Mesklin Posted May 27, 2015 Share Posted May 27, 2015 I really like how you did the cockpit Tell me, what's the powerplant of this beauty?Given out too much rep, and now 24 hours delay 4 turbojets, 4 RAPIERs and 4 LV-Ns. Start mass about 140t and maximum dV on LV-Ns (with some spare oxidizer) 5+ km/s (ore conversion to fuel also was counted). I hope it will be enough for reach Moho surface from high Eve orbit. Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 27, 2015 Share Posted May 27, 2015 4 turbojets, 4 RAPIERs and 4 LV-Ns. Start mass about 140t and maximum dV on LV-Ns (with some spare oxidizer) 5+ km/s (ore conversion to fuel also was counted). I hope it will be enough for reach Moho surface from high Eve orbit.Wow, I honestly thought it was more than that You sir, changed my view on powerplanting Getting it to atmosphere with the turbo-rapier combo is the kicker, if I'm correct, and the LV-Ns are the interpanetaurs really admiring this, credits to you will surely be given Darnit redp-colldown Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted May 27, 2015 Share Posted May 27, 2015 No pix, no clix. No clouds on pix, no clix on pix.I hope pretty atmospheric scattering can stand in for clouds.Already threw her up in SSTO showcase. Still tinkering so she'll make orbit. Quote Link to comment Share on other sites More sharing options...
Monkthespy Posted May 27, 2015 Share Posted May 27, 2015 Javascript is disabled. View full albumMy screenshot key was f12. Probably a bad idea, but i'm too lazy to go back and redo the pictures.I did a new fuel load, wing design, it's actually a whole new craft. It's less laggy, 245 parts compared to the last one's 300. The new fuel load actually gives it a decent speed at low altitude along with high altitude (not mach 1, you can obviously see it's a whale.) The engines on the front are for extremely large loads, in fact, at a full 3 meter rocket stage load, they are practically required. They work surprisingly well. I'm only working on some bugs and details, like ladders, the landing gear exploding the wings, and some other things. I kind of want to redo the tail design, but that's later.Some little notes: The first three engines are vectored downwards.The wing is entirely seamless.This thing is practically useless but it's really fun Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 27, 2015 Share Posted May 27, 2015 http://imgur.com/a/u9PABMy screenshot key was f12. Probably a bad idea, but i'm too lazy to go back and redo the pictures.I did a new fuel load, wing design, it's actually a whole new craft. It's less laggy, 245 parts compared to the last one's 300. The new fuel load actually gives it a decent speed at low altitude along with high altitude (not mach 1, you can obviously see it's a whale.) The engines on the front are for extremely large loads, in fact, at a full 3 meter rocket stage load, they are practically required. They work surprisingly well. I'm only working on some bugs and details, like ladders, the landing gear exploding the wings, and some other things. I kind of want to redo the tail design, but that's later.Some little notes: The first three engines are vectored downwards.The wing is entirely seamless.This thing is practically useless but it's really funHooooooaaah my cheesus Quote Link to comment Share on other sites More sharing options...
mrmcp1 Posted May 27, 2015 Share Posted May 27, 2015 Babylon 5 Starfury ThunderboltI think it is looking quite close to the ship from babylon 5 but it is horrible to fly Quote Link to comment Share on other sites More sharing options...
Starwhip Posted May 27, 2015 Share Posted May 27, 2015 Saturn IB and V, for the Apollo Applications Challenge. Quote Link to comment Share on other sites More sharing options...
