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[PLUGIN, PARTS] Kross Works v0.04, KSP .23, Dev, Sub-assembly questions


Mujun Kross

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All,

The assumption here is that one of the parts I am making would have to be added to the sub-assembly during construction for this type of unique property to be applied.

In the hangar ...

Can a sub-assembly be treated as if it was one unbreakable part with multiple functions? Example; I throw a 40 part object together and add it to the sub-assembly menu. Now each time I pull the object from the sub-assembly menu I cannot make changes to that object inside the hangars. The game would treat it as a locked set of parts. If i wanted to make changes to the Item I would have to redesign it to the new spec and create another sub-assembly. Once out of the hangar the part would still be subject to the laws of going up and down in bad ways.

Out of the hangar ...

Can the sub-assembly still be treated as one locked part with the functionality it was designed with? Example; my mod has parts and pieces that require power. Power will not flow from my assembly to the object it is connected too, nor will power flow from the object to the assembly.

Thanks

Edited by Mujun Kross
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I'm assuming you want to make a plugin that turns subassumblies into one giant part? A.K.A. Welding. In Stock, the subassembly is just a bunch of parts put together that you can't take out to launch, but can load into the VAB while working on a vessel at the same time, which I'm hoping you already know.

Sorry, just not sure what you're getting at here.

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I want to assemble a group of parts and add them to the sub-assembly menu. Now when you pick that part off of the sub-assembly menu, and add it to your new ship, the sub-assembly would be "welded" together and cannot be modified. It can be added to your new ship and it will work as one big part with all of the features of the parts it was made from.

If you want to make changes to the sub-assembly you would have to either recreate it or go back to your original build project (for the assembly) and make the necessary changes.

Thanks

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The sub-assembly system does not 'weld' your parts together. They are still all there separate part. Meaning that if you did not strut them, it will most likely wiggle and wobble. The sub-assembly system only saves parts, it doesn't make them one giant part. There is a plugin that will weld your parts together to make one part. It saves ram and cpu usage, but it has not been worked on since .21 I believe. Don't quote me on that. I haven't seen it since .21 so I'm assuming it's not been worked on. I could have just missed it.

Anyway, if this is just a question and not an add-on development thread such as a WIP, Development Thread, or Planning Thread, this should not be posted in this part of the forums. It belongs in General KSP: Gameplay Questions and Tutorials forum, or the Development and Support: Support and Bugs forum.

If this is just a question, you need to ask the mods to move it.

If it is a legitimate development thread for a plugin, then you need to edit the first post and the title to say that.

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