kerbin. So the real challenge is in your piloting and design skills.

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Go to Eeloo for a challenge. For a harder challenge, go to Moho. Jool is fairly cake because of the two atmospheres you can brake with in its SOI, saves tons of fuel.

E: If you're feeling really masochistic, land and return from Eve.

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Thanks for all the replies, especially the "reasonable" ones. ;)

Land on Moho wif all the science tools.My tree looked like that until I did the challenge.

I thought about Moho, it may also be possible (for me), we'll see what happens. I'm worried about stopping when I get there, so far I've only really gone to places where my craft can use the atmosphere to help slow down.

Filling out the tree will happen eventually, it's more about what we can do with what we have (all the while being successful and having fun). If filling the tree was all that mattered I could put the mother of all science labs on Mun, drive around at 5 m/s for days on end, hit every biome, and achieve the same result (for the record this sounds like a terrible plan). I just acquired the nuke, how great, it makes things so much easier once you're "up there". Really, the main issue is not having all the BIG parts (which save parts), and all the tiny parts (which make things light). Using 8 T30s is a great Mainsail substitute, except for the fact that it's 1 part vs 16 (8 for the T30s and 8 girders). Similarly I'd never use 2 32s when I could slap a big orange 64 down. ;)

I feel like the tech tree at this point is kinda like a teenager, awkward, annoying, reliable 80% of the time, but not all it's meant to be (the parts are pretty much there, but maybe not in their final form). Bahahahaha

Cheers,

T

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The trick with Moho is staying small. As soon as you go big, you need a lot more fuel, which means you need even more fuel to stop that fuel.

Based on what you've said already, I'd say Dres or Vall would be a good challenge for you.

Landing on Vall is reasonably easy. Getting a ship there is reasonable easy. Getting one back is reasonable easy. Doing all in one mission is a little more difficult, and requires a bit of planning.

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Moho is difficult to reach unless you are experienced. The delta V charts make it look easier than it really is.

Dres would be a good target to go for next. You can also make a trip to Duna, then land on Ike before you return trip.

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Kerballed Rover to Laythe. Should be a nice challenge without being too painful. Pack some science gear, and plan a good return for extra fun.

Alternately, space station in Kerbin Orbit. Get some docking practice in.

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If you like single launch-missions, I'd reccomend small lander probes to all the atmosphereless bodies in the Kerbol system, or at least getting something into orbit around everything. If you can land on the Mun, and have made it to Duna, then Ike shouldn't be that big of a problem.

Also, keep working on docking by building a space station in Low Kerbin Orbit. I know that it's hard; it takes about a dozen dockings before you become fluent at it, but it's well worth the effort.

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You have the parts to go anywhere and get back. Being able to dock reliably will dramatically reduce how perfectly you have to plan you missions, so is a good skill to pick up. So either a space station or Apollo style missions in your own back yard (mun, minmus, or duna) is probably a good idea until are comfortable with it, and it does eventually get easy.

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Docking is not hard if you know what to do. A bit tedious sometimes maybe but not hard. I challenge you to find a good tutorial on Youtube and learn how it works in theory.

The best challenge is to challenge yourself to learn what you think is hardest. ;)

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