Cranium Posted May 27, 2015 Share Posted May 27, 2015 I'm trying to mane a tiny craft able to make it to Duna, and hopefully back.Unfortunately, it seems that the power curve for jet engines is severely reduced at high altitudes. I lose so much thrust at high altitude, I can't even break 20km. :/Even using more intakes doesn't help, because of course, more intakes = more drag, and more drag = less speed.I don't think I'm ever gonna get this to space in a SSTO form. I might have to make an attachment to the rear of this ship, kind of like the Event Horizon's (now that would be a build to see) front end detached from the rest to make a "lifeboat" of sorts.My previous version had a single turbojet, which could easily be swapped out for a RAPIER, so that I can have the attachment point so that a back end could be added. Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 27, 2015 Share Posted May 27, 2015 (edited) I'm trying to mane a tiny craft able to make it to Duna, and hopefully back.http://puu.sh/i27a1/12579b8b7e.pngUnfortunately, it seems that the power curve for jet engines is severely reduced at high altitudes. I lose so much thrust at high altitude, I can't even break 20km. :/Even using more intakes doesn't help, because of course, more intakes = more drag, and more drag = less speed.I don't think I'm ever gonna get this to space in a SSTO form. I might have to make an attachment to the rear of this ship, kind of like the Event Horizon's (now that would be a build to see) front end detached from the rest to make a "lifeboat" of sorts.My previous version had a single turbojet, which could easily be swapped out for a RAPIER, so that I can have the attachment point so that a back end could be added.http://puu.sh/i25IP/4a77fae60a.pngYou COULD Try RAPIERing it If your flight profile is good enough, you can crack 1200m/s with the turbo before it cuts at 23km or 1400m/s with the RAPIERs before they cut out at 26km Tip 1 RAM intake is overkill enough for a turbo, and slight more need for the RAPIERair hogging = NahTry fuel efficient 40 degrees to 10km then go low on variable 5-10 degrees to Mach break until 19km, then pull up to 20 degrees to avoid burns, but by that time you should have gotten a good 1200m/s or an even better 1400m/s Edited May 27, 2015 by SHiftER2O Quote Link to comment Share on other sites More sharing options...
mrmcp1 Posted May 27, 2015 Share Posted May 27, 2015 Another StarfuryIf people are interested I may release a babylon 5 ships pack. This one is the space only variant and is much easier to use. Quote Link to comment Share on other sites More sharing options...
BlueCanary Posted May 27, 2015 Share Posted May 27, 2015 (edited) F104 and eventually NF104 for a NASA planes pack (B52, X-15, ER-2, maybe some of the lifting bodies).Javascript is disabled. View full albumReally fast (supersonic on the deck and only limited by heating high up) but, like the real thing I guess, steers like a brick, because the CoL is so far behind the CoM. Any ideas on how to fix this very much appreciated, I don't really want to add hidden control surfaces because it will give more lift and I kind of want it to be a very pointy brick on landing approach like the real thing. Edited May 27, 2015 by BlueCanary Quote Link to comment Share on other sites More sharing options...
Monkthespy Posted May 27, 2015 Share Posted May 27, 2015 F104 and eventually NF104 for a NASA planes pack (B52, X-15, ER-2, maybe some of the lifting bodies).Javascript is disabled. View full albumReally fast (supersonic on the deck and only limited by heating high up) but, like the real thing I guess, steers like a brick, because the CoL is so far behind the CoM. Any ideas on how to fix this very much appreciated, I don't really want to add hidden control surfaces because it will give more lift and I kind of want it to be a very pointy brick on landing approach like the real thing.Fixed your album btw, use Anyways, If the front fuel tank isn't empty already, empty it, and see how that works for you. Instead of moving the wings, just move the COM.EDIT: As soon as I posted this, you fixed it, wow.Also, I think my new X-7 Hyper Carrier is ready. Gonna start a rocket builder probably.[imgur]gMSH6">Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
BlueCanary Posted May 27, 2015 Share Posted May 27, 2015 Fixed your album btw, use [imgur] for imgur albums. Quote my post to see what how your supposed to do it. (You need the album I.D)Anyways, If the front fuel tank isn't empty already, empty it, and see how that works for you. Instead of moving the wings, just move the COM.EDIT: As soon as I posted this, you fixed it, wow.Yeah, I figured out what was up with my album just before I saw your reply Thanks for the help, emptying that tank improves the situation a lot, but it's still a bit far back. Also I'm worried that when fuel is low the balance would go bad again. I'm trying playing around with ballast, but it just feels wrong adding dead weight to a craft The Hyper Carrier looks great, kind of reminds me of the Conroy Virtus (pretty much two B52's welded together in one of NASA's most kerbal ideas yet, as a proposed shuttle carrier) for some reason. Quote Link to comment Share on other sites More sharing options...
Monkthespy Posted May 27, 2015 Share Posted May 27, 2015 Yeah, I figured out what was up with my album just before I saw your reply Thanks for the help, emptying that tank improves the situation a lot, but it's still a bit far back. Also I'm worried that when fuel is low the balance would go bad again. I'm trying playing around with ballast, but it just feels wrong adding dead weight to a craft The Hyper Carrier looks great, kind of reminds me of the Conroy Virtus (pretty much two B52's welded together in one of NASA's most kerbal ideas yet, as a proposed shuttle carrier) for some reason.Thanks. Yeah, without the craft file, I wouldn't know how the fuel would drain, also, don't feel too bad about ballast, I'm fairly sure aircraft in real life use ballasts all the time (irrc, the 747 had depleted uranium in the wingtips).Speaking of the Conroy Virtus, I should go try and stick a plane in the cargobay... I doubt a 2.5 meter one would fit but a 1 meter one with a sleek wing design should fit. Darn it, now I want to make an aircraft that can carry shuttles in a cargobay... X-8 HyperShuttler or something. Quote Link to comment Share on other sites More sharing options...
BlueCanary Posted May 27, 2015 Share Posted May 27, 2015 (edited) Thanks. Yeah, without the craft file, I wouldn't know how the fuel would drain, also, don't feel too bad about ballast, I'm fairly sure aircraft in real life use ballasts all the time (irrc, the 747 had depleted uranium in the wingtips).Speaking of the Conroy Virtus, I should go try and stick a plane in the cargobay... I doubt a 2.5 meter one would fit but a 1 meter one with a sleek wing design should fit. Darn it, now I want to make an aircraft that can carry shuttles in a cargobay... X-8 HyperShuttler or something.Yeah, that would be really cool, maybe like an ssto that can deliver another ssto to orbit to go to Laythe or something. I'm actually doing something sort of similar with my NASA pack I guess, with the B-52 dropping the X-15, which is going surprisingly well: (Now Imgur is playing up (suddenly I need an account or something) so screenshots aren't working)EDIT: This may or may not work: Edited May 27, 2015 by BlueCanary added pictures (hopefully) Quote Link to comment Share on other sites More sharing options...
Monkthespy Posted May 27, 2015 Share Posted May 27, 2015 Yeah, that would be really cool, maybe like an ssto that can deliver another ssto to orbit to go to Laythe or something. I'm actually doing something sort of similar with my NASA pack I guess, with the B-52 dropping the X-15, which is going surprisingly well: (Now Imgur is playing up (suddenly I need an account or something) so screenshots aren't working)EDIT: This may or may not work: -snip- Wow, the X-15 looks kind of cute. Nice. Quote Link to comment Share on other sites More sharing options...
ghostbuzzer7 Posted May 28, 2015 Share Posted May 28, 2015 There is a difference between building a Saturn V replica and an try-hard replica of it. You get more lag for the price of 1.03 TWR on take off It currently blows up after staging. Just a bit more time and it should be good for the Community all of 'Merica's rockets by Mad Rocket Scientist. Still gotta land it on the Mun. Progress bar: 10 % Quote Link to comment Share on other sites More sharing options...
Jon144 Posted May 28, 2015 Share Posted May 28, 2015 Working on improving my rolling designs. I now have a jet powered unicycle inspired by starwars. I have a link on my sig for more information. Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 28, 2015 Share Posted May 28, 2015 (edited) I decided to build a new jet, i think it might even be too powerful... It hits mach 1 before it hits the end of the runway... 6+ g's of acceleration... All i know is i want more power because reasons... idk do people want something like this? i tend to keep things like this to myself otherwise. Edited May 28, 2015 by Roflcopterkklol Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 28, 2015 Share Posted May 28, 2015 I decided to build a new jet, i think it might even be too powerful... It hits mach 1 before it hits the end of the runway... 6+ g's of acceleration... All i know is i want more power because reasons... idk do people want something like this? i tend to keep things like this to myself otherwise.Powerplant? Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 28, 2015 Share Posted May 28, 2015 (edited) Powerplant?10 turbo jets and 5 rapiers basically what i usually use minus the aero spikes but i doubled the PWR seen as its a jet not an SSTO, lets it do 1100m/s at sea level lol, before it explodes anywho Edited May 28, 2015 by Roflcopterkklol Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 28, 2015 Share Posted May 28, 2015 10 turbo jets and 5 rapiers basically what i usually use minus the aero spikes but i doubled the PWR seen as its a jet not an SSTO, lets it do 1100m/s at sea level lol, before it explodes anywhoNow the challenge would be to make it able to withstand 1200m/s at sea level Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 28, 2015 Share Posted May 28, 2015 Now the challenge would be to make it able to withstand 1200m/s at sea levelwell it can withstand 900ish without going boom, the challenge is making it not break when turning haha, turn too hard and it snaps at those speeds Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 28, 2015 Share Posted May 28, 2015 well it can withstand 900ish without going boom, the challenge is making it not break when turning haha, turn too hard and it snaps at those speedsWith planes like these, generally smaller parts mean more stability... Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted May 28, 2015 Share Posted May 28, 2015 With planes like these, generally smaller parts mean more stability...Yeah im working on a smaller version with double the power to weight but smaller Quote Link to comment Share on other sites More sharing options...
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